Player Matchup

Vulcan
Vulcan
AquaNat07
Vulcan
Level 74
God Stats
9W - 12L
1,683 SR
Queue Stats
86W - 73L
1,593 Elo+
Party 1
Horus
Horus
Barononetrick
Horus
Level 148
God Stats
0W - 2L
1,321 SR
Queue Stats
220W - 164L
1,719 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GK XI
Ah Muzen Cab
Level 95
God Stats
4W - 8L
1,466 SR
Queue Stats
270W - 237L
1,536 Elo+
Party 1
Team Averages
Level 106
1,490 SR
1,616 Elo+

VS

Team Averages
Level 114
1,583 SR
1,588 Elo+
Cthulhu
Cthulhu
Deathjaw02
Cthulhu
Level 106
God Stats
89W - 50L
1,623 SR
Queue Stats
442W - 334L
1,603 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DiamodBack02
Tsukuyomi
Level 147
God Stats
61W - 50L
1,627 SR
Queue Stats
815W - 773L
1,596 Elo+
Party 2
Sol
Sol
bradley cody908
Sol
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 118L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AquaNat07
Vulcan
16
3 / 8 / 5
11,648
647
13,241
14,325
5,448
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 9
10,941
608
10,259
21,230
20,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
GK XI
Ah Muzen Cab
16
6 / 6 / 4
11,946
664
18,386
19,874
7,792
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deathjaw02
Cthulhu
18
4 / 2 / 13
12,481
693
18,775
25,357
31,389
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
DiamodBack02
Tsukuyomi
17
9 / 5 / 6
12,868
715
18,313
22,140
12,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 4 / 8
12,896
716
12,624
12,299
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
10
Kills
19
19
Deaths
11
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Vulcan
AquaNat07
Vulcan
3
8
5
0.69
L
1
5
9
1.1
W
Cthulhu
Deathjaw02
Cthulhu
4
2
13
5.25
W
Tsukuyomi
DiamodBack02
Tsukuyomi
9
5
6
2.4
L
Ah Muzen Cab
GK XI
Ah Muzen Cab
6
6
4
1.33
W
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,886
Damage
49,712
55,429
Taken
59,796
33,619
Mitigated
47,063
12,867
Healing
16,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
AquaNat07
Vulcan
13,241
4,858
0
250
14,325
5,448
132
7,208
6,628
45,464
0
L
10,259
3,762
1,647
4,734
21,230
20,379
83
13,170
7,359
0
19,541
W
Cthulhu
Deathjaw02
Cthulhu
18,775
1,065
747
3,677
25,357
31,389
166
6,659
18,183
64,366
0
W
Tsukuyomi
DiamodBack02
Tsukuyomi
18,313
3,972
0
6,981
22,140
12,419
380
4,610
16,667
0
50,592
L
Ah Muzen Cab
GK XI
Ah Muzen Cab
18,386
9,426
0
6,236
19,874
7,792
382
11,021
8,295
0
65,751
W
12,624
6,704
780
4,196
12,299
3,255
2,613
1,972
9,765
53,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,535
Gold Earned
38,245
181
Minions Killed
233
0
Camps Cleared
0
846,881
Distance Traveled
943,721
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,648
647
79
4
0
286,861
5
L
Horus
10,941
608
26
1
0
300,146
3
W
Cthulhu
12,481
693
83
5
0
329,813
1
W
Tsukuyomi
12,868
715
64
4
0
323,742
3
L
Ah Muzen Cab
11,946
664
76
4
0
259,874
2
W
Sol
12,896
716
86
5
0
290,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role