Player Matchup

Cerberus
Cerberus
Abbyslam
Cerberus
Level 87
God Stats
12W - 12L
1,598 SR
Queue Stats
205W - 159L
1,565 Elo+
Party 1
Bellona
Bellona
PraetorianMenace
Bellona
Level 29
God Stats
39W - 28L
1,665 SR
Queue Stats
150W - 133L
1,598 Elo+
Party 1
Zeus
Zeus
Slamstrike
Zeus
Level 158
God Stats
21W - 22L
1,632 SR
Queue Stats
215W - 215L
1,561 Elo+
Party 1
Team Averages
Level 91
1,632 SR
1,575 Elo+

VS

Team Averages
Level 5
1,541 SR
1,500 Elo+
Neith
Neith
PeterSicky
Neith
Level 8
God Stats
0W - 1L
1,623 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Snakepav591
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Snowden_jack
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Abbyslam
Cerberus
11
4 / 1 / 9
7,971
797
4,291
8,814
4,505
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 0 / 10
8,560
856
7,193
7,134
7,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
8 / 0 / 9
8,867
887
14,379
2,572
844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 4 / 0
6,271
627
3,442
8,364
2,996
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Snakepav591
Nemesis
8
0 / 8 / 1
5,784
578
1,201
8,429
2,443
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 6 / 1
5,906
591
5,169
12,272
8,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
18
Kills
1
1
Deaths
18
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Abbyslam
Cerberus
4
1
9
8.5
L
Neith
1
4
0
0.25
W
6
0
10
11
W
8
0
9
12.5
L
Nemesis
Snakepav591
Nemesis
0
8
1
0.06
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,863
Damage
9,812
18,520
Taken
29,065
12,886
Mitigated
13,911
4,755
Healing
2,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Abbyslam
Cerberus
4,291
597
716
2,568
8,814
4,505
751
1,546
7,268
24,174
0
L
Neith
3,442
1,335
0
1,189
8,364
2,996
0
5,285
3,079
0
21,034
W
7,193
1,034
424
797
7,134
7,537
190
2,593
4,541
0
16,598
W
14,379
772
0
250
2,572
844
1,115
1,030
1,542
42,103
0
L
Nemesis
Snakepav591
Nemesis
1,201
864
0
46
8,429
2,443
0
5,589
2,840
0
4,424
L
5,169
462
0
772
12,272
8,472
0
7,796
4,476
16,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,398
Gold Earned
17,961
163
Minions Killed
63
0
Camps Cleared
0
566,165
Distance Traveled
493,721
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,971
797
63
6
0
181,062
1
L
Neith
6,271
627
31
3
0
169,154
1
W
Bellona
8,560
856
22
2
0
204,917
3
W
Zeus
8,867
887
78
8
0
180,186
1
L
Nemesis
5,784
578
5
1
0
155,525
0
L
Ymir
5,906
591
27
3
0
169,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role