Player Matchup

Ra
Ra
 
Ra
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
MackyoyoPR
Odin
Level 43
God Stats
2W - 2L
1,298 SR
Queue Stats
203W - 222L
1,410 Elo+
Party 2
Danzaburou
Danzaburou
MexicanEagleII
Danzaburou
Level 22
God Stats
5W - 6L
1,447 SR
Queue Stats
5W - 6L
1,295 Elo+
Party 1
Ao Kuang
Ao Kuang
XanderLaRata
Ao Kuang
Level 47
God Stats
8W - 6L
1,697 SR
Queue Stats
190W - 206L
1,430 Elo+
Party 2
Khepri
Khepri
darkzionexx
Khepri
Level 21
God Stats
5W - 2L
1,500 SR
Queue Stats
19W - 12L
1,295 Elo+
Party 1
Team Averages
Level 40
1,488 SR
1,386 Elo+

VS

Team Averages
Level 76
1,419 SR
1,426 Elo+
Da Ji
Da Ji
BlueRavenBA13
Da Ji
Level 129
God Stats
11W - 4L
1,378 SR
Queue Stats
404W - 355L
1,497 Elo+
Party 3
Neith
Neith
EiZiDuzIt
Neith
Level 15
God Stats
3W - 4L
1,536 SR
Queue Stats
61W - 66L
1,305 Elo+
Party 4
Yemoja
Yemoja
ExoticWarTurtle
Yemoja
Level 128
God Stats
2W - 2L
1,463 SR
Queue Stats
36W - 41L
1,551 Elo+
Party 4
Olorun
Olorun
Raistlinus
Olorun
Level 63
God Stats
5W - 7L
1,437 SR
Queue Stats
24W - 35L
1,400 Elo+
Solo
Bellona
Bellona
Zehrek
Bellona
Level 45
God Stats
6W - 4L
1,280 SR
Queue Stats
110W - 104L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 4 / 4
7,121
593
7,560
6,722
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 2
5,784
482
2,235
7,263
5,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
MexicanEagleII
Danzaburou
10
1 / 2 / 6
6,246
521
4,877
5,034
1,378
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
XanderLaRata
Ao Kuang
11
8 / 4 / 1
7,567
631
6,398
9,811
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
10
3 / 1 / 5
6,371
531
2,013
4,513
3,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 0
8,072
673
7,847
7,981
3,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Neith
EiZiDuzIt
Neith
11
3 / 3 / 3
6,892
574
5,171
6,700
2,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 5
6,194
516
2,408
7,159
4,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
Raistlinus
Olorun
9
1 / 4 / 2
5,850
488
3,304
6,996
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Zehrek
Bellona
11
0 / 2 / 3
6,287
524
3,121
7,077
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
14
Kills
13
13
Deaths
14
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
4
4
1
L
9
2
0
4.5
L
Neith
EiZiDuzIt
Neith
3
3
3
1.5
L
0
3
5
0.83
W
0
2
2
0.5
W
Danzaburou
MexicanEagleII
Danzaburou
1
2
6
2
L
Olorun
Raistlinus
Olorun
1
4
2
0.5
W
Ao Kuang
XanderLaRata
Ao Kuang
8
4
1
2.13
L
Bellona
Zehrek
Bellona
0
2
3
0.75
W
Khepri
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,083
Damage
21,851
33,343
Taken
35,913
15,911
Mitigated
16,772
6,495
Healing
11,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,560
611
143
1,351
6,722
2,695
57
1,290
5,432
46,090
0
L
7,847
2,152
0
2,677
7,981
3,318
526
2,962
4,921
0
45,678
L
Neith
EiZiDuzIt
Neith
5,171
2,815
0
2,297
6,700
2,031
150
2,002
4,698
0
32,527
L
2,408
796
885
879
7,159
4,104
58
3,826
3,213
9,863
0
W
2,235
691
0
1,568
7,263
5,287
74
0
7,263
0
18,552
W
Danzaburou
MexicanEagleII
Danzaburou
4,877
1,933
0
900
5,034
1,378
585
707
4,327
0
25,332
L
Olorun
Raistlinus
Olorun
3,304
1,857
276
1,468
6,996
2,640
0
4,966
1,836
18,289
3,045
W
Ao Kuang
XanderLaRata
Ao Kuang
6,398
2,964
0
1,885
9,811
3,183
0
1,279
8,329
32,674
0
L
Bellona
Zehrek
Bellona
3,121
1,675
0
2,542
7,077
4,679
282
1,765
5,274
0
26,745
W
Khepri
2,013
218
0
648
4,513
3,368
373
1,711
2,802
10,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,089
Gold Earned
33,295
247
Minions Killed
268
0
Camps Cleared
0
1,116,897
Distance Traveled
1,012,012
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,121
593
102
9
0
226,007
1
L
Da Ji
8,072
673
81
7
0
240,543
4
L
Neith
6,892
574
62
5
0
175,492
1
L
Yemoja
6,194
516
24
2
0
195,657
2
W
Odin
5,784
482
42
4
0
206,739
0
W
Danzaburou
6,246
521
29
2
0
221,435
1
L
Olorun
5,850
488
42
4
0
195,011
6
W
Ao Kuang
7,567
631
49
4
0
213,901
2
L
Bellona
6,287
524
59
5
0
205,309
2
W
Khepri
6,371
531
25
2
0
248,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role