Player Matchup

Cerberus
Cerberus
Batatafrita4016
Cerberus
Level 8
God Stats
0W - 2L
1,395 SR
Queue Stats
5W - 14L
1,026 Elo+
Solo
Nike
Nike
BrenoXpoison
Nike
Level 17
God Stats
10W - 5L
1,718 SR
Queue Stats
264W - 283L
1,323 Elo+
Solo
Serqet
Serqet
Legion9516
Serqet
Level 7
God Stats
2W - 4L
1,478 SR
Queue Stats
8W - 10L
1,365 Elo+
Party 1
Sobek
Sobek
MALLUM3703
Sobek
Level 13
God Stats
3W - 4L
1,767 SR
Queue Stats
14W - 22L
1,398 Elo+
Party 1
Artemis
Artemis
SoledByArtur852
Artemis
Level 28
God Stats
5W - 5L
1,914 SR
Queue Stats
163W - 190L
1,429 Elo+
Solo
Team Averages
Level 15
1,654 SR
1,308 Elo+

VS

Team Averages
Level 25
1,413 SR
1,394 Elo+
Pele
Pele
EGS_Mulittle
Pele
Level 27
God Stats
7W - 5L
1,500 SR
Queue Stats
73W - 96L
1,365 Elo+
Party 2
Geb
Geb
Iroha2441
Geb
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
36W - 42L
1,415 Elo+
Solo
Neith
Neith
Leonardo1835
Neith
Level 27
God Stats
14W - 21L
1,447 SR
Queue Stats
68W - 58L
1,396 Elo+
Solo
Olorun
Olorun
Ziooon
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 70L
1,419 Elo+
Solo
Cthulhu
Cthulhu
lllSurrealll
Cthulhu
Level 29
God Stats
15W - 16L
1,118 SR
Queue Stats
373W - 437L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
0 / 2 / 1
4,822
371
662
4,562
1,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 1
5,933
456
2,699
6,724
3,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Serqet
Legion9516
Serqet
9
4 / 3 / 2
6,266
482
6,310
7,688
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
8
0 / 2 / 0
5,234
403
1,149
8,288
6,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 4 / 0
6,073
467
4,547
6,266
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 4
6,742
519
4,136
8,047
2,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 1 / 3
5,870
452
2,725
7,795
5,998
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 3 / 1
7,250
558
4,945
7,442
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
Ziooon
Olorun
11
2 / 1 / 2
6,875
529
6,571
4,270
1,884
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
lllSurrealll
Cthulhu
13
4 / 0 / 1
7,676
590
5,558
8,450
6,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
14
14
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
2
1
0.25
L
1
3
1
0.5
W
2
3
4
1.33
W
2
1
3
3.5
L
Serqet
Legion9516
Serqet
4
3
2
1.67
W
4
3
1
1.5
L
Sobek
0
2
0
0
L
2
4
0
0.5
W
Olorun
Ziooon
Olorun
2
1
2
3
W
Cthulhu
lllSurrealll
Cthulhu
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,367
Damage
23,935
33,528
Taken
36,004
15,149
Mitigated
18,700
4,118
Healing
12,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
662
137
0
458
4,562
1,624
0
1,359
3,165
8,635
0
L
2,699
627
0
1,790
6,724
3,148
0
3,634
2,636
0
19,370
W
4,136
1,180
0
2,837
8,047
2,109
0
556
7,204
0
34,789
W
2,725
732
0
2,148
7,795
5,998
584
318
7,285
17,558
0
L
Serqet
Legion9516
Serqet
6,310
2,238
0
0
7,688
2,365
0
3,193
4,319
0
23,086
W
4,945
2,600
0
2,444
7,442
2,317
2,261
439
7,003
0
40,890
L
Sobek
1,149
204
0
1,480
8,288
6,341
189
4,459
3,829
12,817
0
L
4,547
1,961
0
390
6,266
1,671
0
1,541
4,725
0
20,833
W
Olorun
Ziooon
Olorun
6,571
2,829
93
1,789
4,270
1,884
3,126
390
3,694
39,728
0
W
Cthulhu
lllSurrealll
Cthulhu
5,558
288
0
3,266
8,450
6,392
354
108
7,585
34,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,328
Gold Earned
34,413
174
Minions Killed
309
0
Camps Cleared
0
1,067,251
Distance Traveled
1,202,807
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,822
371
28
2
0
152,439
0
L
Nike
5,933
456
46
4
0
249,427
2
W
Pele
6,742
519
56
4
0
268,903
0
W
Geb
5,870
452
27
2
0
251,257
1
L
Serqet
6,266
482
35
3
0
243,133
0
W
Neith
7,250
558
88
7
0
201,888
3
L
Sobek
5,234
403
19
1
0
238,320
0
L
Artemis
6,073
467
46
4
0
183,932
0
W
Olorun
6,875
529
67
5
0
216,466
2
W
Cthulhu
7,676
590
71
5
0
264,293
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role