Player Matchup

Cthulhu
Cthulhu
Feelingsjah
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,635 Elo+
Party 2
Thor
Thor
XxBeatMeDaddyxX
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
distraughtkid
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 2
Hades
Hades
minecraftwifu
Hades
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
nixollas
Nemesis
Level 29
God Stats
2W - 3L
1,506 SR
Queue Stats
100W - 122L
1,422 Elo+
Solo
Team Averages
Level 8
1,501 SR
1,538 Elo+

VS

Team Averages
Level 14
1,591 SR
1,392 Elo+
Scylla
Scylla
Galuperson
Scylla
Level 28
God Stats
1W - 1L
1,304 SR
Queue Stats
18W - 8L
1,363 Elo+
Party 3
Cerberus
Cerberus
LEAGUEMAIN9123
Cerberus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,363 Elo+
Party 3
Hun Batz
Hun Batz
QUIGGIT
Hun Batz
Level 6
God Stats
3W - 0L
1,713 SR
Queue Stats
13W - 14L
1,456 Elo+
Party 3
King Arthur
King Arthur
erskin8
King Arthur
Level 7
God Stats
11W - 14L
1,500 SR
Queue Stats
67W - 98L
1,397 Elo+
Party 1
Izanami
Izanami
mr0bojanglez
Izanami
Level 25
God Stats
63W - 56L
1,937 SR
Queue Stats
185W - 243L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Feelingsjah
Cthulhu
5
0 / 7 / 0
4,137
460
3,019
7,284
3,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

3
0 / 6 / 0
3,373
375
1,396
4,709
824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Guan Yu
4
0 / 8 / 1
3,781
420
1,627
6,038
1,588
5
1 / 5 / 0
4,111
457
1,338
5,002
1,197
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
nixollas
Nemesis
7
0 / 3 / 0
4,168
463
2,168
5,374
3,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Galuperson
Scylla
10
8 / 0 / 10
6,417
713
8,602
3,445
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
7
6 / 1 / 8
5,526
614
5,197
4,696
3,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
QUIGGIT
Hun Batz
7
9 / 0 / 1
5,488
610
2,539
4,159
958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
erskin8
King Arthur
9
0 / 0 / 1
5,118
569
150
4,505
2,147
Izanami
mr0bojanglez
Izanami
9
5 / 0 / 2
5,947
661
3,149
4,375
1,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
50
1
Kills
28
29
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Feelingsjah
Cthulhu
0
7
0
0
W
Scylla
Galuperson
Scylla
8
0
10
13
W
Cerberus
6
1
8
10
W
Hun Batz
QUIGGIT
Hun Batz
9
0
1
9.5
L
0
6
0
0
L
Guan Yu
0
8
1
0.06
W
King Arthur
erskin8
King Arthur
0
0
1
0.5
L
1
5
0
0.2
W
Izanami
mr0bojanglez
Izanami
5
0
2
6
L
Nemesis
nixollas
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,548
Damage
19,637
28,407
Taken
21,180
11,188
Mitigated
8,569
1,677
Healing
6,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Feelingsjah
Cthulhu
3,019
604
0
0
7,284
3,993
0
3,793
3,291
12,863
0
W
Scylla
Galuperson
Scylla
8,602
2,569
0
2,283
3,445
988
231
1,561
1,843
21,823
0
W
Cerberus
5,197
1,399
0
873
4,696
3,474
0
1,561
3,095
10,636
0
W
Hun Batz
QUIGGIT
Hun Batz
2,539
1,077
0
1,030
4,159
958
0
527
3,590
0
14,712
L
1,396
774
0
126
4,709
824
0
1,420
3,283
0
3,471
L
Guan Yu
1,627
256
120
128
6,038
1,588
0
3,818
2,035
0
5,189
W
King Arthur
erskin8
King Arthur
150
0
0
480
4,505
2,147
735
708
3,759
0
18,543
L
1,338
924
56
692
5,002
1,197
0
3,214
1,682
5,241
0
W
Izanami
mr0bojanglez
Izanami
3,149
2,849
0
2,332
4,375
1,002
1,920
0
4,253
0
27,977
L
Nemesis
nixollas
Nemesis
2,168
562
0
555
5,374
3,586
0
979
4,317
0
14,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,570
Gold Earned
28,496
62
Minions Killed
208
0
Camps Cleared
0
751,988
Distance Traveled
787,035
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,137
460
15
2
0
159,339
0
W
Scylla
6,417
713
39
4
0
165,198
1
W
Cerberus
5,526
614
26
3
0
175,682
3
W
Hun Batz
5,488
610
37
4
0
160,183
0
L
Thor
3,373
375
5
1
0
125,224
0
L
Guan Yu
3,781
420
6
1
0
148,588
0
W
King Arthur
5,118
569
42
5
0
146,099
0
L
Hades
4,111
457
7
1
0
157,119
1
W
Izanami
5,947
661
64
7
0
139,873
2
L
Nemesis
4,168
463
29
3
0
161,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role