Player Matchup

Agni
Agni
ElBaldo
Agni
Level 159
God Stats
19W - 8L
1,484 SR
Queue Stats
419W - 289L
1,643 Elo+
Party 2
Yemoja
Yemoja
LB POMPE
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,477 Elo+
Party 2
Rama
Rama
Rafali 999
Rama
Level 155
God Stats
1W - 0L
1,334 SR
Queue Stats
134W - 118L
1,644 Elo+
Party 2
Team Averages
Level 110
1,439 SR
1,588 Elo+

VS

Team Averages
Level 56
1,588 SR
1,525 Elo+
Hercules
Hercules
D C PH0NE H0ME
Hercules
Level 117
God Stats
12W - 12L
1,588 SR
Queue Stats
160W - 151L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
Guwopp69
Danzaburou
Level 29
God Stats
14W - 22L
1,582 SR
Queue Stats
130W - 126L
1,536 Elo+
Party 1
Merlin
Merlin
ItachiVendeTacos
Merlin
Level 23
God Stats
2W - 2L
1,593 SR
Queue Stats
89W - 109L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ElBaldo
Agni
12
6 / 2 / 1
8,141
740
12,133
8,112
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
LB POMPE
Yemoja
11
0 / 0 / 5
7,534
685
1,191
3,251
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
1 / 0 / 3
7,087
644
4,989
5,669
2,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 1 / 0
7,237
658
4,804
13,041
12,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Guwopp69
Danzaburou
10
0 / 2 / 2
6,747
613
1,864
5,046
1,347
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 0
6,509
592
7,051
5,722
1,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
7
Kills
2
2
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
1
0
2
W
Agni
ElBaldo
Agni
6
2
1
3.25
L
Danzaburou
Guwopp69
Danzaburou
0
2
2
0.5
L
0
4
0
0
W
Yemoja
LB POMPE
Yemoja
0
0
5
2.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,313
Damage
13,719
17,032
Taken
23,809
6,845
Mitigated
15,620
7,785
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,804
993
0
6,304
13,041
12,913
90
4,529
8,512
0
14,835
W
Agni
ElBaldo
Agni
12,133
509
0
1,253
8,112
2,675
0
2,420
5,392
38,076
0
L
Danzaburou
Guwopp69
Danzaburou
1,864
383
0
475
5,046
1,347
156
4,256
790
0
20,006
L
7,051
68
0
343
5,722
1,360
129
4,539
1,183
28,774
0
W
Yemoja
LB POMPE
Yemoja
1,191
482
3,420
1,438
3,251
2,027
0
1,726
1,439
4,764
0
W
4,989
3,595
0
1,674
5,669
2,143
0
2,905
2,589
0
27,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,762
Gold Earned
20,493
117
Minions Killed
121
0
Camps Cleared
0
581,268
Distance Traveled
583,368
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,237
658
15
1
0
219,623
3
W
Agni
8,141
740
55
5
0
219,967
4
L
Danzaburou
6,747
613
57
5
0
188,788
0
L
Merlin
6,509
592
49
4
0
174,957
1
W
Yemoja
7,534
685
11
1
0
185,513
0
W
Rama
7,087
644
51
5
0
175,788
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role