Player Matchup

Izanami
Izanami
minzae
Izanami
Level 126
God Stats
6W - 5L
1,675 SR
Queue Stats
211W - 212L
1,509 Elo+
Party 1
Nu Wa
Nu Wa
qitalta
Nu Wa
Level 156
God Stats
3W - 3L
1,576 SR
Queue Stats
143W - 130L
1,557 Elo+
Party 1
Horus
Horus
zeleya
Horus
Level 115
God Stats
2W - 3L
1,460 SR
Queue Stats
171W - 145L
1,538 Elo+
Party 1
Team Averages
Level 132
1,570 SR
1,535 Elo+

VS

Team Averages
Level 93
1,472 SR
1,476 Elo+
Jormungandr
Jormungandr
KingRilakkuma
Jormungandr
Level 145
God Stats
1W - 2L
1,266 SR
Queue Stats
219W - 248L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
SubAnimis
Cthulhu
Level 129
God Stats
46W - 25L
1,650 SR
Queue Stats
122W - 149L
1,457 Elo+
Party 2
Fenrir
Fenrir
cobblepot74
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
minzae
Izanami
12
8 / 2 / 7
8,373
930
8,744
6,860
2,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Nu Wa
qitalta
Nu Wa
11
5 / 1 / 10
8,127
903
6,826
6,333
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
zeleya
Horus
10
2 / 2 / 13
7,181
798
3,325
9,409
4,928
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KingRilakkuma
Jormungandr
10
1 / 7 / 3
6,556
728
5,633
9,427
6,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
SubAnimis
Cthulhu
11
3 / 4 / 2
7,317
813
8,845
9,384
6,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
4
0 / 4 / 0
5,049
561
652
3,665
939
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
15
Kills
4
5
Deaths
15
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
KingRilakkuma
Jormungandr
1
7
3
0.36
L
Cthulhu
SubAnimis
Cthulhu
3
4
2
1
L
Fenrir
0
4
0
0
W
Izanami
minzae
Izanami
8
2
7
5.75
W
Nu Wa
qitalta
Nu Wa
5
1
10
10
W
Horus
zeleya
Horus
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,895
Damage
15,130
22,602
Taken
22,476
9,950
Mitigated
13,160
7,132
Healing
1,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
KingRilakkuma
Jormungandr
5,633
938
0
220
9,427
6,121
0
2,558
6,687
21,062
0
L
Cthulhu
SubAnimis
Cthulhu
8,845
62
0
1,008
9,384
6,100
0
2,316
6,833
21,947
0
L
Fenrir
652
101
0
0
3,665
939
0
1,417
2,130
0
1,425
W
Izanami
minzae
Izanami
8,744
5,289
0
1,585
6,860
2,815
1,529
4,685
2,175
0
32,832
W
Nu Wa
qitalta
Nu Wa
6,826
2,428
0
1,994
6,333
2,207
1,109
4,635
1,698
27,165
0
W
Horus
zeleya
Horus
3,325
1,042
1,720
1,833
9,409
4,928
258
5,158
4,251
0
7,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,681
Gold Earned
18,922
113
Minions Killed
66
0
Camps Cleared
0
517,932
Distance Traveled
335,347
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,556
728
34
4
0
138,382
1
L
Cthulhu
7,317
813
29
3
0
158,850
1
L
Fenrir
5,049
561
3
0
0
38,115
0
W
Izanami
8,373
930
54
6
0
169,620
0
W
Nu Wa
8,127
903
53
6
0
161,022
1
W
Horus
7,181
798
6
1
0
187,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role