Player Matchup

Horus
Horus
About 5 Wookies
Horus
Level 119
God Stats
11W - 5L
1,772 SR
Queue Stats
428W - 385L
1,553 Elo+
Party 3
Tyr
Tyr
Itachi_Snipes
Tyr
Level 121
God Stats
1W - 2L
1,482 SR
Queue Stats
91W - 71L
1,576 Elo+
Party 1
Freya
Freya
Saucestin_
Freya
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,544 Elo+
Party 1
Nemesis
Nemesis
SelfMadeStar
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
451W - 409L
1,560 Elo+
Party 3
Hou Yi
Hou Yi
selfmadegainz2
Hou Yi
Level 92
God Stats
2W - 1L
1,500 SR
Queue Stats
200W - 155L
1,471 Elo+
Party 3
Team Averages
Level 111
1,551 SR
1,541 Elo+

VS

Team Averages
Level 91
1,535 SR
1,553 Elo+
Thor
Thor
 
Thor
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Groverfitz
Chang'e
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 58L
1,530 Elo+
Party 2
Chaac
Chaac
Gurthkwake69
Chaac
Level 124
God Stats
4W - 1L
1,513 SR
Queue Stats
199W - 154L
1,624 Elo+
Party 2
Zeus
Zeus
crandaddy12
Zeus
Level 109
God Stats
11W - 9L
1,566 SR
Queue Stats
563W - 572L
1,507 Elo+
Solo
Tsukuyomi
Tsukuyomi
harlock94
Tsukuyomi
Level 82
God Stats
10W - 9L
1,596 SR
Queue Stats
283W - 249L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 12
9,842
656
9,320
30,715
35,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 9 / 7
9,045
603
11,923
23,006
21,910
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Freya
19
8 / 6 / 6
11,261
751
17,521
27,792
12,390
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
SelfMadeStar
Nemesis
18
4 / 3 / 12
10,351
690
12,168
19,513
9,024
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 7 / 10
9,707
647
12,386
16,817
6,018
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
8 / 2 / 16
11,909
794
21,095
13,221
6,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Groverfitz
Chang'e
15
2 / 4 / 12
10,134
676
7,357
11,706
5,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
4 / 4 / 16
11,726
782
21,962
21,265
32,594
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
5 / 4 / 12
12,277
818
27,252
13,954
5,613
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
harlock94
Tsukuyomi
18
11 / 6 / 9
12,534
836
23,664
20,729
9,748
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
95
19
Kills
30
30
Deaths
20
47
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
2
16
8
L
1
5
12
1.4
W
Chang'e
Groverfitz
Chang'e
2
4
12
2
W
4
4
16
3
L
3
9
7
0.72
L
Freya
8
6
6
1.83
L
Nemesis
SelfMadeStar
Nemesis
4
3
12
3.33
W
5
4
12
2.75
W
Tsukuyomi
harlock94
Tsukuyomi
11
6
9
2.58
L
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,318
Damage
101,330
117,843
Taken
80,875
85,132
Mitigated
59,484
61,534
Healing
40,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
21,095
3,110
2,300
4,347
13,221
6,469
1,379
2,530
10,691
0
30,577
L
9,320
3,687
11,040
14,874
30,715
35,790
68
10,911
19,391
362
17,052
W
Chang'e
Groverfitz
Chang'e
7,357
1,046
8,788
3,437
11,706
5,060
1,110
2,052
9,654
11,782
0
W
21,962
989
1,385
7,918
21,265
32,594
308
6,410
14,855
6,141
32,472
L
11,923
707
1,595
4,898
23,006
21,910
0
5,405
17,315
0
18,980
L
Freya
17,521
5,366
988
11,906
27,792
12,390
31
9,757
17,246
31,810
0
L
Nemesis
SelfMadeStar
Nemesis
12,168
1,334
2,780
8,320
19,513
9,024
928
6,178
13,057
0
25,128
W
27,252
2,187
2,272
2,134
13,954
5,613
1,830
2,172
11,782
51,495
0
W
Tsukuyomi
harlock94
Tsukuyomi
23,664
4,738
2,559
5,320
20,729
9,748
38
4,584
16,145
0
40,554
L
12,386
3,748
2,434
2,699
16,817
6,018
360
5,812
10,734
0
30,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,206
Gold Earned
58,580
121
Minions Killed
146
0
Camps Cleared
0
1,266,392
Distance Traveled
1,471,905
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,909
794
24
2
0
311,678
4
L
Horus
9,842
656
16
1
0
251,594
0
W
Chang'e
10,134
676
16
1
0
279,186
0
W
Chaac
11,726
782
23
2
0
296,161
0
L
Tyr
9,045
603
8
1
0
247,345
0
L
Freya
11,261
751
41
3
0
247,075
1
L
Nemesis
10,351
690
31
2
0
308,027
2
W
Zeus
12,277
818
57
4
0
272,649
1
W
Tsukuyomi
12,534
836
26
2
0
312,231
0
L
Hou Yi
9,707
647
25
2
0
212,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role