Player Matchup

Scylla
Scylla
 
Scylla
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Ace_xNastyz
Amaterasu
Level 15
God Stats
2W - 5L
1,104 SR
Queue Stats
158W - 176L
1,196 Elo+
Solo
Thor
Thor
BATblood28
Thor
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
47W - 51L
1,322 Elo+
Solo
Izanami
Izanami
shanebuddah12763
Izanami
Level 29
God Stats
0W - 1L
1,296 SR
Queue Stats
37W - 53L
1,315 Elo+
Party 2
Kuzenbo
Kuzenbo
simmons8three
Kuzenbo
Level 14
God Stats
2W - 3L
1,518 SR
Queue Stats
10W - 22L
1,237 Elo+
Party 2
Team Averages
Level 19
1,384 SR
1,314 Elo+

VS

Team Averages
Level 27
1,552 SR
1,402 Elo+
Loki
Loki
Eloc83
Loki
Level 17
God Stats
6W - 3L
1,500 SR
Queue Stats
36W - 32L
1,389 Elo+
Party 1
Hel
Hel
KrispyKritter70
Hel
Level 74
God Stats
3W - 3L
1,681 SR
Queue Stats
112W - 130L
1,466 Elo+
Party 1
Chaac
Chaac
RCHRD0324
Chaac
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 22L
1,415 Elo+
Party 1
Neith
Neith
Ryan2287
Neith
Level 24
God Stats
11W - 10L
1,438 SR
Queue Stats
52W - 42L
1,356 Elo+
Solo
Ymir
Ymir
VIVExMadness
Ymir
Level 13
God Stats
10W - 7L
1,639 SR
Queue Stats
26W - 28L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
7 / 6 / 2
9,651
460
17,509
12,357
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Ace_xNastyz
Amaterasu
16
6 / 4 / 1
9,782
466
6,580
20,661
9,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 11 / 3
6,964
332
2,827
11,130
7,734
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 11 / 3
8,243
393
4,412
14,836
2,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Kuzenbo
13
1 / 2 / 3
9,562
455
4,050
13,475
16,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Eloc83
Loki
16
5 / 1 / 4
10,534
502
6,273
10,432
3,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
7 / 4 / 2
10,847
517
13,453
14,574
5,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
RCHRD0324
Chaac
15
4 / 4 / 4
9,506
453
10,546
13,166
9,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Ryan2287
Neith
16
15 / 4 / 5
11,086
528
18,437
11,995
4,210
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 4 / 16
9,597
457
4,801
12,183
11,506
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
16
Kills
34
34
Deaths
17
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
7
6
2
1.33
L
Amaterasu
Ace_xNastyz
Amaterasu
6
4
1
1.63
L
0
11
3
0.14
W
Loki
Eloc83
Loki
5
1
4
7
W
7
4
2
2
W
Chaac
RCHRD0324
Chaac
4
4
4
1.5
W
Neith
Ryan2287
Neith
15
4
5
4.38
W
3
4
16
2.75
L
2
11
3
0.32
L
Kuzenbo
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,378
Damage
53,510
72,459
Taken
62,350
39,826
Mitigated
35,171
6,945
Healing
22,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
17,509
1,440
77
877
12,357
3,274
656
4,549
7,662
46,279
0
L
Amaterasu
Ace_xNastyz
Amaterasu
6,580
2,144
0
5,901
20,661
9,775
812
3,652
16,152
0
38,365
L
2,827
1,045
0
0
11,130
7,734
0
2,766
8,220
0
15,281
W
Loki
Eloc83
Loki
6,273
1,858
0
4,984
10,432
3,617
835
701
9,699
0
72,313
W
13,453
425
2,991
6,233
14,574
5,888
240
5,724
8,412
72,039
0
W
Chaac
RCHRD0324
Chaac
10,546
2,667
0
3,825
13,166
9,950
102
3,519
9,519
0
32,101
W
Neith
Ryan2287
Neith
18,437
8,961
0
3,351
11,995
4,210
2,447
5,256
6,489
0
70,994
W
4,801
1,087
217
1,241
12,183
11,506
393
5,263
6,672
22,336
0
L
4,412
3,159
0
90
14,836
2,808
164
2,576
12,212
0
33,012
L
Kuzenbo
4,050
1,439
0
0
13,475
16,235
48
4,711
8,723
19,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,202
Gold Earned
51,570
237
Minions Killed
416
0
Camps Cleared
0
1,744,658
Distance Traveled
1,912,364
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,651
460
73
3
0
342,211
2
L
Amaterasu
9,782
466
60
3
0
413,788
1
L
Thor
6,964
332
23
1
0
284,831
1
W
Loki
10,534
502
120
6
0
380,809
4
W
Hel
10,847
517
97
5
0
397,663
0
W
Chaac
9,506
453
49
2
0
373,349
1
W
Neith
11,086
528
112
5
0
357,324
4
W
Ymir
9,597
457
38
2
0
403,219
0
L
Izanami
8,243
393
49
2
0
297,867
2
L
Kuzenbo
9,562
455
32
2
0
405,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role