Player Matchup

Anhur
Anhur
G0dman
Anhur
Level 16
God Stats
3W - 4L
1,281 SR
Queue Stats
14W - 26L
1,152 Elo+
Party 1
Merlin
Merlin
GrumpyPlains728
Merlin
Level 18
God Stats
13W - 18L
1,327 SR
Queue Stats
15W - 24L
1,144 Elo+
Party 1
Hercules
Hercules
NiceDeli
Hercules
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,127 Elo+
Party 1
Izanami
Izanami
ivancanx
Izanami
Level 29
God Stats
9W - 13L
1,413 SR
Queue Stats
84W - 114L
1,336 Elo+
Solo
Nu Wa
Nu Wa
starsinjars
Nu Wa
Level 17
God Stats
4W - 4L
1,431 SR
Queue Stats
16W - 27L
1,144 Elo+
Party 1
Team Averages
Level 19
1,390 SR
1,180 Elo+

VS

Team Averages
Level 14
1,431 SR
1,276 Elo+
Cupid
Cupid
CHILLING420
Cupid
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
959 Elo+
Solo
Ganesha
Ganesha
CosmicWizard
Ganesha
Level 6
God Stats
7W - 7L
1,370 SR
Queue Stats
7W - 9L
1,189 Elo+
Party 2
Vamana
Vamana
Dirtytatersalad
Vamana
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Sol
Sol
aceaz
Sol
Level 23
God Stats
121W - 129L
1,411 SR
Queue Stats
132W - 152L
1,345 Elo+
Solo
Serqet
Serqet
soothsayer_r
Serqet
Level 19
God Stats
4W - 8L
1,372 SR
Queue Stats
20W - 22L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
G0dman
Anhur
11
3 / 5 / 2
7,749
408
3,632
11,836
3,304
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
0 / 8 / 1
7,784
410
4,200
11,673
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
NiceDeli
Hercules
11
5 / 8 / 3
7,989
420
8,809
18,116
6,585
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
ivancanx
Izanami
11
0 / 10 / 1
6,876
362
5,864
12,056
3,055
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 7 / 0
6,669
351
9,559
12,545
2,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 4
9,487
499
9,745
10,117
3,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
CosmicWizard
Ganesha
15
0 / 3 / 16
9,668
509
6,989
10,257
7,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
3 / 2 / 8
9,350
492
5,446
11,817
9,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
aceaz
Sol
17
16 / 1 / 3
11,304
595
23,167
14,292
6,273
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
15
9 / 2 / 4
9,820
517
6,869
12,098
4,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
71
8
Kills
36
38
Deaths
11
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
8
3
4
3.33
W
Ganesha
CosmicWizard
Ganesha
0
3
16
2.67
W
3
2
8
3.5
L
Anhur
G0dman
Anhur
3
5
2
0.8
L
0
8
1
0.06
L
Hercules
NiceDeli
Hercules
5
8
3
0.81
W
Sol
aceaz
Sol
16
1
3
17.5
L
Izanami
ivancanx
Izanami
0
10
1
0.05
W
Serqet
9
2
4
5.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,064
Damage
52,216
66,226
Taken
58,581
18,797
Mitigated
31,439
7,907
Healing
16,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,745
6,814
92
2,186
10,117
3,505
1,321
1,902
8,215
0
36,648
W
Ganesha
CosmicWizard
Ganesha
6,989
544
0
1,340
10,257
7,045
1,187
978
9,279
30,929
0
W
5,446
1,375
0
1,416
11,817
9,932
354
3,278
8,539
0
28,344
L
Anhur
G0dman
Anhur
3,632
2,067
0
0
11,836
3,304
147
5,141
6,695
0
19,919
L
4,200
829
0
2,304
11,673
2,949
345
5,611
5,438
46,593
0
L
Hercules
NiceDeli
Hercules
8,809
3,357
0
3,852
18,116
6,585
186
7,478
10,638
0
26,140
W
Sol
aceaz
Sol
23,167
10,771
0
9,199
14,292
6,273
1,527
4,543
9,749
91,967
0
L
Izanami
ivancanx
Izanami
5,864
4,507
0
1,047
12,056
3,055
1,880
4,970
6,906
0
29,447
W
Serqet
6,869
2,137
0
2,699
12,098
4,684
2,745
3,058
9,040
0
42,363
L
9,559
2,752
0
704
12,545
2,904
521
6,956
5,121
32,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,067
Gold Earned
49,629
271
Minions Killed
366
0
Camps Cleared
0
1,492,464
Distance Traveled
1,801,029
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,487
499
81
4
0
332,467
1
W
Ganesha
9,668
509
7
0
0
339,177
0
W
Vamana
9,350
492
54
3
0
390,980
0
L
Anhur
7,749
408
29
2
0
307,006
0
L
Merlin
7,784
410
82
4
0
266,140
0
L
Hercules
7,989
420
52
3
0
328,607
0
W
Sol
11,304
595
140
7
0
362,168
5
L
Izanami
6,876
362
71
4
0
296,475
1
W
Serqet
9,820
517
84
4
0
376,237
1
L
Nu Wa
6,669
351
37
2
0
294,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role