Player Matchup

Chronos
Chronos
CaseyR187
Chronos
Level 69
God Stats
1W - 1L
1,246 SR
Queue Stats
170W - 145L
1,473 Elo+
Party 1
Bellona
Bellona
Harriger93
Bellona
Level 22
God Stats
5W - 0L
1,664 SR
Queue Stats
82W - 70L
1,473 Elo+
Party 1
Vulcan
Vulcan
TheLastOTTER_
Vulcan
Level 66
God Stats
60W - 57L
1,554 SR
Queue Stats
443W - 482L
1,529 Elo+
Party 1
Team Averages
Level 52
1,488 SR
1,491 Elo+

VS

Team Averages
Level 33
1,419 SR
1,351 Elo+
Chaac
Chaac
AdmiralToast976
Chaac
Level 29
God Stats
5W - 10L
1,505 SR
Queue Stats
67W - 71L
1,442 Elo+
Solo
Artemis
Artemis
Bloody0220
Artemis
Level 4
God Stats
2W - 6L
1,328 SR
Queue Stats
2W - 8L
1,206 Elo+
Party 2
Tiamat
Tiamat
klutzydrake7
Tiamat
Level 66
God Stats
31W - 64L
1,426 SR
Queue Stats
279W - 346L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CaseyR187
Chronos
10
1 / 1 / 4
6,956
696
3,721
5,227
1,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Harriger93
Bellona
13
5 / 1 / 2
8,251
825
6,779
8,046
6,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 1 / 2
6,901
690
6,493
4,804
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,612
661
6,302
7,371
3,416
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
Bloody0220
Artemis
8
0 / 3 / 2
5,807
581
2,863
6,866
2,248
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
11
0 / 1 / 3
6,784
678
4,580
5,644
4,468
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
7
Kills
3
3
Deaths
7
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Artemis
Bloody0220
Artemis
0
3
2
0.33
W
Chronos
CaseyR187
Chronos
1
1
4
3
W
Bellona
Harriger93
Bellona
5
1
2
6
W
1
1
2
2
L
Tiamat
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,993
Damage
13,745
18,077
Taken
19,881
10,016
Mitigated
10,132
3,955
Healing
5,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,302
794
340
1,779
7,371
3,416
0
2,739
4,632
0
23,461
L
Artemis
Bloody0220
Artemis
2,863
378
0
919
6,866
2,248
0
4,824
2,042
0
6,762
W
Chronos
CaseyR187
Chronos
3,721
668
0
413
5,227
1,806
224
1,488
3,739
18,877
0
W
Bellona
Harriger93
Bellona
6,779
3,102
0
1,868
8,046
6,452
20
1,637
6,409
0
31,921
W
6,493
1,389
0
1,674
4,804
1,758
404
1,455
3,349
20,246
0
L
Tiamat
4,580
96
215
1,884
5,644
4,468
0
2,651
2,993
21,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,108
Gold Earned
19,203
115
Minions Killed
91
0
Camps Cleared
0
580,331
Distance Traveled
476,820
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,612
661
35
4
0
174,896
0
L
Artemis
5,807
581
11
1
0
121,522
0
W
Chronos
6,956
696
34
3
0
174,062
0
W
Bellona
8,251
825
53
5
0
209,517
3
W
Vulcan
6,901
690
28
3
0
196,752
4
L
Tiamat
6,784
678
45
5
0
180,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role