Player Matchup

Heimdallr
Heimdallr
DrogoFire
Heimdallr
Level 129
God Stats
4W - 2L
1,536 SR
Queue Stats
156W - 140L
1,638 Elo+
Party 2
Hun Batz
Hun Batz
Popodonturtoe
Hun Batz
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
253W - 261L
1,505 Elo+
Party 2
Xing Tian
Xing Tian
ScaryDMLady
Xing Tian
Level 27
God Stats
3W - 3L
1,967 SR
Queue Stats
47W - 37L
1,580 Elo+
Party 2
Thor
Thor
ZexAlter
Thor
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,564 Elo+
Party 2
Sol
Sol
l0l00l0ll0l00ll0
Sol
Level 28
God Stats
2W - 3L
1,393 SR
Queue Stats
270W - 295L
1,479 Elo+
Solo
Team Averages
Level 72
1,579 SR
1,553 Elo+

VS

Team Averages
Level 102
1,555 SR
1,604 Elo+
Odin
Odin
AceWasTaken
Odin
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 202L
1,691 Elo+
Party 3
Cernunnos
Cernunnos
ArcadianForest
Cernunnos
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
207W - 195L
1,693 Elo+
Party 3
Fafnir
Fafnir
ElColombo
Fafnir
Level 20
God Stats
2W - 0L
1,861 SR
Queue Stats
23W - 10L
1,734 Elo+
Party 3
Geb
Geb
MSBGAMING
Geb
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 47L
1,468 Elo+
Party 1
Ah Puch
Ah Puch
Platinum ExE v2
Ah Puch
Level 160
God Stats
7W - 4L
1,416 SR
Queue Stats
399W - 429L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrogoFire
Heimdallr
16
2 / 5 / 8
9,311
716
12,910
13,852
7,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Popodonturtoe
Hun Batz
7
0 / 3 / 0
6,495
500
831
3,249
1,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
ScaryDMLady
Xing Tian
15
1 / 7 / 8
9,384
722
4,946
20,526
23,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
15
2 / 6 / 6
9,034
695
6,001
13,058
9,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
7 / 6 / 4
11,105
854
16,395
17,850
7,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 13
10,798
831
12,956
12,884
10,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cernunnos
ArcadianForest
Cernunnos
19
10 / 3 / 10
11,845
911
18,533
9,754
4,764
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Fafnir
ElColombo
Fafnir
16
3 / 2 / 19
10,312
793
5,828
16,880
20,198
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 3 / 14
9,581
737
8,871
15,711
16,510
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 2 / 16
11,081
852
13,222
7,257
3,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
99
12
Kills
27
27
Deaths
12
26
Assists
72
Player
Kills
Deaths
Assists
KDA
W
7
2
13
6.75
W
Cernunnos
ArcadianForest
Cernunnos
10
3
10
5
L
Heimdallr
DrogoFire
Heimdallr
2
5
8
1.2
W
Fafnir
ElColombo
Fafnir
3
2
19
6.25
W
2
3
14
3
W
5
2
16
6.5
L
Hun Batz
Popodonturtoe
Hun Batz
0
3
0
0
L
Xing Tian
ScaryDMLady
Xing Tian
1
7
8
0.71
L
Thor
2
6
6
0.83
L
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,083
Damage
59,410
68,535
Taken
62,486
50,490
Mitigated
55,174
13,183
Healing
18,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,956
2,082
1,156
3,127
12,884
10,507
343
2,359
10,205
0
23,965
W
Cernunnos
ArcadianForest
Cernunnos
18,533
10,640
1,197
917
9,754
4,764
3,871
5,065
4,689
0
39,168
L
Heimdallr
DrogoFire
Heimdallr
12,910
6,875
1,095
2,166
13,852
7,615
0
6,311
7,541
0
26,074
W
Fafnir
ElColombo
Fafnir
5,828
1,581
586
2,794
16,880
20,198
470
6,376
10,504
11,216
0
W
8,871
696
1,327
4,094
15,711
16,510
25
5,408
10,303
17,782
0
W
13,222
85
1,830
1,493
7,257
3,195
573
2,133
5,124
36,253
0
L
Hun Batz
Popodonturtoe
Hun Batz
831
113
57
116
3,249
1,349
0
818
2,431
0
2,143
L
Xing Tian
ScaryDMLady
Xing Tian
4,946
408
196
1,642
20,526
23,934
0
8,764
11,762
10,959
0
L
Thor
6,001
1,592
245
357
13,058
9,759
0
5,505
7,553
0
10,258
L
16,395
3,973
656
6,653
17,850
7,833
0
6,523
11,327
44,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,329
Gold Earned
53,617
122
Minions Killed
120
0
Camps Cleared
0
872,155
Distance Traveled
1,360,190
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,798
831
18
1
0
310,558
0
W
Cernunnos
11,845
911
42
3
0
229,089
3
L
Heimdallr
9,311
716
47
4
0
199,411
3
W
Fafnir
10,312
793
6
0
0
266,582
0
W
Geb
9,581
737
6
0
0
307,781
0
W
Ah Puch
11,081
852
48
4
0
246,180
1
L
Hun Batz
6,495
500
0
0
0
43,226
1
L
Xing Tian
9,384
722
9
1
0
232,613
0
L
Thor
9,034
695
7
1
0
211,413
0
L
Sol
11,105
854
59
5
0
185,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role