Player Matchup

Kuzenbo
Kuzenbo
FryRyeChigga
Kuzenbo
Level 68
God Stats
1W - 1L
1,281 SR
Queue Stats
4W - 4L
1,141 Elo+
Party 1
Gilgamesh
Gilgamesh
GRIM SKTR
Gilgamesh
Level 129
God Stats
5W - 0L
1,732 SR
Queue Stats
66W - 66L
1,302 Elo+
Party 1
Nu Wa
Nu Wa
Jesusthellamas
Nu Wa
Level 123
God Stats
2W - 0L
1,725 SR
Queue Stats
29W - 33L
1,277 Elo+
Party 1
Ares
Ares
RichHomieBron
Ares
Level 105
God Stats
1W - 0L
1,756 SR
Queue Stats
51W - 40L
1,277 Elo+
Party 1
Chronos
Chronos
Thugga Mane
Chronos
Level 157
God Stats
1W - 0L
1,422 SR
Queue Stats
81W - 75L
1,249 Elo+
Party 1
Team Averages
Level 116
1,583 SR
1,249 Elo+

VS

Team Averages
Level 107
1,353 SR
1,495 Elo+
Nox
Nox
AKA-Venus
Nox
Level 96
God Stats
13W - 22L
1,480 SR
Queue Stats
752W - 740L
1,521 Elo+
Solo
Jormungandr
Jormungandr
Lurigon
Jormungandr
Level 122
God Stats
0W - 2L
1,043 SR
Queue Stats
95W - 102L
1,478 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Sheric
Ah Muzen Cab
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 69L
1,484 Elo+
Party 2
Thanatos
Thanatos
bigchaibi
Thanatos
Level 104
God Stats
2W - 4L
1,275 SR
Queue Stats
284W - 270L
1,483 Elo+
Solo
Hou Yi
Hou Yi
twistedtiff
Hou Yi
Level 85
God Stats
0W - 4L
1,468 SR
Queue Stats
122W - 135L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FryRyeChigga
Kuzenbo
16
1 / 2 / 17
9,530
681
2,847
9,524
17,327
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
GRIM SKTR
Gilgamesh
19
11 / 3 / 13
11,695
835
13,400
19,660
17,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
5 / 1 / 18
11,766
840
17,367
8,652
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 4 / 18
11,278
806
7,989
20,170
25,668
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
Thugga Mane
Chronos
18
9 / 2 / 13
11,077
791
16,884
18,007
8,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 6
9,728
695
5,906
9,660
4,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Lurigon
Jormungandr
19
5 / 5 / 5
12,265
876
12,319
21,803
13,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Sheric
Ah Muzen Cab
15
0 / 6 / 5
8,570
612
11,331
10,954
4,116
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
bigchaibi
Thanatos
14
2 / 9 / 5
9,124
652
5,634
11,565
4,520
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
14
2 / 6 / 4
9,081
649
5,318
9,794
4,108
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
35
31
Kills
10
12
Deaths
31
79
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
Kuzenbo
FryRyeChigga
Kuzenbo
1
2
17
4.75
W
Gilgamesh
GRIM SKTR
Gilgamesh
11
3
13
5.83
W
5
1
18
14
L
Jormungandr
Lurigon
Jormungandr
5
5
5
1.5
W
5
4
18
3.5
L
Ah Muzen Cab
Sheric
Ah Muzen Cab
0
6
5
0.42
W
Chronos
Thugga Mane
Chronos
9
2
13
7.75
L
Thanatos
bigchaibi
Thanatos
2
9
5
0.5
L
Hou Yi
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,487
Damage
40,508
76,013
Taken
63,776
73,891
Mitigated
30,379
27,684
Healing
14,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,906
188
461
1,448
9,660
4,406
0
6,413
3,247
33,812
0
W
Kuzenbo
FryRyeChigga
Kuzenbo
2,847
380
2,526
1,284
9,524
17,327
155
2,018
7,506
4,434
0
W
Gilgamesh
GRIM SKTR
Gilgamesh
13,400
1,876
1,407
3,904
19,660
17,720
430
4,263
15,397
0
28,020
W
17,367
7,271
2,459
2,230
8,652
4,405
2,793
2,716
5,936
53,442
0
L
Jormungandr
Lurigon
Jormungandr
12,319
3,227
0
6,409
21,803
13,229
250
16,142
5,661
48,405
0
W
7,989
594
2,092
2,377
20,170
25,668
779
5,338
14,832
9,804
0
L
Ah Muzen Cab
Sheric
Ah Muzen Cab
11,331
3,840
249
2,448
10,954
4,116
0
8,159
2,795
0
30,165
W
Chronos
Thugga Mane
Chronos
16,884
2,593
1,890
7,515
18,007
8,771
2,048
3,890
14,117
31,326
0
L
Thanatos
bigchaibi
Thanatos
5,634
1,291
0
3,116
11,565
4,520
1,250
7,336
4,229
0
9,373
L
Hou Yi
5,318
1,745
144
210
9,794
4,108
0
7,037
2,757
0
13,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,346
Gold Earned
48,768
153
Minions Killed
190
0
Camps Cleared
0
1,344,800
Distance Traveled
1,106,394
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,728
695
71
5
0
245,037
1
W
Kuzenbo
9,530
681
4
0
0
277,998
0
W
Gilgamesh
11,695
835
21
2
0
266,864
0
W
Nu Wa
11,766
840
84
6
0
258,977
0
L
Jormungandr
12,265
876
50
4
0
187,700
0
W
Ares
11,278
806
12
1
0
264,474
0
L
Ah Muzen Cab
8,570
612
41
3
0
228,789
0
W
Chronos
11,077
791
32
2
0
276,487
1
L
Thanatos
9,124
652
10
1
0
219,548
0
L
Hou Yi
9,081
649
18
1
0
225,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role