Player Matchup

Anubis
Anubis
Bengali9920
Anubis
Level 63
God Stats
8W - 7L
1,602 SR
Queue Stats
66W - 82L
1,334 Elo+
Party 1
Hel
Hel
Bootee_Juice
Hel
Level 46
God Stats
16W - 17L
1,428 SR
Queue Stats
106W - 115L
1,465 Elo+
Solo
Scylla
Scylla
FIVEPONY0
Scylla
Level 54
God Stats
24W - 20L
1,678 SR
Queue Stats
84W - 78L
1,496 Elo+
Solo
Ganesha
Ganesha
Tpethy86
Ganesha
Level 84
God Stats
9W - 5L
1,577 SR
Queue Stats
294W - 285L
1,381 Elo+
Solo
Loki
Loki
iEl Tlacuache
Loki
Level 66
God Stats
5W - 7L
1,432 SR
Queue Stats
190W - 211L
1,338 Elo+
Party 1
Team Averages
Level 63
1,543 SR
1,403 Elo+

VS

Team Averages
Level 64
1,481 SR
1,401 Elo+
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Rabidcro0
Zeus
Level 54
God Stats
2W - 1L
1,797 SR
Queue Stats
62W - 74L
1,464 Elo+
Solo
Ratatoskr
Ratatoskr
TransientSloth
Ratatoskr
Level 27
God Stats
0W - 2L
1,260 SR
Queue Stats
127W - 165L
1,296 Elo+
Party 2
Jormungandr
Jormungandr
TurquoiseBlue57
Jormungandr
Level 59
God Stats
3W - 4L
1,600 SR
Queue Stats
441W - 496L
1,410 Elo+
Solo
Hercules
Hercules
overworldgame
Hercules
Level 57
God Stats
4W - 11L
1,250 SR
Queue Stats
281W - 323L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
4 / 1 / 13
12,191
1,016
17,338
7,766
4,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
3 / 3 / 14
11,692
974
4,738
11,725
5,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
FIVEPONY0
Scylla
19
7 / 0 / 9
13,020
1,085
21,214
5,523
2,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Tpethy86
Ganesha
20
1 / 4 / 21
13,362
1,114
17,529
16,770
20,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
9 / 5 / 10
13,189
1,099
14,850
12,725
4,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

188

VS

Team 2 Tickets

74

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
2 / 0 / 4
10,658
888
8,644
3,363
730
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
18
5 / 10 / 6
11,835
986
15,221
19,225
5,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
TransientSloth
Ratatoskr
18
4 / 5 / 8
11,728
977
7,532
18,129
9,731
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jormungandr
TurquoiseBlue57
Jormungandr
18
0 / 4 / 7
10,491
874
7,897
18,977
17,735
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
overworldgame
Hercules
18
2 / 5 / 9
11,572
964
9,161
25,417
33,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
47
24
Kills
13
13
Deaths
24
67
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
0
4
4
W
Anubis
4
1
13
10.5
W
3
3
14
3.33
W
Scylla
FIVEPONY0
Scylla
7
0
9
11.5
L
Zeus
5
10
6
0.8
W
Ganesha
Tpethy86
Ganesha
1
4
21
2.88
L
Ratatoskr
TransientSloth
Ratatoskr
4
5
8
1.6
L
Jormungandr
TurquoiseBlue57
Jormungandr
0
4
7
0.88
W
9
5
10
2.8
L
Hercules
overworldgame
Hercules
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,669
Damage
48,455
54,509
Taken
85,111
37,751
Mitigated
66,734
16,151
Healing
8,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,644
173
102
639
3,363
730
0
3,143
220
19,140
0
W
Anubis
17,338
155
179
3,358
7,766
4,263
0
4,835
2,878
48,669
0
W
4,738
116
5,356
3,383
11,725
5,481
0
8,978
2,698
19,308
0
W
Scylla
FIVEPONY0
Scylla
21,214
226
142
1,366
5,523
2,230
0
3,293
2,230
59,916
0
L
Zeus
15,221
2,805
0
135
19,225
5,404
0
14,350
4,875
45,657
0
W
Ganesha
Tpethy86
Ganesha
17,529
1,213
0
1,958
16,770
20,961
0
8,016
7,787
28,769
0
L
Ratatoskr
TransientSloth
Ratatoskr
7,532
2,574
219
688
18,129
9,731
0
13,429
4,700
0
23,090
L
Jormungandr
TurquoiseBlue57
Jormungandr
7,897
1,522
0
0
18,977
17,735
0
13,426
5,551
36,985
0
W
14,850
4,428
23
386
12,725
4,816
0
6,640
5,773
0
29,271
L
Hercules
overworldgame
Hercules
9,161
2,814
0
6,744
25,417
33,134
0
16,471
8,946
0
25,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,454
Gold Earned
56,284
250
Minions Killed
220
11
Camps Cleared
2
1,210,520
Distance Traveled
1,040,683
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,658
888
21
2
0
167,453
0
W
Anubis
12,191
1,016
84
7
0
221,377
0
W
Hel
11,692
974
34
3
0
256,542
0
W
Scylla
13,020
1,085
93
8
6
250,793
1
L
Zeus
11,835
986
66
6
1
190,297
3
W
Ganesha
13,362
1,114
1
0
1
229,782
3
L
Ratatoskr
11,728
977
40
3
0
243,255
0
L
Jormungandr
10,491
874
60
5
1
211,748
1
W
Loki
13,189
1,099
38
3
4
252,026
0
L
Hercules
11,572
964
33
3
0
227,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role