Player Matchup

Eset
Eset
Daylonchad11
Eset
Level 59
God Stats
14W - 12L
1,421 SR
Queue Stats
494W - 547L
1,402 Elo+
Solo
Fenrir
Fenrir
JLSliger
Fenrir
Level 90
God Stats
17W - 38L
970 SR
Queue Stats
412W - 544L
1,321 Elo+
Party 1
Chaac
Chaac
PixelStadium27
Chaac
Level 28
God Stats
30W - 29L
1,483 SR
Queue Stats
133W - 176L
1,272 Elo+
Party 1
Team Averages
Level 59
1,291 SR
1,332 Elo+

VS

Team Averages
Level 66
1,436 SR
1,351 Elo+
Susano
Susano
RaVe Trippy
Susano
Level 126
God Stats
318W - 380L
1,484 SR
Queue Stats
1,039W - 1,140L
1,469 Elo+
Solo
Nu Wa
Nu Wa
TooShyForYou
Nu Wa
Level 58
God Stats
1W - 1L
1,411 SR
Queue Stats
13W - 24L
1,200 Elo+
Solo
Bacchus
Bacchus
XxFesterxX6032
Bacchus
Level 14
God Stats
6W - 6L
1,414 SR
Queue Stats
13W - 14L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 4
10,444
696
10,962
13,386
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
JLSliger
Fenrir
12
3 / 11 / 0
9,763
651
9,348
16,710
5,088
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 10 / 2
9,155
610
8,197
16,928
8,109
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
17
13 / 2 / 11
12,319
821
15,895
13,806
7,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 4 / 18
10,775
718
12,698
9,316
2,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 2 / 15
12,789
853
11,869
16,889
19,619
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
72
8
Kills
28
28
Deaths
8
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
L
Fenrir
JLSliger
Fenrir
3
11
0
0.27
L
2
10
2
0.3
W
Susano
13
2
11
9.25
W
4
4
18
3.25
W
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,507
Damage
40,462
47,024
Taken
40,011
16,961
Mitigated
29,636
5,949
Healing
10,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,962
358
878
1,681
13,386
3,764
114
8,049
4,946
36,235
0
L
Fenrir
JLSliger
Fenrir
9,348
1,746
0
1,459
16,710
5,088
0
6,589
9,649
0
33,181
L
8,197
886
94
1,837
16,928
8,109
142
9,929
6,715
0
48,410
W
Susano
15,895
1,251
0
4,191
13,806
7,164
1,894
4,664
9,142
0
44,239
W
12,698
6,606
955
1,772
9,316
2,853
40
3,369
5,947
35,659
0
W
11,869
1,937
1,094
2,173
16,889
19,619
1,047
2,929
13,960
34,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,362
Gold Earned
35,883
166
Minions Killed
148
0
Camps Cleared
0
753,896
Distance Traveled
850,472
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,444
696
51
3
0
252,858
3
L
Fenrir
9,763
651
39
3
0
241,799
2
L
Chaac
9,155
610
76
5
0
259,239
2
W
Susano
12,319
821
55
4
0
314,414
2
W
Nu Wa
10,775
718
55
4
0
257,436
0
W
Bacchus
12,789
853
38
3
0
278,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role