Player Matchup

Mercury
Mercury
Bronze III
JCron
Mercury
Bronze III
Level 87
God Stats
1W - 0L
1,587 SR
Queue Stats
2W - 0L
1,500 MMR
Party 3
Hades
Hades
Gold IV
MikeAtullah
Hades
Gold IV
Level 88
God Stats
2W - 1L
1,867 SR
Queue Stats
118W - 116L
1,312 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
SmileATW
Gilgamesh
Bronze III
Level 30
God Stats
6W - 1L
1,550 SR
Queue Stats
95W - 85L
1,500 MMR
Solo
Sol
Sol
Platinum V
ThinamonThwirl
Sol
Platinum V
Level 135
God Stats
2W - 0L
1,787 SR
Queue Stats
30W - 29L
1,730 MMR
Party 1
Poseidon
Poseidon
Bronze III
iimPressiionzZ
Poseidon
Bronze III
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,658 SR
1,508 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,542 SR
1,508 MMR
He Bo
He Bo
Gold IV
Banananutnothin
He Bo
Gold IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 50L
1,485 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
HeroicSaber
Tsukuyomi
Gold II
Level 160
God Stats
3W - 14L
1,493 SR
Queue Stats
161W - 184L
1,512 MMR
Solo
Izanami
Izanami
Silver III
MrButtersword
Izanami
Silver III
Level 60
God Stats
0W - 2L
1,727 SR
Queue Stats
4W - 6L
1,434 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
RagePotatoe918
Sun Wukong
Gold IV
Level 109
God Stats
8W - 11L
1,500 SR
Queue Stats
280W - 295L
1,510 MMR
Solo
Ymir
Ymir
Bronze III
ghostkeeper08
Ymir
Bronze III
Level 30
God Stats
1W - 1L
1,493 SR
Queue Stats
1W - 1L
1,600 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JCron
Mercury
14
5 / 1 / 8
8,758
626
4,877
9,025
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 0 / 4
9,807
701
7,753
9,297
8,513
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
SmileATW
Gilgamesh
13
5 / 2 / 15
9,477
677
8,581
10,759
5,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
10 / 2 / 7
10,367
741
14,528
12,226
4,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Poseidon
14
4 / 2 / 2
8,843
632
3,737
5,816
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Morgan Le FaySetAthenaCthulhuAo Kuang

VS

Bans
JanusGuan YuApolloBaron SamediAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 2
8,066
576
7,725
7,284
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
HeroicSaber
Tsukuyomi
12
3 / 8 / 4
8,030
574
6,387
12,575
4,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
11
0 / 6 / 1
6,562
469
3,629
9,544
2,639
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
RagePotatoe918
Sun Wukong
10
0 / 3 / 0
6,501
464
3,234
8,416
3,279
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 7 / 4
6,017
430
1,343
14,318
8,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
28
Kills
7
7
Deaths
28
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
L
Tsukuyomi
HeroicSaber
Tsukuyomi
3
8
4
0.63
W
Mercury
JCron
Mercury
5
1
8
9
W
4
0
4
6
L
Izanami
0
6
1
0.08
L
Sun Wukong
RagePotatoe918
Sun Wukong
0
3
0
0
W
Gilgamesh
SmileATW
Gilgamesh
5
2
15
6.25
W
10
2
7
6.75
L
0
7
4
0.29
W
Poseidon
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,476
Damage
22,318
47,123
Taken
52,137
23,000
Mitigated
20,180
17,594
Healing
8,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,725
227
0
490
7,284
1,927
0
2,264
4,728
37,555
0
L
Tsukuyomi
HeroicSaber
Tsukuyomi
6,387
1,243
0
2,415
12,575
4,124
0
2,019
10,337
0
33,521
W
Mercury
JCron
Mercury
4,877
2,112
0
1,000
9,025
3,161
0
1,422
7,439
0
48,295
W
7,753
1,947
69
5,056
9,297
8,513
3,817
639
8,648
60,254
0
L
Izanami
3,629
3,269
0
918
9,544
2,639
0
6,277
3,233
0
47,400
L
Sun Wukong
RagePotatoe918
Sun Wukong
3,234
380
0
2,361
8,416
3,279
0
5,377
2,945
0
34,982
W
Gilgamesh
SmileATW
Gilgamesh
8,581
2,766
718
1,990
10,759
5,356
228
2,631
7,996
0
34,459
W
14,528
8,022
0
7,274
12,226
4,071
6,041
927
11,267
72,150
0
L
1,343
623
186
2,518
14,318
8,211
0
9,364
4,876
6,983
0
W
Poseidon
3,737
542
0
1,487
5,816
1,899
944
3,035
2,553
49,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,252
Gold Earned
35,176
504
Minions Killed
311
0
Camps Cleared
0
1,398,318
Distance Traveled
1,211,824
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,066
576
71
5
0
252,547
8
L
Tsukuyomi
8,030
574
57
4
0
260,463
5
W
Mercury
8,758
626
85
6
0
348,357
3
W
Hades
9,807
701
141
10
0
235,131
1
L
Izanami
6,562
469
102
7
0
253,507
6
L
Sun Wukong
6,501
464
75
5
0
208,633
4
W
Gilgamesh
9,477
677
48
3
0
308,961
5
W
Sol
10,367
741
126
9
0
244,886
0
L
Ymir
6,017
430
6
0
0
236,674
1
W
Poseidon
8,843
632
104
7
0
260,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role