Player Matchup

Artemis
Artemis
RandeyzTheTroll
Artemis
Level 23
God Stats
12W - 1L
1,768 SR
Queue Stats
116W - 36L
1,730 Elo+
Party 1
Cthulhu
Cthulhu
Smite_Bot_001
Cthulhu
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
72W - 46L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
niklov
Baron Samedi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,447 Elo+
Solo
Team Averages
Level 22
1,589 SR
1,559 Elo+

VS

Team Averages
Level 34
1,599 SR
1,550 Elo+
Ra
Ra
ELMachineGun144
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
Just Toxins
Odin
Level 28
God Stats
50W - 32L
1,678 SR
Queue Stats
98W - 96L
1,523 Elo+
Party 2
Aphrodite
Aphrodite
WanderingSpoon
Aphrodite
Level 69
God Stats
30W - 21L
1,620 SR
Queue Stats
158W - 107L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 5
8,881
888
11,954
5,908
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
11
4 / 1 / 12
8,766
877
8,125
10,562
8,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
niklov
Baron Samedi
11
5 / 1 / 6
7,630
763
7,636
6,343
2,506
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
6,159
616
1,396
6,417
1,798
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 6 / 0
6,590
659
2,067
15,099
7,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Aphrodite
WanderingSpoon
Aphrodite
11
1 / 6 / 2
7,267
727
6,008
11,680
4,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
17
Kills
3
3
Deaths
17
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
1
6
0
0.17
W
8
1
5
10.5
W
Cthulhu
4
1
12
10
L
Aphrodite
WanderingSpoon
Aphrodite
1
6
2
0.33
W
Baron Samedi
niklov
Baron Samedi
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,715
Damage
9,471
22,813
Taken
33,196
13,655
Mitigated
13,988
8,140
Healing
8,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,396
134
75
54
6,417
1,798
0
3,008
3,409
5,944
0
L
2,067
377
0
2,375
15,099
7,497
0
6,224
8,875
0
11,040
W
11,954
6,117
0
1,622
5,908
2,248
1,138
2,369
3,081
0
39,582
W
Cthulhu
8,125
390
0
2,125
10,562
8,901
342
2,272
7,967
22,873
0
L
Aphrodite
WanderingSpoon
Aphrodite
6,008
129
2,046
4,157
11,680
4,693
0
6,529
5,151
27,866
0
W
Baron Samedi
niklov
Baron Samedi
7,636
302
1,538
2,855
6,343
2,506
620
2,216
3,790
18,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,277
Gold Earned
20,016
110
Minions Killed
60
0
Camps Cleared
0
541,148
Distance Traveled
422,874
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,159
616
3
0
0
125,914
0
L
Odin
6,590
659
15
2
0
160,067
0
W
Artemis
8,881
888
53
5
0
176,138
2
W
Cthulhu
8,766
877
34
3
0
207,761
3
L
Aphrodite
7,267
727
42
4
0
136,893
1
W
Baron Samedi
7,630
763
23
2
0
157,249
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role