Player Matchup

Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Platinum V
SavvySquints
Discordia
Platinum V
Level 160
God Stats
6W - 6L
1,619 SR
Queue Stats
111W - 102L
1,706 MMR
Solo
King Arthur
King Arthur
Gold II
Swaggyg0d
King Arthur
Gold II
Level 149
God Stats
3W - 4L
1,362 SR
Queue Stats
92W - 93L
1,639 MMR
Solo
Skadi
Skadi
Platinum V
midman5
Skadi
Platinum V
Level 47
God Stats
1W - 1L
1,751 SR
Queue Stats
296W - 282L
1,678 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,546 SR
1,604 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,518 SR
1,578 MMR
Hercules
Hercules
Platinum IV
 
Hercules
Platinum IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum V
 
Tsukuyomi
Platinum V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Merlin
Merlin
Gold I
Atreyusss
Merlin
Gold I
Level 79
God Stats
1W - 3L
1,351 SR
Queue Stats
76W - 73L
1,731 MMR
Party 3
Eset
Eset
Silver I
Halemn
Eset
Silver I
Level 139
God Stats
2W - 1L
1,652 SR
Queue Stats
21W - 12L
1,632 MMR
Solo
Heimdallr
Heimdallr
Gold I
cachajerimys
Heimdallr
Gold I
Level 143
God Stats
12W - 12L
1,585 SR
Queue Stats
506W - 498L
1,526 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 0 / 1
8,212
632
5,456
9,293
4,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
 
Bacchus
11
0 / 1 / 6
7,098
546
4,942
7,774
7,245
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
SavvySquints
Discordia
13
1 / 1 / 1
7,500
577
3,868
4,060
1,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Swaggyg0d
King Arthur
14
3 / 0 / 3
8,610
662
7,358
11,069
5,101
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
midman5
Skadi
14
1 / 0 / 0
7,964
613
4,631
4,164
1,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Morgan Le FayAthenaTiamatGilgameshSet

VS

Bans
LokiSobekGebOdinGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 3 / 0
7,057
543
5,819
9,556
8,062
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
 
Tsukuyomi
9
2 / 3 / 0
5,996
461
3,715
8,943
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Atreyusss
Merlin
13
0 / 2 / 1
7,076
544
3,744
6,338
2,486
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Eset
Halemn
Eset
9
0 / 3 / 1
6,093
469
2,899
6,191
1,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
cachajerimys
Heimdallr
13
0 / 1 / 1
7,073
544
1,741
6,425
2,017
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
2
2
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
1
7.5
W
Bacchus
 
Bacchus
0
1
6
3
L
Hercules
 
Hercules
0
3
0
0
L
Tsukuyomi
 
Tsukuyomi
2
3
0
0.67
L
Merlin
Atreyusss
Merlin
0
2
1
0.25
L
Eset
Halemn
Eset
0
3
1
0.17
W
Discordia
SavvySquints
Discordia
1
1
1
1.5
W
King Arthur
Swaggyg0d
King Arthur
3
0
3
4.5
L
Heimdallr
cachajerimys
Heimdallr
0
1
1
0.5
W
Skadi
midman5
Skadi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,255
Damage
17,918
36,360
Taken
37,453
19,029
Mitigated
17,078
11,435
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,456
1,256
0
2,650
9,293
4,287
0
1,321
7,972
0
51,356
W
Bacchus
 
Bacchus
4,942
325
0
687
7,774
7,245
0
3,321
4,453
21,823
0
L
Hercules
 
Hercules
5,819
2,022
0
3,626
9,556
8,062
0
433
9,123
0
46,151
L
Tsukuyomi
 
Tsukuyomi
3,715
826
0
420
8,943
2,664
0
1,697
7,246
0
29,279
L
Merlin
Atreyusss
Merlin
3,744
234
0
1,844
6,338
2,486
0
3,164
3,174
55,416
0
L
Eset
Halemn
Eset
2,899
494
71
952
6,191
1,849
0
2,355
3,836
17,985
0
W
Discordia
SavvySquints
Discordia
3,868
368
0
1,381
4,060
1,198
627
872
3,188
58,382
0
W
King Arthur
Swaggyg0d
King Arthur
7,358
2,334
0
5,063
11,069
5,101
728
827
10,242
0
55,092
L
Heimdallr
cachajerimys
Heimdallr
1,741
659
0
2,310
6,425
2,017
0
1,161
5,264
0
50,932
W
Skadi
midman5
Skadi
4,631
2,163
0
1,654
4,164
1,198
1,306
369
3,795
0
61,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,384
Gold Earned
33,295
487
Minions Killed
437
0
Camps Cleared
0
1,372,576
Distance Traveled
1,272,211
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,212
632
99
8
0
309,821
4
W
Bacchus
7,098
546
29
2
0
291,350
2
L
Hercules
7,057
543
116
9
0
256,373
5
L
Tsukuyomi
5,996
461
52
4
0
285,980
2
L
Merlin
7,076
544
115
9
0
241,108
4
L
Eset
6,093
469
35
3
0
238,485
9
W
Discordia
7,500
577
118
9
0
270,106
6
W
King Arthur
8,610
662
120
9
0
242,621
1
L
Heimdallr
7,073
544
119
9
0
250,265
5
W
Skadi
7,964
613
121
9
0
258,678
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role