Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HeavenzFlash
Ymir
Level 108
God Stats
9W - 8L
1,540 SR
Queue Stats
629W - 549L
1,595 Elo+
Party 3
Achilles
Achilles
Icyikle
Achilles
Level 125
God Stats
3W - 4L
1,638 SR
Queue Stats
642W - 582L
1,562 Elo+
Party 1
Hercules
Hercules
Tony0331
Hercules
Level 65
God Stats
10W - 5L
1,726 SR
Queue Stats
312W - 204L
1,676 Elo+
Party 3
Sol
Sol
blackblack420
Sol
Level 63
God Stats
15W - 17L
1,521 SR
Queue Stats
330W - 328L
1,556 Elo+
Party 1
Team Averages
Level 103
1,585 SR
1,578 Elo+

VS

Team Averages
Level 124
1,617 SR
1,590 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BigMooseAlex
Hou Yi
Level 128
God Stats
8W - 6L
1,633 SR
Queue Stats
112W - 99L
1,633 Elo+
Party 2
Hercules
Hercules
BlondeSage
Hercules
Level 122
God Stats
3W - 2L
1,696 SR
Queue Stats
146W - 118L
1,644 Elo+
Party 2
Ratatoskr
Ratatoskr
Brønsted
Ratatoskr
Level 127
God Stats
7W - 3L
1,745 SR
Queue Stats
176W - 180L
1,579 Elo+
Party 2
Poseidon
Poseidon
SaltNacnud
Poseidon
Level 114
God Stats
0W - 3L
1,512 SR
Queue Stats
115W - 116L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 0 / 2
6,200
620
3,318
3,929
1,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 0 / 3
5,534
553
3,340
4,647
2,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Icyikle
Achilles
11
3 / 2 / 1
6,252
625
5,443
6,489
3,535
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Tony0331
Hercules
10
3 / 1 / 1
5,961
596
3,964
6,149
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 2
5,482
548
4,465
5,377
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 2 / 0
5,144
514
2,576
7,299
6,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
9
0 / 1 / 0
5,398
540
2,456
5,602
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
BlondeSage
Hercules
7
0 / 2 / 0
4,721
472
2,201
5,937
1,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ratatoskr
Brønsted
Ratatoskr
9
2 / 3 / 1
5,686
569
3,770
6,740
2,084
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
SaltNacnud
Poseidon
9
1 / 3 / 2
5,386
539
3,412
5,733
2,068
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
11
Kills
4
5
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
L
Guan Yu
 
Guan Yu
1
2
0
0.5
L
Hou Yi
0
1
0
0
L
Hercules
BlondeSage
Hercules
0
2
0
0
L
Ratatoskr
Brønsted
Ratatoskr
2
3
1
0.83
W
2
0
3
3.5
W
Achilles
Icyikle
Achilles
3
2
1
1.75
L
Poseidon
SaltNacnud
Poseidon
1
3
2
0.67
W
Hercules
Tony0331
Hercules
3
1
1
3.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,530
Damage
14,415
26,591
Taken
31,311
10,511
Mitigated
13,702
9,536
Healing
8,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,318
1,478
0
2,004
3,929
1,485
0
208
3,721
0
35,158
L
Guan Yu
 
Guan Yu
2,576
75
128
3,334
7,299
6,286
0
308
6,991
0
21,837
L
Hou Yi
2,456
1,460
0
1,702
5,602
1,424
0
1,110
4,492
0
27,645
L
Hercules
BlondeSage
Hercules
2,201
526
0
1,113
5,937
1,840
0
1,888
4,049
0
12,087
L
Ratatoskr
Brønsted
Ratatoskr
3,770
920
0
250
6,740
2,084
0
2,624
4,116
0
32,990
W
3,340
1,169
0
1,131
4,647
2,151
0
269
4,295
12,508
0
W
Achilles
Icyikle
Achilles
5,443
1,049
0
1,496
6,489
3,535
0
0
6,037
0
32,457
L
Poseidon
SaltNacnud
Poseidon
3,412
831
0
1,955
5,733
2,068
0
1,875
3,858
27,845
0
W
Hercules
Tony0331
Hercules
3,964
905
0
2,304
6,149
2,019
0
1,600
4,549
0
26,947
W
4,465
1,121
0
2,601
5,377
1,321
908
1,335
4,042
28,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,429
Gold Earned
26,335
292
Minions Killed
259
0
Camps Cleared
0
964,412
Distance Traveled
941,857
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,200
620
84
8
0
174,026
4
L
Guan Yu
5,144
514
46
5
0
192,872
1
L
Hou Yi
5,398
540
69
7
0
163,352
2
L
Hercules
4,721
472
13
1
0
194,567
2
L
Ratatoskr
5,686
569
67
7
0
209,739
1
W
Ymir
5,534
553
19
2
0
187,243
2
W
Achilles
6,252
625
73
7
0
203,130
1
L
Poseidon
5,386
539
64
6
0
181,327
0
W
Hercules
5,961
596
70
7
0
219,424
2
W
Sol
5,482
548
46
5
0
180,589
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role