Player Matchup

Kuzenbo
Kuzenbo
Gold IV
Gerjunior2
Kuzenbo
Gold IV
Level 50
God Stats
8W - 3L
1,764 SR
Queue Stats
10W - 3L
1,701 MMR
Party 1
Medusa
Medusa
Silver I
Vinny Swan
Medusa
Silver I
Level 139
God Stats
1W - 0L
1,479 SR
Queue Stats
80W - 98L
1,123 MMR
Party 1
Kukulkan
Kukulkan
Gold I
karol 515
Kukulkan
Gold I
Level 140
God Stats
73W - 57L
1,713 SR
Queue Stats
405W - 384L
1,661 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,652 SR
1,495 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 76
1,625 SR
1,484 MMR
Vulcan
Vulcan
Gold III
MonsterMutt03
Vulcan
Gold III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,517 MMR
Party 2
Achilles
Achilles
Gold I
TEXASNOVA2005
Achilles
Gold I
Level 119
God Stats
7W - 5L
1,500 SR
Queue Stats
55W - 44L
1,626 MMR
Party 2
Artemis
Artemis
Gold IV
lil_Ghostz29
Artemis
Gold IV
Level 59
God Stats
9W - 2L
1,875 SR
Queue Stats
47W - 39L
1,309 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gerjunior2
Kuzenbo
20
3 / 5 / 11
16,418
657
13,895
29,655
56,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Vinny Swan
Medusa
20
10 / 7 / 3
16,405
656
19,843
20,683
9,643
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
karol 515
Kukulkan
19
1 / 4 / 12
14,669
587
21,163
19,122
7,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaMorgan Le FayGilgameshAphroditeCthulhu

VS

Bans
HelDanzaburouAh Muzen CabGaneshaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 8
16,244
650
26,057
20,306
9,098
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
TEXASNOVA2005
Achilles
19
8 / 4 / 6
15,441
618
21,916
33,574
45,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
lil_Ghostz29
Artemis
20
2 / 7 / 8
15,219
609
10,908
17,914
7,276
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
38
14
Kills
16
16
Deaths
14
26
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Gerjunior2
Kuzenbo
3
5
11
1.7
L
6
3
8
3.33
L
Achilles
TEXASNOVA2005
Achilles
8
4
6
2.75
W
Medusa
Vinny Swan
Medusa
10
7
3
1.64
W
Kukulkan
karol 515
Kukulkan
1
4
12
1.75
L
Artemis
lil_Ghostz29
Artemis
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,901
Damage
58,881
69,460
Taken
71,794
74,163
Mitigated
61,480
11,695
Healing
8,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Gerjunior2
Kuzenbo
13,895
4,067
0
6,983
29,655
56,809
378
11,903
16,844
31,448
0
L
26,057
5,196
308
3,304
20,306
9,098
586
11,646
8,264
112,077
0
L
Achilles
TEXASNOVA2005
Achilles
21,916
3,474
0
5,380
33,574
45,106
173
12,500
20,672
0
55,282
W
Medusa
Vinny Swan
Medusa
19,843
6,323
0
244
20,683
9,643
2,189
4,738
15,212
0
92,271
W
Kukulkan
karol 515
Kukulkan
21,163
230
0
4,468
19,122
7,711
965
9,416
9,376
91,134
0
L
Artemis
lil_Ghostz29
Artemis
10,908
5,789
0
0
17,914
7,276
1,782
9,896
7,800
0
67,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,492
Gold Earned
46,904
298
Minions Killed
312
0
Camps Cleared
0
1,334,234
Distance Traveled
1,269,148
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
16,418
657
31
1
0
439,073
3
L
Vulcan
16,244
650
157
6
0
458,234
6
L
Achilles
15,441
618
50
2
0
442,193
0
W
Medusa
16,405
656
119
5
0
427,855
2
W
Kukulkan
14,669
587
148
6
0
467,306
6
L
Artemis
15,219
609
105
4
0
368,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role