Player Matchup

Cthulhu
Cthulhu
DeputyExtinct
Cthulhu
Level 13
God Stats
2W - 3L
1,471 SR
Queue Stats
11W - 15L
1,410 Elo+
Solo
Izanami
Izanami
ShadowGod420384
Izanami
Level 35
God Stats
4W - 5L
1,603 SR
Queue Stats
33W - 36L
1,419 Elo+
Party 1
Danzaburou
Danzaburou
TDC Dark
Danzaburou
Level 27
God Stats
7W - 3L
1,603 SR
Queue Stats
40W - 38L
1,412 Elo+
Party 1
Arachne
Arachne
TheBOT243
Arachne
Level 29
God Stats
15W - 4L
1,811 SR
Queue Stats
46W - 44L
1,387 Elo+
Party 1
Ah Puch
Ah Puch
h4paladin
Ah Puch
Level 21
God Stats
7W - 6L
1,626 SR
Queue Stats
11W - 8L
1,490 Elo+
Solo
Team Averages
Level 25
1,623 SR
1,424 Elo+

VS

Team Averages
Level 18
1,471 SR
1,403 Elo+
Anhur
Anhur
KNG__BIG
Anhur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,471 Elo+
Solo
Bellona
Bellona
SHADW X
Bellona
Level 16
God Stats
0W - 2L
1,361 SR
Queue Stats
1W - 2L
1,355 Elo+
Party 2
Pele
Pele
Slick50
Pele
Level 27
God Stats
23W - 26L
1,484 SR
Queue Stats
28W - 33L
1,347 Elo+
Party 3
Cthulhu
Cthulhu
TBHite
Cthulhu
Level 5
God Stats
0W - 1L
1,507 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Vamana
Vamana
TannerRed21
Vamana
Level 33
God Stats
35W - 32L
1,504 SR
Queue Stats
44W - 53L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 4 / 4
11,308
343
226
7,163
3,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
9 / 5 / 14
17,809
540
35,856
24,398
10,402
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
TDC Dark
Danzaburou
20
15 / 5 / 9
20,444
620
28,543
22,429
9,413
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
TheBOT243
Arachne
20
16 / 5 / 5
21,134
640
32,526
31,542
20,138
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
h4paladin
Ah Puch
20
1 / 6 / 8
14,689
445
14,534
20,957
8,521
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KNG__BIG
Anhur
9
2 / 7 / 0
9,800
297
3,265
7,752
1,886
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
SHADW X
Bellona
20
4 / 9 / 2
13,996
424
10,336
31,246
28,562
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pele
Slick50
Pele
20
6 / 9 / 6
17,813
540
18,068
32,730
16,263
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
TBHite
Cthulhu
20
2 / 11 / 10
14,440
438
14,779
36,433
44,078
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
20
11 / 7 / 8
19,763
599
23,979
43,013
26,288
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
51
41
Kills
25
25
Deaths
43
40
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
4
4
0.5
L
Anhur
KNG__BIG
Anhur
2
7
0
0.29
L
Bellona
SHADW X
Bellona
4
9
2
0.56
W
9
5
14
3.2
L
Pele
Slick50
Pele
6
9
6
1
L
Cthulhu
TBHite
Cthulhu
2
11
10
0.64
W
Danzaburou
TDC Dark
Danzaburou
15
5
9
3.9
L
Vamana
11
7
8
2.14
W
Arachne
TheBOT243
Arachne
16
5
5
3.7
W
Ah Puch
h4paladin
Ah Puch
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,685
Damage
70,427
106,489
Taken
151,174
51,896
Mitigated
117,077
30,235
Healing
29,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
226
71
0
815
7,163
3,422
13
193
6,970
7,683
0
L
Anhur
KNG__BIG
Anhur
3,265
1,406
0
0
7,752
1,886
407
37
7,715
0
16,813
L
Bellona
SHADW X
Bellona
10,336
2,606
0
7,642
31,246
28,562
513
4,196
27,050
0
55,806
W
35,856
26,029
432
6,709
24,398
10,402
4,199
4,159
20,159
0
149,844
L
Pele
Slick50
Pele
18,068
3,380
0
7,299
32,730
16,263
2,755
1,777
30,953
0
157,536
L
Cthulhu
TBHite
Cthulhu
14,779
1,912
126
6,293
36,433
44,078
110
5,877
30,556
55,446
0
W
Danzaburou
TDC Dark
Danzaburou
28,543
18,277
180
7,998
22,429
9,413
7,645
4,003
18,346
0
114,163
L
Vamana
23,979
10,802
0
8,618
43,013
26,288
1,563
3,759
39,254
9,351
106,593
W
Arachne
TheBOT243
Arachne
32,526
20,617
330
8,014
31,542
20,138
2,658
4,361
27,181
0
201,070
W
Ah Puch
h4paladin
Ah Puch
14,534
1,741
0
5,757
20,957
8,521
359
4,586
16,291
72,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,384
Gold Earned
75,812
682
Minions Killed
577
0
Camps Cleared
0
2,486,678
Distance Traveled
2,520,439
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,308
343
21
1
0
239,210
2
L
Anhur
9,800
297
32
1
0
165,289
0
L
Bellona
13,996
424
94
3
0
584,915
0
W
Izanami
17,809
540
161
5
0
470,828
0
L
Pele
17,813
540
231
7
0
578,242
1
L
Cthulhu
14,440
438
70
2
0
530,424
1
W
Danzaburou
20,444
620
166
5
0
571,293
3
L
Vamana
19,763
599
150
5
0
661,569
0
W
Arachne
21,134
640
237
7
0
701,257
3
W
Ah Puch
14,689
445
97
3
0
504,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role