Player Matchup

Serqet
Serqet
NinoIzi
Serqet
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 32L
1,416 Elo+
Party 1
Tiamat
Tiamat
ROBINxHOODS
Tiamat
Level 128
God Stats
3W - 3L
1,246 SR
Queue Stats
248W - 232L
1,547 Elo+
Party 1
Merlin
Merlin
ShmooneySixFow
Merlin
Level 126
God Stats
4W - 2L
1,602 SR
Queue Stats
120W - 110L
1,532 Elo+
Party 1
Mulan
Mulan
StoneFrog24
Mulan
Level 159
God Stats
8W - 1L
1,607 SR
Queue Stats
261W - 253L
1,564 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
VikingDuck
Morgan Le Fay
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,411 Elo+
Solo
Team Averages
Level 120
1,491 SR
1,494 Elo+

VS

Team Averages
Level 137
1,499 SR
1,547 Elo+
Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DookyHead24
Serqet
Level 112
God Stats
1W - 3L
1,410 SR
Queue Stats
106W - 95L
1,536 Elo+
Solo
Kuzenbo
Kuzenbo
ILLChap0
Kuzenbo
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 29L
1,627 Elo+
Solo
Nemesis
Nemesis
Miss Mad Moxxxi
Nemesis
Level 148
God Stats
7W - 5L
1,537 SR
Queue Stats
287W - 307L
1,552 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tractarrow
Ah Muzen Cab
Level 144
God Stats
1W - 2L
1,550 SR
Queue Stats
367W - 371L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
NinoIzi
Serqet
14
2 / 2 / 12
8,467
847
3,903
10,995
9,267
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
15
0 / 1 / 9
8,276
828
7,030
5,855
4,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 1 / 8
10,492
1,049
14,123
7,689
3,252
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 3 / 8
9,599
960
9,225
13,217
19,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
VikingDuck
Morgan Le Fay
12
2 / 3 / 9
7,995
800
7,047
6,087
2,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 2 / 1
5,658
566
1,199
5,779
3,127
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
12
3 / 6 / 5
7,070
707
5,794
7,574
3,916
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
ILLChap0
Kuzenbo
16
4 / 3 / 5
8,121
812
8,746
12,664
20,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 2 / 8
6,840
684
4,251
9,393
6,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
tractarrow
Ah Muzen Cab
16
3 / 4 / 6
8,232
823
10,805
9,849
3,867
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
35
17
Kills
10
10
Deaths
17
46
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
1
0.25
L
Serqet
3
6
5
0.92
L
Kuzenbo
ILLChap0
Kuzenbo
4
3
5
2.17
L
0
2
8
2
W
Serqet
NinoIzi
Serqet
2
2
12
4
W
Tiamat
0
1
9
4.5
W
7
1
8
11
W
6
3
8
3.33
W
Morgan Le Fay
VikingDuck
Morgan Le Fay
2
3
9
2.17
L
Ah Muzen Cab
tractarrow
Ah Muzen Cab
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,328
Damage
30,795
43,843
Taken
45,259
38,643
Mitigated
38,488
14,522
Healing
15,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,199
90
405
1,690
5,779
3,127
0
4,261
1,518
0
1,266
L
Serqet
5,794
1,085
520
825
7,574
3,916
0
4,903
2,671
0
6,255
L
Kuzenbo
ILLChap0
Kuzenbo
8,746
1,720
0
4,182
12,664
20,877
0
7,716
4,894
12,202
0
L
4,251
1,045
973
4,099
9,393
6,701
90
5,874
3,339
0
11,771
W
Serqet
NinoIzi
Serqet
3,903
974
887
2,365
10,995
9,267
1,035
2,169
8,826
0
6,780
W
Tiamat
7,030
311
931
2,177
5,855
4,246
527
1,542
4,313
24,488
0
W
14,123
1,004
1,904
1,936
7,689
3,252
1,051
1,944
5,359
41,701
0
W
9,225
731
963
2,359
13,217
19,823
653
1,699
11,032
0
12,929
W
Morgan Le Fay
VikingDuck
Morgan Le Fay
7,047
293
385
615
6,087
2,055
979
1,392
4,510
14,807
0
L
Ah Muzen Cab
tractarrow
Ah Muzen Cab
10,805
2,089
599
2,565
9,849
3,867
0
5,446
4,403
0
29,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,829
Gold Earned
35,921
146
Minions Killed
68
0
Camps Cleared
0
1,027,009
Distance Traveled
761,531
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,658
566
0
0
0
65,891
0
L
Serqet
7,070
707
5
1
0
146,539
0
L
Kuzenbo
8,121
812
5
1
0
195,562
1
L
Nemesis
6,840
684
15
2
0
174,413
1
W
Serqet
8,467
847
7
1
0
223,091
2
W
Tiamat
8,276
828
47
5
0
227,953
0
W
Merlin
10,492
1,049
66
7
0
195,443
0
W
Mulan
9,599
960
8
1
0
183,287
1
W
Morgan Le Fay
7,995
800
18
2
0
197,235
0
L
Ah Muzen Cab
8,232
823
43
4
0
179,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role