Player Matchup

Gilgamesh
Gilgamesh
MrMilkMan5680
Gilgamesh
Level 29
God Stats
120W - 133L
1,548 SR
Queue Stats
125W - 140L
1,364 Elo+
Party 1
Sol
Sol
Valkyrilia
Sol
Level 29
God Stats
89W - 91L
1,596 SR
Queue Stats
117W - 126L
1,349 Elo+
Party 1
Ra
Ra
draughtHades
Ra
Level 13
God Stats
43W - 33L
1,571 SR
Queue Stats
44W - 37L
1,428 Elo+
Solo
Loki
Loki
sammydude2004
Loki
Level 23
God Stats
17W - 12L
1,702 SR
Queue Stats
78W - 59L
1,396 Elo+
Solo
Medusa
Medusa
seniorgoldenuts
Medusa
Level 29
God Stats
8W - 0L
1,386 SR
Queue Stats
156W - 183L
1,354 Elo+
Party 1
Team Averages
Level 25
1,560 SR
1,378 Elo+

VS

Team Averages
Level 14
1,459 SR
1,278 Elo+
Vamana
Vamana
Brayden1181
Vamana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,121 Elo+
Solo
Pele
Pele
Enchqy
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,118 Elo+
Solo
Danzaburou
Danzaburou
Snap_cracker_PoP
Danzaburou
Level 28
God Stats
1W - 3L
1,386 SR
Queue Stats
89W - 105L
1,323 Elo+
Solo
Ares
Ares
Supercharged222
Ares
Level 28
God Stats
2W - 3L
1,409 SR
Queue Stats
151W - 197L
1,328 Elo+
Solo
Ymir
Ymir
platal_joven
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MrMilkMan5680
Gilgamesh
12
4 / 2 / 5
7,868
562
8,592
9,646
4,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
9 / 2 / 3
9,108
651
8,398
11,239
3,909
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
4 / 3 / 5
8,127
581
6,202
6,953
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 2
7,286
520
3,422
7,302
1,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 4
7,164
512
5,275
9,245
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
3
0 / 2 / 0
4,881
349
258
2,418
672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pele
Enchqy
Pele
13
13 / 5 / 1
8,511
608
14,389
10,245
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Snap_cracker_PoP
Danzaburou
9
1 / 2 / 5
6,267
448
5,030
7,950
2,007
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 6 / 4
5,462
390
2,146
13,158
7,460
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 4 / 2
5,915
423
1,561
8,579
5,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
19
Kills
14
14
Deaths
19
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
2
0
0
L
Pele
Enchqy
Pele
13
5
1
2.7
W
Gilgamesh
MrMilkMan5680
Gilgamesh
4
2
5
3.25
L
Danzaburou
Snap_cracker_PoP
Danzaburou
1
2
5
1.75
L
0
6
4
0.33
W
9
2
3
5.25
W
4
3
5
2.17
L
0
4
2
0.25
W
1
2
2
1
W
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,889
Damage
23,384
44,385
Taken
42,350
15,602
Mitigated
19,439
20,937
Healing
6,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
258
167
0
0
2,418
672
0
1,221
1,123
0
3,018
L
Pele
Enchqy
Pele
14,389
4,511
0
2,163
10,245
3,982
0
3,282
6,801
0
47,911
W
Gilgamesh
MrMilkMan5680
Gilgamesh
8,592
2,643
0
4,396
9,646
4,920
1,200
1,531
8,115
0
29,388
L
Danzaburou
Snap_cracker_PoP
Danzaburou
5,030
1,701
0
1,449
7,950
2,007
0
1,492
6,207
0
22,364
L
2,146
442
71
2,690
13,158
7,460
0
5,076
7,820
15,972
0
W
8,398
3,687
76
7,860
11,239
3,909
1,942
867
10,372
64,525
0
W
6,202
1,099
511
1,664
6,953
2,369
1,706
293
6,660
43,659
0
L
1,561
286
0
0
8,579
5,318
0
3,529
4,937
10,886
0
W
3,422
924
21
3,127
7,302
1,931
1,329
516
6,786
0
28,861
W
5,275
3,265
114
3,168
9,245
2,473
894
500
8,745
0
29,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,553
Gold Earned
31,036
344
Minions Killed
139
0
Camps Cleared
0
1,275,310
Distance Traveled
1,062,225
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,881
349
4
0
0
76,859
0
L
Pele
8,511
608
59
4
0
262,667
4
W
Gilgamesh
7,868
562
48
3
0
279,540
0
L
Danzaburou
6,267
448
36
3
0
248,804
1
L
Ares
5,462
390
27
2
0
214,681
0
W
Sol
9,108
651
91
7
0
271,841
1
W
Ra
8,127
581
77
6
0
231,185
0
L
Ymir
5,915
423
13
1
0
259,214
0
W
Loki
7,286
520
68
5
0
269,081
0
W
Medusa
7,164
512
60
4
0
223,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role