Player Matchup

Yemoja
Yemoja
Abilo99
Yemoja
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,301 Elo+
Party 1
Cthulhu
Cthulhu
ChaSEraiDer
Cthulhu
Level 105
God Stats
1W - 0L
1,649 SR
Queue Stats
23W - 15L
1,465 Elo+
Party 1
Scylla
Scylla
Pacman111962
Scylla
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Sum Tin Wong144
Bellona
Level 5
God Stats
4W - 1L
1,671 SR
Queue Stats
6W - 2L
1,381 Elo+
Party 1
Thor
Thor
TWDxDunks
Thor
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,148 Elo+
Party 1
Team Averages
Level 29
1,564 SR
1,359 Elo+

VS

Team Averages
Level 8
1,421 SR
1,308 Elo+
Ne Zha
Ne Zha
JupiLoop4622
Ne Zha
Level 7
God Stats
3W - 13L
1,178 SR
Queue Stats
13W - 32L
1,197 Elo+
Solo
Ah Puch
Ah Puch
Pygmy_God
Ah Puch
Level 17
God Stats
17W - 20L
1,428 SR
Queue Stats
17W - 20L
1,361 Elo+
Solo
Ymir
Ymir
ThrwsumD
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,336 Elo+
Solo
Bakasura
Bakasura
Wh1tt2424
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,282 Elo+
Solo
Bellona
Bellona
inkruin
Bellona
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 14L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Abilo99
Yemoja
20
2 / 2 / 18
14,424
902
6,338
18,110
22,772
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
ChaSEraiDer
Cthulhu
20
15 / 4 / 22
17,386
1,087
46,836
31,754
37,655
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
20
4 / 14 / 26
15,741
984
17,986
24,793
10,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 2 / 19
15,227
952
15,309
20,907
28,178
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thor
20
19 / 10 / 15
17,710
1,107
28,991
28,294
17,316
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

1

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
2 / 14 / 13
14,989
937
13,432
28,211
9,564
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Pygmy_God
Ah Puch
20
7 / 3 / 19
17,613
1,101
41,682
13,351
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ymir
20
0 / 10 / 13
14,229
889
5,699
27,353
30,821
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
Wh1tt2424
Bakasura
20
5 / 17 / 13
15,013
938
17,288
30,024
11,126
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
inkruin
Bellona
20
18 / 4 / 8
18,856
1,179
34,835
30,017
24,771
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
98
48
Kills
32
32
Deaths
48
100
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Abilo99
Yemoja
2
2
18
5.5
W
Cthulhu
ChaSEraiDer
Cthulhu
15
4
22
6.5
L
Ne Zha
2
14
13
0.61
W
Scylla
4
14
26
1.21
L
Ah Puch
Pygmy_God
Ah Puch
7
3
19
5.5
W
8
2
19
8.75
W
Thor
19
10
15
2.65
L
Ymir
0
10
13
0.65
L
Bakasura
Wh1tt2424
Bakasura
5
17
13
0.68
L
Bellona
inkruin
Bellona
18
4
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,460
Damage
112,936
123,858
Taken
128,956
116,219
Mitigated
80,904
6,636
Healing
7,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Abilo99
Yemoja
6,338
2,329
4,539
672
18,110
22,772
0
6,633
11,257
20,532
0
W
Cthulhu
ChaSEraiDer
Cthulhu
46,836
4,815
154
408
31,754
37,655
0
8,596
21,563
79,776
0
L
Ne Zha
13,432
8,738
0
1,039
28,211
9,564
0
15,856
12,355
0
42,201
W
Scylla
17,986
1,832
0
0
24,793
10,298
0
10,900
13,448
41,247
0
L
Ah Puch
Pygmy_God
Ah Puch
41,682
527
0
3,823
13,351
4,622
0
10,848
2,503
89,833
0
W
15,309
6,854
0
138
20,907
28,178
0
8,360
12,302
0
32,905
W
Thor
28,991
11,605
0
725
28,294
17,316
0
12,892
14,932
0
44,138
L
Ymir
5,699
1,315
0
0
27,353
30,821
0
11,513
15,840
34,834
0
L
Bakasura
Wh1tt2424
Bakasura
17,288
10,747
0
1,631
30,024
11,126
0
17,982
12,042
0
21,837
L
Bellona
inkruin
Bellona
34,835
11,999
0
1,198
30,017
24,771
0
14,961
14,849
0
49,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,488
Gold Earned
80,700
243
Minions Killed
274
3
Camps Cleared
10
1,337,321
Distance Traveled
1,461,054
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,424
902
33
2
1
192,010
1
W
Cthulhu
17,386
1,087
80
5
0
306,767
1
L
Ne Zha
14,989
937
58
4
8
295,918
0
W
Scylla
15,741
984
56
4
1
257,033
0
L
Ah Puch
17,613
1,101
115
7
1
297,367
0
W
Bellona
15,227
952
31
2
0
316,511
0
W
Thor
17,710
1,107
43
3
1
265,000
0
L
Ymir
14,229
889
67
4
0
280,221
1
L
Bakasura
15,013
938
9
1
1
254,276
0
L
Bellona
18,856
1,179
25
2
0
333,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role