Player Matchup

Bacchus
Bacchus
CompleteEruption
Bacchus
Level 29
God Stats
12W - 6L
1,561 SR
Queue Stats
137W - 142L
1,472 Elo+
Party 1
Sol
Sol
DenDi313
Sol
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
284W - 334L
1,425 Elo+
Solo
Rama
Rama
fungusCorgi
Rama
Level 29
God Stats
7W - 3L
1,828 SR
Queue Stats
110W - 99L
1,528 Elo+
Party 1
Thanatos
Thanatos
leo_twins521
Thanatos
Level 29
God Stats
19W - 17L
1,503 SR
Queue Stats
88W - 95L
1,400 Elo+
Party 2
Guan Yu
Guan Yu
stark_streamer
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,462 Elo+
Party 2
Team Averages
Level 22
1,578 SR
1,457 Elo+

VS

Team Averages
Level 18
1,518 SR
1,459 Elo+
King Arthur
King Arthur
Cosgeorgos
King Arthur
Level 28
God Stats
8W - 13L
1,442 SR
Queue Stats
224W - 207L
1,487 Elo+
Solo
Cthulhu
Cthulhu
DuceyMoney
Cthulhu
Level 13
God Stats
2W - 6L
1,500 SR
Queue Stats
152W - 175L
1,458 Elo+
Solo
Danzaburou
Danzaburou
Motifa
Danzaburou
Level 5
God Stats
1W - 4L
1,280 SR
Queue Stats
4W - 5L
1,483 Elo+
Solo
Aphrodite
Aphrodite
ShoutingTag1323
Aphrodite
Level 13
God Stats
4W - 2L
1,601 SR
Queue Stats
21W - 23L
1,437 Elo+
Solo
Pele
Pele
suneater96
Pele
Level 29
God Stats
8W - 6L
1,768 SR
Queue Stats
23W - 27L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 19
11,360
516
8,728
16,548
26,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
11 / 2 / 5
14,138
643
26,753
24,127
10,831
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
12 / 4 / 10
13,107
596
24,430
19,475
7,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
leo_twins521
Thanatos
19
7 / 4 / 7
12,366
562
6,770
16,863
6,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
4 / 3 / 10
10,331
470
7,986
17,571
18,311
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cosgeorgos
King Arthur
16
0 / 6 / 5
9,777
444
9,156
22,964
12,950
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
DuceyMoney
Cthulhu
14
1 / 10 / 5
9,659
439
7,354
18,601
12,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Motifa
Danzaburou
11
1 / 5 / 1
7,941
361
2,276
11,930
3,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
ShoutingTag1323
Aphrodite
16
1 / 9 / 6
9,788
445
15,867
22,560
8,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
12 / 8 / 1
12,868
585
26,901
23,655
8,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
33
38
Kills
15
15
Deaths
38
51
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
2
19
6.75
L
King Arthur
Cosgeorgos
King Arthur
0
6
5
0.42
W
11
2
5
6.75
L
Cthulhu
DuceyMoney
Cthulhu
1
10
5
0.35
L
Danzaburou
Motifa
Danzaburou
1
5
1
0.3
L
Aphrodite
ShoutingTag1323
Aphrodite
1
9
6
0.44
W
12
4
10
4.25
W
Thanatos
leo_twins521
Thanatos
7
4
7
2.63
W
4
3
10
3
L
12
8
1
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,667
Damage
61,554
94,584
Taken
99,710
69,864
Mitigated
45,274
42,715
Healing
22,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,728
1,439
0
2,926
16,548
26,509
240
4,557
11,858
21,349
0
L
King Arthur
Cosgeorgos
King Arthur
9,156
1,317
0
6,537
22,964
12,950
165
5,023
17,941
0
53,839
W
26,753
10,469
0
11,333
24,127
10,831
9,242
9,081
15,046
97,830
0
L
Cthulhu
DuceyMoney
Cthulhu
7,354
871
0
0
18,601
12,070
0
5,609
12,992
26,379
0
L
Danzaburou
Motifa
Danzaburou
2,276
1,074
0
3,548
11,930
3,279
0
3,021
8,909
0
31,714
L
Aphrodite
ShoutingTag1323
Aphrodite
15,867
1,634
897
8,876
22,560
8,832
0
12,741
9,819
61,691
0
W
24,430
19,504
0
10,001
19,475
7,435
5,172
4,877
14,598
0
93,432
W
Thanatos
leo_twins521
Thanatos
6,770
775
909
12,449
16,863
6,778
1,745
1,971
14,892
0
85,882
W
7,986
551
1,610
3,487
17,571
18,311
321
2,945
14,626
0
33,684
L
26,901
7,278
0
2,214
23,655
8,143
0
9,087
14,568
0
83,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,302
Gold Earned
50,033
478
Minions Killed
380
0
Camps Cleared
0
1,939,751
Distance Traveled
1,671,529
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,360
516
11
1
0
440,946
0
L
King Arthur
9,777
444
73
3
0
355,483
3
W
Sol
14,138
643
159
7
0
356,032
2
L
Cthulhu
9,659
439
38
2
0
315,752
1
L
Danzaburou
7,941
361
66
3
0
276,468
0
L
Aphrodite
9,788
445
99
5
0
337,607
0
W
Rama
13,107
596
141
6
0
358,137
0
W
Thanatos
12,366
562
119
5
0
396,609
0
W
Guan Yu
10,331
470
48
2
0
388,027
2
L
Pele
12,868
585
104
5
0
386,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role