Player Matchup

Hel
Hel
PHubIsGhetto
Hel
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,756 Elo+
Party 2
Guan Yu
Guan Yu
ggggggwilliam702
Guan Yu
Level 16
God Stats
1W - 4L
1,734 SR
Queue Stats
177W - 221L
1,481 Elo+
Solo
Nemesis
Nemesis
webnick
Nemesis
Level 11
God Stats
6W - 6L
1,577 SR
Queue Stats
16W - 14L
1,445 Elo+
Party 2
Zhong Kui
Zhong Kui
whyshedontwantme
Zhong Kui
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 2L
1,756 Elo+
Party 2
Ullr
Ullr
zoyatookthekids
Ullr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,756 Elo+
Party 2
Team Averages
Level 7
1,562 SR
1,639 Elo+

VS

Team Averages
Level 38
1,591 SR
1,542 Elo+
Chiron
Chiron
FreestyleBrent
Chiron
Level 125
God Stats
2W - 6L
1,500 SR
Queue Stats
267W - 300L
1,548 Elo+
Party 1
Fenrir
Fenrir
NaztyN8
Fenrir
Level 26
God Stats
6W - 5L
1,560 SR
Queue Stats
16W - 25L
1,382 Elo+
Party 1
Hun Batz
Hun Batz
Sxiciide
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 57L
1,524 Elo+
Solo
Agni
Agni
dasdcimo
Agni
Level 6
God Stats
5W - 4L
1,664 SR
Queue Stats
11W - 15L
1,510 Elo+
Solo
Ymir
Ymir
davidsnewbs
Ymir
Level 5
God Stats
2W - 0L
1,734 SR
Queue Stats
3W - 1L
1,748 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 7
10,719
466
9,410
20,412
17,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 6 / 3
10,829
471
10,398
13,717
14,332
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
webnick
Nemesis
17
5 / 3 / 5
10,549
459
7,768
18,428
9,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
16
7 / 8 / 4
10,761
468
16,397
20,739
13,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 7 / 1
10,437
454
5,802
16,952
6,583
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 10
12,682
551
18,318
21,248
7,752
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
NaztyN8
Fenrir
17
1 / 3 / 10
11,019
479
7,232
12,153
5,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Sxiciide
Hun Batz
20
9 / 6 / 6
13,719
596
17,998
19,962
9,224
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Agni
18
5 / 5 / 11
11,765
512
14,139
10,828
3,512
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
5 / 1 / 11
12,697
552
10,396
14,981
13,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
77
19
Kills
29
29
Deaths
20
20
Assists
48
Player
Kills
Deaths
Assists
KDA
W
9
5
10
2.8
W
Fenrir
NaztyN8
Fenrir
1
3
10
2
L
1
5
7
0.9
W
Hun Batz
Sxiciide
Hun Batz
9
6
6
2
W
Agni
5
5
11
2.1
W
5
1
11
10.5
L
4
6
3
0.92
L
Nemesis
webnick
Nemesis
5
3
5
2.5
L
Zhong Kui
7
8
4
1.13
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,775
Damage
68,083
90,248
Taken
79,172
60,833
Mitigated
39,165
24,683
Healing
26,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,318
9,123
1,356
10,524
21,248
7,752
4,708
9,352
11,689
0
107,812
W
Fenrir
NaztyN8
Fenrir
7,232
1,035
0
5,708
12,153
5,233
0
2,835
9,028
0
75,528
L
9,410
743
4,763
8,689
20,412
17,069
30
9,773
10,639
55,082
0
W
Hun Batz
Sxiciide
Hun Batz
17,998
4,423
0
4,653
19,962
9,224
1,105
1,001
18,935
0
104,935
W
Agni
14,139
1,714
0
2,539
10,828
3,512
2,755
6,005
4,483
68,015
0
W
10,396
2,944
0
1,564
14,981
13,444
1,109
5,433
9,230
28,344
0
L
10,398
1,227
225
960
13,717
14,332
487
1,312
12,405
0
51,758
L
Nemesis
webnick
Nemesis
7,768
3,516
0
6,420
18,428
9,457
227
1,501
16,927
0
53,535
L
Zhong Kui
16,397
2,033
0
2,798
20,739
13,392
0
9,207
11,532
56,683
0
L
5,802
2,199
0
828
16,952
6,583
0
2,742
14,210
0
68,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,295
Gold Earned
61,882
487
Minions Killed
581
0
Camps Cleared
0
1,921,593
Distance Traveled
2,061,807
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,682
551
148
6
0
342,848
4
W
Fenrir
11,019
479
117
5
0
480,358
10
L
Hel
10,719
466
80
3
0
408,666
1
W
Hun Batz
13,719
596
166
7
0
423,332
2
W
Agni
11,765
512
116
5
0
409,300
2
W
Ymir
12,697
552
34
1
0
405,969
3
L
Guan Yu
10,829
471
106
5
0
389,021
3
L
Nemesis
10,549
459
78
3
0
398,225
0
L
Zhong Kui
10,761
468
102
4
0
350,809
1
L
Ullr
10,437
454
121
5
0
374,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role