Player Matchup

Horus
Horus
BuffFenrirlol
Horus
Level 27
God Stats
1W - 1L
1,813 SR
Queue Stats
49W - 26L
1,673 Elo+
Party 2
Achilles
Achilles
DoubtfulYeti857
Achilles
Level 106
God Stats
16W - 17L
1,577 SR
Queue Stats
192W - 211L
1,615 Elo+
Party 2
Pele
Pele
FrankZaing
Pele
Level 64
God Stats
36W - 29L
1,603 SR
Queue Stats
173W - 150L
1,597 Elo+
Party 2
Fafnir
Fafnir
FreezingDragon6
Fafnir
Level 145
God Stats
0W - 5L
1,333 SR
Queue Stats
425W - 426L
1,593 Elo+
Party 2
Chernobog
Chernobog
Obesha
Chernobog
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 163L
1,587 Elo+
Party 2
Team Averages
Level 94
1,565 SR
1,613 Elo+

VS

Team Averages
Level 61
1,609 SR
1,540 Elo+
Thanatos
Thanatos
ChromaXI
Thanatos
Level 48
God Stats
43W - 28L
1,597 SR
Queue Stats
601W - 541L
1,632 Elo+
Party 3
Anubis
Anubis
HooDz02
Anubis
Level 27
God Stats
63W - 36L
1,613 SR
Queue Stats
160W - 147L
1,533 Elo+
Party 1
Ah Puch
Ah Puch
NefariousJoker
Ah Puch
Level 85
God Stats
4W - 3L
1,539 SR
Queue Stats
660W - 640L
1,513 Elo+
Party 1
Ullr
Ullr
REDAEC
Ullr
Level 47
God Stats
22W - 29L
1,512 SR
Queue Stats
189W - 174L
1,569 Elo+
Solo
Athena
Athena
SmellySalmonella
Athena
Level 99
God Stats
4W - 4L
1,784 SR
Queue Stats
205W - 215L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,914
493
2,686
3,863
2,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
11
1 / 4 / 1
6,205
517
2,965
7,827
4,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
2 / 3 / 3
5,834
486
3,773
8,160
1,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
2 / 7 / 2
5,941
495
5,582
9,694
5,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chernobog
Obesha
Chernobog
9
1 / 4 / 0
5,386
449
1,803
8,500
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ChromaXI
Thanatos
13
11 / 3 / 2
7,851
654
8,248
9,309
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
HooDz02
Anubis
10
2 / 3 / 8
6,501
542
6,707
6,096
2,849
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 1 / 3
7,430
619
5,039
4,448
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
REDAEC
Ullr
12
1 / 0 / 5
6,968
581
3,237
5,532
1,827
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 8
6,731
561
3,077
5,747
3,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
18
18
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Thanatos
ChromaXI
Thanatos
11
3
2
4
L
Achilles
1
4
1
0.38
L
2
3
3
1.17
L
2
7
2
0.43
W
Anubis
HooDz02
Anubis
2
3
8
2
W
2
1
3
3.5
L
Chernobog
Obesha
Chernobog
1
4
0
0.25
W
Ullr
REDAEC
Ullr
1
0
5
3.5
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,809
Damage
26,308
38,044
Taken
31,132
16,307
Mitigated
13,240
7,229
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,686
1,168
200
786
3,863
2,185
0
1,242
2,621
0
12,618
W
Thanatos
ChromaXI
Thanatos
8,248
1,936
0
6,389
9,309
3,331
0
1,214
8,030
0
37,695
L
Achilles
2,965
1,028
0
932
7,827
4,315
0
3,916
3,911
0
34,665
L
3,773
1,211
0
2,323
8,160
1,499
0
2,911
5,249
0
22,756
L
5,582
1,338
0
1,751
9,694
5,683
0
5,631
4,063
20,533
0
W
Anubis
HooDz02
Anubis
6,707
857
0
1,223
6,096
2,849
718
2,441
3,387
24,310
0
W
5,039
249
0
1,962
4,448
1,237
46
0
4,215
49,700
0
L
Chernobog
Obesha
Chernobog
1,803
1,060
0
1,237
8,500
2,625
0
1,123
7,377
0
24,818
W
Ullr
REDAEC
Ullr
3,237
607
0
1,010
5,532
1,827
990
739
4,762
0
47,639
W
3,077
787
0
1,102
5,747
3,996
0
942
4,759
15,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,280
Gold Earned
35,481
220
Minions Killed
334
0
Camps Cleared
0
1,076,347
Distance Traveled
1,158,848
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,914
493
13
1
0
178,154
0
W
Thanatos
7,851
654
64
5
0
273,250
2
L
Achilles
6,205
517
76
6
0
220,406
2
L
Pele
5,834
486
46
4
0
277,008
0
L
Fafnir
5,941
495
38
3
0
216,676
2
W
Anubis
6,501
542
40
3
0
167,108
1
W
Ah Puch
7,430
619
101
8
0
233,239
2
L
Chernobog
5,386
449
47
4
0
184,103
0
W
Ullr
6,968
581
97
8
0
230,117
2
W
Athena
6,731
561
32
3
0
255,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role