Player Matchup

Neith
Neith
B1oHaZaRD_PUrg3
Neith
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 103L
1,130 Elo+
Party 1
Ymir
Ymir
ToastedWAFL
Ymir
Level 29
God Stats
7W - 6L
1,159 SR
Queue Stats
124W - 164L
1,253 Elo+
Party 1
Nemesis
Nemesis
Zoidberg9067
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Guan Yu
Guan Yu
bomber192379
Guan Yu
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
infamousZero94
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 7
1,432 SR
1,377 Elo+

VS

Team Averages
Level 8
1,564 SR
1,456 Elo+
Pele
Pele
DanielFofinho
Pele
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
SidedHarpy8
Scylla
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ares
Ares
babukiller
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 25L
1,500 Elo+
Solo
Nu Wa
Nu Wa
chromie-4
Nu Wa
Level 26
God Stats
29W - 24L
1,821 SR
Queue Stats
238W - 300L
1,279 Elo+
Solo
Neith
Neith
vaststeel
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
6,787
566
2,247
4,182
1,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 1 / 4
5,900
492
1,994
7,463
5,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Zoidberg9067
Nemesis
9
2 / 1 / 4
5,869
489
3,842
7,073
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
bomber192379
Guan Yu
5
0 / 5 / 0
4,543
379
706
5,081
2,002
10
4 / 3 / 2
6,365
530
2,814
5,610
2,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 2
5,010
418
304
4,979
1,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
10
1 / 2 / 2
6,258
522
1,113
3,212
937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 3
7,125
594
3,121
7,481
3,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nu Wa
chromie-4
Nu Wa
12
6 / 1 / 1
7,484
624
7,304
4,729
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
vaststeel
Neith
9
1 / 5 / 2
5,660
472
4,044
5,709
1,668
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
10
Kills
11
11
Deaths
13
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
1
3
2
0.67
W
Scylla
1
2
2
1
L
1
1
4
3
L
Nemesis
Zoidberg9067
Nemesis
2
1
4
4
W
2
2
3
1.75
L
Guan Yu
bomber192379
Guan Yu
0
5
0
0
W
Nu Wa
chromie-4
Nu Wa
6
1
1
6.5
L
4
3
2
1.67
W
Neith
vaststeel
Neith
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,603
Damage
15,886
29,409
Taken
26,110
12,472
Mitigated
9,016
5,460
Healing
4,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,247
1,232
0
724
4,182
1,064
623
1,006
3,176
0
23,458
W
304
258
0
840
4,979
1,292
419
304
4,675
0
7,943
W
Scylla
1,113
540
0
0
3,212
937
1,208
1,477
1,647
22,132
0
L
1,994
295
0
1,630
7,463
5,190
46
2,657
4,806
17,375
0
L
Nemesis
Zoidberg9067
Nemesis
3,842
1,430
0
1,274
7,073
2,204
0
2,105
4,968
0
24,264
W
3,121
32
0
1,260
7,481
3,457
357
560
6,721
21,925
0
L
Guan Yu
bomber192379
Guan Yu
706
241
0
532
5,081
2,002
35
2,325
2,756
0
6,336
W
Nu Wa
chromie-4
Nu Wa
7,304
2,513
0
2,344
4,729
1,662
480
677
4,007
33,250
3,376
L
2,814
1,104
0
1,300
5,610
2,012
472
3,041
2,569
19,882
3,955
W
Neith
vaststeel
Neith
4,044
1,485
0
360
5,709
1,668
751
1,119
4,548
0
25,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,464
Gold Earned
31,537
177
Minions Killed
199
0
Camps Cleared
0
932,632
Distance Traveled
1,007,129
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,787
566
39
3
0
163,225
0
W
Pele
5,010
418
16
1
0
161,588
1
W
Scylla
6,258
522
54
5
0
197,733
0
L
Ymir
5,900
492
33
3
0
206,121
3
L
Nemesis
5,869
489
45
4
0
262,971
1
W
Ares
7,125
594
27
2
0
214,328
0
L
Guan Yu
4,543
379
15
1
0
104,136
1
W
Nu Wa
7,484
624
67
6
0
237,828
3
L
Olorun
6,365
530
45
4
0
196,179
0
W
Neith
5,660
472
35
3
0
195,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role