Player Matchup

Tiamat
Tiamat
Deadowned
Tiamat
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,547 Elo+
Party 1
Amaterasu
Amaterasu
Kinfox
Amaterasu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,549 Elo+
Party 1
Heimdallr
Heimdallr
MightyTyr
Heimdallr
Level 29
God Stats
3W - 1L
1,686 SR
Queue Stats
10W - 6L
1,547 Elo+
Party 1
Ao Kuang
Ao Kuang
Phelppys
Ao Kuang
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
dezodezo
Cthulhu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,644 Elo+
Party 1
Team Averages
Level 28
1,537 SR
1,567 Elo+

VS

Team Averages
Level 16
1,519 SR
1,251 Elo+
Neith
Neith
Aalbeto23
Neith
Level 27
God Stats
6W - 5L
1,594 SR
Queue Stats
98W - 95L
1,430 Elo+
Solo
Cthulhu
Cthulhu
LACUANDA
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,157 Elo+
Party 2
Ares
Ares
Ninjamati29
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,200 Elo+
Solo
Fenrir
Fenrir
Ziggy29-_-
Fenrir
Level 26
God Stats
8W - 10L
1,500 SR
Queue Stats
214W - 223L
1,497 Elo+
Solo
Vamana
Vamana
gbHugo
Vamana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
970 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Deadowned
Tiamat
14
11 / 1 / 5
9,311
665
11,484
6,379
4,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Kinfox
Amaterasu
13
6 / 2 / 7
8,176
584
7,715
9,750
6,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
MightyTyr
Heimdallr
12
5 / 2 / 6
7,530
538
7,905
8,653
3,082
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Phelppys
Ao Kuang
11
2 / 2 / 10
7,558
540
5,731
9,612
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
dezodezo
Cthulhu
10
4 / 0 / 8
6,894
492
6,531
6,574
3,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aalbeto23
Neith
9
1 / 5 / 2
5,974
427
8,457
9,106
2,911
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
LACUANDA
Cthulhu
8
0 / 8 / 0
6,299
450
4,736
12,779
7,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 3 / 1
5,460
390
1,510
8,944
9,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Ziggy29-_-
Fenrir
13
6 / 5 / 0
8,291
592
9,257
12,579
5,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vamana
gbHugo
Vamana
8
0 / 7 / 1
5,540
396
1,733
9,161
2,974
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
28
Kills
7
7
Deaths
28
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
Aalbeto23
Neith
1
5
2
0.4
W
Tiamat
Deadowned
Tiamat
11
1
5
13.5
W
Amaterasu
Kinfox
Amaterasu
6
2
7
4.75
L
Cthulhu
LACUANDA
Cthulhu
0
8
0
0
W
Heimdallr
MightyTyr
Heimdallr
5
2
6
4
L
0
3
1
0.17
W
Ao Kuang
Phelppys
Ao Kuang
2
2
10
3.5
L
Fenrir
Ziggy29-_-
Fenrir
6
5
0
1.2
W
Cthulhu
dezodezo
Cthulhu
4
0
8
8
L
Vamana
gbHugo
Vamana
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,366
Damage
25,693
40,968
Taken
52,569
20,001
Mitigated
28,044
14,568
Healing
7,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aalbeto23
Neith
8,457
2,758
0
2,258
9,106
2,911
1,137
4,570
4,430
0
39,098
W
Tiamat
Deadowned
Tiamat
11,484
2,810
376
3,364
6,379
4,471
1,131
1,186
5,193
46,340
0
W
Amaterasu
Kinfox
Amaterasu
7,715
4,957
0
4,832
9,750
6,015
892
2,128
7,622
0
33,148
L
Cthulhu
LACUANDA
Cthulhu
4,736
1,416
0
830
12,779
7,349
162
7,061
5,439
18,300
0
W
Heimdallr
MightyTyr
Heimdallr
7,905
4,582
0
2,143
8,653
3,082
1,694
389
8,264
0
37,518
L
1,510
337
247
596
8,944
9,310
538
4,380
4,550
9,103
0
W
Ao Kuang
Phelppys
Ao Kuang
5,731
2,539
0
2,429
9,612
2,928
0
1,235
8,377
31,000
0
L
Fenrir
Ziggy29-_-
Fenrir
9,257
3,069
0
2,076
12,579
5,500
0
4,907
7,552
0
50,347
W
Cthulhu
dezodezo
Cthulhu
6,531
833
440
984
6,574
3,505
438
1,308
5,266
14,216
0
L
Vamana
gbHugo
Vamana
1,733
1,524
0
1,001
9,161
2,974
346
2,287
6,852
0
19,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,469
Gold Earned
31,564
300
Minions Killed
242
0
Camps Cleared
0
1,244,692
Distance Traveled
1,288,218
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,974
427
59
4
0
262,670
6
W
Tiamat
9,311
665
94
7
0
232,407
3
W
Amaterasu
8,176
584
73
5
0
265,859
2
L
Cthulhu
6,299
450
22
2
0
270,896
1
W
Heimdallr
7,530
538
68
5
0
254,866
0
L
Ares
5,460
390
21
2
0
232,157
3
W
Ao Kuang
7,558
540
53
4
0
259,232
0
L
Fenrir
8,291
592
98
7
0
240,001
0
W
Cthulhu
6,894
492
12
1
0
232,328
3
L
Vamana
5,540
396
42
3
0
282,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role