Player Matchup

Cthulhu
Cthulhu
AlfredoV
Cthulhu
Level 21
God Stats
16W - 27L
1,537 SR
Queue Stats
89W - 98L
1,420 Elo+
Solo
Mulan
Mulan
Cantina4710
Mulan
Level 16
God Stats
12W - 3L
1,245 SR
Queue Stats
64W - 73L
1,420 Elo+
Solo
Sol
Sol
Xoovie
Sol
Level 20
God Stats
16W - 10L
1,584 SR
Queue Stats
78W - 58L
1,560 Elo+
Solo
Arachne
Arachne
pookzz13
Arachne
Level 24
God Stats
13W - 10L
1,601 SR
Queue Stats
57W - 57L
1,469 Elo+
Solo
Neith
Neith
xXBarrientos04Xx
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,669 Elo+
Solo
Team Averages
Level 18
1,493 SR
1,507 Elo+

VS

Team Averages
Level 26
1,522 SR
1,408 Elo+
Izanami
Izanami
Eagledagger
Izanami
Level 25
God Stats
7W - 10L
1,696 SR
Queue Stats
118W - 112L
1,459 Elo+
Party 2
Sun Wukong
Sun Wukong
FrankSea
Sun Wukong
Level 29
God Stats
20W - 13L
1,675 SR
Queue Stats
186W - 177L
1,515 Elo+
Solo
Bacchus
Bacchus
LuckyDays98
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 98L
1,507 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
anubisgod313
Morgan Le Fay
Level 13
God Stats
0W - 3L
1,239 SR
Queue Stats
11W - 22L
1,271 Elo+
Party 1
Bakasura
Bakasura
galaxytagT800
Bakasura
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
158W - 224L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlfredoV
Cthulhu
17
6 / 0 / 22
12,955
682
14,378
15,988
16,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
6 / 2 / 7
12,422
654
10,568
16,359
10,018
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
Xoovie
Sol
19
8 / 4 / 9
12,865
677
23,643
24,066
7,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
pookzz13
Arachne
18
6 / 0 / 7
11,919
627
7,047
16,110
8,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
17 / 2 / 10
12,760
672
19,270
18,573
7,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eagledagger
Izanami
12
2 / 13 / 1
8,032
423
11,298
18,359
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
FrankSea
Sun Wukong
14
2 / 8 / 0
8,961
472
9,585
20,201
11,660
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
LuckyDays98
Bacchus
12
1 / 9 / 1
8,613
453
6,763
20,725
23,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
anubisgod313
Morgan Le Fay
13
1 / 8 / 3
8,286
436
9,622
15,569
4,700
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
galaxytagT800
Bakasura
14
2 / 5 / 1
8,353
440
6,258
15,721
6,044
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
14
43
Kills
8
8
Deaths
43
55
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlfredoV
Cthulhu
6
0
22
17
W
6
2
7
4.75
L
Izanami
Eagledagger
Izanami
2
13
1
0.19
L
Sun Wukong
FrankSea
Sun Wukong
2
8
0
0.25
L
Bacchus
LuckyDays98
Bacchus
1
9
1
0.17
W
Sol
Xoovie
Sol
8
4
9
3.13
L
Morgan Le Fay
anubisgod313
Morgan Le Fay
1
8
3
0.31
L
Bakasura
galaxytagT800
Bakasura
2
5
1
0.5
W
Arachne
pookzz13
Arachne
6
0
7
9.5
W
17
2
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,906
Damage
43,526
91,096
Taken
90,575
49,891
Mitigated
51,928
51,060
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlfredoV
Cthulhu
14,378
1,147
1,196
6,283
15,988
16,142
365
3,317
12,329
51,402
0
W
10,568
1,072
0
6,990
16,359
10,018
2,491
1,614
14,602
0
66,155
L
Izanami
Eagledagger
Izanami
11,298
7,250
0
886
18,359
6,296
0
6,270
12,023
0
43,641
L
Sun Wukong
FrankSea
Sun Wukong
9,585
1,227
0
2,543
20,201
11,660
421
7,504
12,584
0
47,412
L
Bacchus
LuckyDays98
Bacchus
6,763
911
0
160
20,725
23,228
66
9,207
11,365
17,739
0
W
Sol
Xoovie
Sol
23,643
7,126
433
14,985
24,066
7,746
4,171
6,943
15,935
97,866
0
L
Morgan Le Fay
anubisgod313
Morgan Le Fay
9,622
621
0
2,041
15,569
4,700
0
8,190
7,091
41,179
0
L
Bakasura
galaxytagT800
Bakasura
6,258
4,748
0
4,771
15,721
6,044
0
5,962
9,491
0
31,678
W
Arachne
pookzz13
Arachne
7,047
5,419
0
9,804
16,110
8,593
1,166
2,214
13,896
0
96,687
W
19,270
12,225
0
11,369
18,573
7,392
2,777
5,655
12,845
0
85,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,921
Gold Earned
42,245
580
Minions Killed
325
0
Camps Cleared
0
1,788,549
Distance Traveled
1,509,247
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,955
682
67
4
0
405,624
4
W
Mulan
12,422
654
132
7
0
307,573
1
L
Izanami
8,032
423
70
4
0
275,967
2
L
Sun Wukong
8,961
472
89
5
0
324,878
4
L
Bacchus
8,613
453
22
1
0
313,690
0
W
Sol
12,865
677
159
8
0
326,388
0
L
Morgan Le Fay
8,286
436
65
3
0
262,940
0
L
Bakasura
8,353
440
79
4
0
331,772
0
W
Arachne
11,919
627
134
7
0
424,791
2
W
Neith
12,760
672
88
5
0
324,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role