Player Matchup

Sol
Sol
EsdeathCupid
Sol
Level 143
God Stats
2W - 1L
1,666 SR
Queue Stats
63W - 73L
1,577 Elo+
Party 1
Kukulkan
Kukulkan
G R A V I T I31
Kukulkan
Level 18
God Stats
16W - 16L
1,605 SR
Queue Stats
104W - 101L
1,493 Elo+
Party 1
Khepri
Khepri
Hardly Mad
Khepri
Level 107
God Stats
2W - 4L
1,587 SR
Queue Stats
224W - 124L
1,682 Elo+
Party 2
Nike
Nike
Jay Paddle
Nike
Level 41
God Stats
10W - 4L
1,281 SR
Queue Stats
345W - 239L
1,528 Elo+
Party 2
Rama
Rama
skadarsh
Rama
Level 26
God Stats
153W - 98L
1,525 SR
Queue Stats
417W - 286L
1,565 Elo+
Party 2
Team Averages
Level 67
1,533 SR
1,569 Elo+

VS

Team Averages
Level 75
1,637 SR
1,713 Elo+
Hel
Hel
Jarsix45
Hel
Level 33
God Stats
2W - 2L
1,257 SR
Queue Stats
76W - 70L
1,524 Elo+
Solo
Guan Yu
Guan Yu
SeethingMadness
Guan Yu
Level 14
God Stats
3W - 0L
1,692 SR
Queue Stats
111W - 22L
1,882 Elo+
Party 3
Scylla
Scylla
TacticalWolfy
Scylla
Level 64
God Stats
9W - 4L
1,931 SR
Queue Stats
220W - 45L
1,874 Elo+
Party 3
Sylvanus
Sylvanus
komotaya
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 114L
1,619 Elo+
Party 3
Awilix
Awilix
naudyboy
Awilix
Level 136
God Stats
20W - 5L
1,807 SR
Queue Stats
607W - 164L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 3
8,546
855
13,538
15,957
4,145
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
15
1 / 9 / 3
9,086
909
11,638
19,284
7,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Hardly Mad
Khepri
15
0 / 5 / 5
8,676
868
8,474
18,965
19,968
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 2 / 4
9,850
985
9,807
17,818
14,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rama
15
3 / 12 / 2
9,701
970
14,944
17,881
8,582
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

100

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 19
10,462
1,046
6,569
12,670
11,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
6 / 1 / 23
11,309
1,131
15,165
21,103
23,503
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
18 / 1 / 12
12,987
1,299
37,615
8,617
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
komotaya
Sylvanus
17
3 / 0 / 20
10,695
1,070
7,258
16,720
19,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Awilix
naudyboy
Awilix
17
8 / 2 / 19
11,057
1,106
20,141
11,257
5,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
129
5
Kills
36
36
Deaths
5
17
Assists
93
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
L
Kukulkan
1
9
3
0.28
L
Khepri
Hardly Mad
Khepri
0
5
5
0.5
W
1
1
19
10.5
L
1
2
4
1.5
W
6
1
23
17.5
W
18
1
12
24
W
Sylvanus
komotaya
Sylvanus
3
0
20
13
W
Awilix
naudyboy
Awilix
8
2
19
8.75
L
Rama
3
12
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,401
Damage
86,748
89,905
Taken
70,367
53,805
Mitigated
64,062
5,686
Healing
33,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,538
5,352
0
2,222
15,957
4,145
0
7,862
8,095
36,724
0
L
Kukulkan
11,638
1,910
0
172
19,284
7,041
0
11,485
7,799
39,742
0
L
Khepri
Hardly Mad
Khepri
8,474
557
0
0
18,965
19,968
0
11,666
7,299
13,763
0
W
6,569
815
10,503
6,703
12,670
11,815
0
7,554
5,116
23,404
0
L
9,807
274
0
3,292
17,818
14,069
0
12,038
5,780
0
18,917
W
15,165
2,214
3,950
6,911
21,103
23,503
0
7,604
12,905
0
23,817
W
37,615
1,714
0
0
8,617
4,159
0
4,578
4,039
60,917
0
W
Sylvanus
komotaya
Sylvanus
7,258
3,183
3,126
2,619
16,720
19,022
0
9,844
6,876
15,629
0
W
Awilix
naudyboy
Awilix
20,141
7,297
0
0
11,257
5,563
0
4,070
7,187
0
29,796
L
Rama
14,944
12,815
0
0
17,881
8,582
0
8,391
9,490
0
22,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,859
Gold Earned
56,510
159
Minions Killed
157
5
Camps Cleared
5
811,844
Distance Traveled
989,839
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,546
855
56
6
2
130,491
0
L
Kukulkan
9,086
909
66
7
2
144,504
0
L
Khepri
8,676
868
12
1
0
177,505
0
W
Hel
10,462
1,046
43
4
0
194,498
0
L
Nike
9,850
985
9
1
0
200,265
0
W
Guan Yu
11,309
1,131
16
2
0
241,852
0
W
Scylla
12,987
1,299
56
6
3
197,524
0
W
Sylvanus
10,695
1,070
21
2
2
158,275
0
W
Awilix
11,057
1,106
21
2
0
197,690
0
L
Rama
9,701
970
16
2
1
159,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role