Player Matchup

Tyr
Tyr
 
Tyr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
BaixoBaxista
Susano
Level 59
God Stats
37W - 32L
1,616 SR
Queue Stats
596W - 586L
1,503 Elo+
Party 2
Ares
Ares
KawaiAF
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,631 Elo+
Solo
Ah Puch
Ah Puch
KazumaKyriu
Ah Puch
Level 18
God Stats
6W - 3L
1,639 SR
Queue Stats
53W - 35L
1,486 Elo+
Solo
Medusa
Medusa
MarcelusOBiologo
Medusa
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
12W - 15L
1,541 Elo+
Party 2
Team Averages
Level 24
1,551 SR
1,532 Elo+

VS

Team Averages
Level 18
1,614 SR
1,577 Elo+
Scylla
Scylla
DW_CRF_10
Scylla
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,690 Elo+
Solo
Mercury
Mercury
DigDigJoyDigJoy
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,630 Elo+
Solo
Sun Wukong
Sun Wukong
Kayky5321
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,340 Elo+
Solo
Chernobog
Chernobog
Megeltti
Chernobog
Level 25
God Stats
14W - 6L
2,070 SR
Queue Stats
108W - 87L
1,625 Elo+
Party 1
Cthulhu
Cthulhu
eLLLPuLGa
Cthulhu
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 78L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
6 / 1 / 2
6,420
713
5,948
5,938
3,925
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Susano
8
2 / 4 / 2
5,099
567
2,425
7,055
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
KawaiAF
Ares
7
0 / 1 / 1
4,697
522
815
3,259
1,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
KazumaKyriu
Ah Puch
11
2 / 0 / 3
6,212
690
3,441
5,534
2,227
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 2 / 1
4,407
490
2,107
3,713
978
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DW_CRF_10
Scylla
7
0 / 1 / 1
4,229
470
2,092
2,969
781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
4 / 2 / 0
5,470
608
3,858
6,182
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Kayky5321
Sun Wukong
5
0 / 3 / 1
3,847
427
1,196
3,679
1,783
Chernobog
Megeltti
Chernobog
7
2 / 2 / 1
4,784
532
3,259
4,605
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
eLLLPuLGa
Cthulhu
8
2 / 2 / 4
5,193
577
2,887
4,653
2,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
10
Kills
8
8
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
1
2
7
W
Susano
2
4
2
0.75
L
Scylla
DW_CRF_10
Scylla
0
1
1
0.5
L
4
2
0
2
W
Ares
KawaiAF
Ares
0
1
1
0.5
L
Sun Wukong
Kayky5321
Sun Wukong
0
3
1
0.17
W
Ah Puch
KazumaKyriu
Ah Puch
2
0
3
3.5
W
0
2
1
0.25
L
Chernobog
Megeltti
Chernobog
2
2
1
1.25
L
Cthulhu
eLLLPuLGa
Cthulhu
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,736
Damage
13,292
25,499
Taken
22,088
10,556
Mitigated
7,921
10,608
Healing
5,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,948
750
0
2,861
5,938
3,925
0
126
5,812
0
29,169
W
Susano
2,425
731
0
2,720
7,055
1,913
0
809
6,188
0
18,282
L
Scylla
DW_CRF_10
Scylla
2,092
519
0
800
2,969
781
0
1,310
1,659
14,658
0
L
3,858
2,421
0
2,641
6,182
1,899
0
1,518
4,664
0
26,969
W
Ares
KawaiAF
Ares
815
155
0
0
3,259
1,513
285
1,084
2,175
3,789
0
L
Sun Wukong
Kayky5321
Sun Wukong
1,196
434
0
250
3,679
1,783
0
0
3,679
0
6,746
W
Ah Puch
KazumaKyriu
Ah Puch
3,441
372
0
4,015
5,534
2,227
0
1,787
3,567
36,293
0
W
2,107
1,060
0
1,012
3,713
978
557
935
2,778
0
16,427
L
Chernobog
Megeltti
Chernobog
3,259
1,608
0
1,022
4,605
1,248
0
375
4,230
0
16,519
L
Cthulhu
eLLLPuLGa
Cthulhu
2,887
239
59
727
4,653
2,210
0
1,053
3,600
10,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,835
Gold Earned
23,523
219
Minions Killed
179
0
Camps Cleared
0
863,942
Distance Traveled
741,480
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,420
713
66
7
0
208,928
4
W
Susano
5,099
567
37
4
0
175,236
1
L
Scylla
4,229
470
38
4
0
115,417
1
L
Mercury
5,470
608
68
8
0
193,044
0
W
Ares
4,697
522
8
1
0
168,516
1
L
Sun Wukong
3,847
427
15
2
0
125,098
0
W
Ah Puch
6,212
690
79
9
0
184,152
0
W
Medusa
4,407
490
29
3
0
127,110
0
L
Chernobog
4,784
532
42
5
0
160,286
2
L
Cthulhu
5,193
577
16
2
0
147,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role