Player Matchup

Tiamat
Tiamat
DipIomatics
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 143L
1,393 Elo+
Party 2
Chaac
Chaac
ROBERTO2967
Chaac
Level 4
God Stats
1W - 4L
1,298 SR
Queue Stats
1W - 6L
1,120 Elo+
Solo
Hachiman
Hachiman
iM_CHU-LE-TA
Hachiman
Level 47
God Stats
0W - 1L
1,716 SR
Queue Stats
121W - 114L
1,411 Elo+
Party 2
Team Averages
Level 26
1,505 SR
1,308 Elo+

VS

Team Averages
Level 52
1,695 SR
1,327 Elo+
Anhur
Anhur
BlackCubHawk
Anhur
Level 14
God Stats
4W - 2L
1,503 SR
Queue Stats
19W - 17L
1,133 Elo+
Solo
Jormungandr
Jormungandr
Cowboys_R_Hot
Jormungandr
Level 20
God Stats
35W - 13L
1,744 SR
Queue Stats
152W - 166L
1,423 Elo+
Party 1
Raijin
Raijin
TheAceOfHearts24
Raijin
Level 122
God Stats
3W - 1L
1,837 SR
Queue Stats
214W - 237L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 4 / 1
8,173
545
7,632
9,644
4,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 0
8,861
591
6,624
13,194
12,215
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
iM_CHU-LE-TA
Hachiman
13
0 / 6 / 3
8,830
589
9,178
12,325
4,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
9,146
610
4,368
9,352
5,232
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Cowboys_R_Hot
Jormungandr
14
4 / 2 / 10
10,016
668
9,177
15,525
18,175
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 1 / 4
10,856
724
12,571
9,892
4,153
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
14
14
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
W
Jormungandr
Cowboys_R_Hot
Jormungandr
4
2
10
4.5
L
Tiamat
1
4
1
0.38
L
2
4
0
0.5
W
8
1
4
10
L
Hachiman
iM_CHU-LE-TA
Hachiman
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,434
Damage
26,116
35,163
Taken
34,769
20,879
Mitigated
27,560
4,981
Healing
5,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,368
2,685
0
0
9,352
5,232
875
1,914
7,206
0
19,717
W
Jormungandr
Cowboys_R_Hot
Jormungandr
9,177
1,721
1,334
2,611
15,525
18,175
510
3,813
11,232
26,064
0
L
Tiamat
7,632
214
87
1,317
9,644
4,527
0
6,289
3,099
20,829
0
L
6,624
230
0
910
13,194
12,215
0
6,240
6,581
0
20,275
W
12,571
850
256
1,352
9,892
4,153
1,069
1,039
8,699
53,119
0
L
Hachiman
iM_CHU-LE-TA
Hachiman
9,178
5,164
324
2,343
12,325
4,137
0
8,112
3,735
0
39,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,864
Gold Earned
30,018
108
Minions Killed
160
0
Camps Cleared
0
729,055
Distance Traveled
790,743
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,146
610
30
2
0
291,762
1
W
Jormungandr
10,016
668
44
3
0
249,655
2
L
Tiamat
8,173
545
19
1
0
256,305
0
L
Chaac
8,861
591
18
1
0
238,529
0
W
Raijin
10,856
724
86
6
0
249,326
1
L
Hachiman
8,830
589
71
5
0
234,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role