Player Matchup

Ganesha
Ganesha
Platinum IV
Alpha_Re_
Ganesha
Platinum IV
Level 54
God Stats
14W - 11L
1,840 SR
Queue Stats
122W - 118L
1,851 MMR
Solo
Sol
Sol
Gold V
Herny1234
Sol
Gold V
Level 157
God Stats
1W - 2L
1,597 SR
Queue Stats
16W - 18L
1,698 MMR
Solo
Apollo
Apollo
Platinum II
JEEEMY
Apollo
Platinum II
Level 149
God Stats
37W - 31L
1,647 SR
Queue Stats
261W - 244L
1,854 MMR
Party 2
Nemesis
Nemesis
Platinum III
Jefiro-Blast
Nemesis
Platinum III
Level 116
God Stats
54W - 49L
1,675 SR
Queue Stats
200W - 193L
1,926 MMR
Solo
Vamana
Vamana
Gold III
sprinzo
Vamana
Gold III
Level 142
God Stats
3W - 3L
1,518 SR
Queue Stats
495W - 478L
1,539 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,655 SR
1,774 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,513 SR
1,738 MMR
Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
Ares x JiB
Chang'e
Gold II
Level 73
God Stats
1W - 1L
1,340 SR
Queue Stats
266W - 262L
1,508 MMR
Solo
Arachne
Arachne
Gold I
Big Daddy Lomby
Arachne
Gold I
Level 160
God Stats
4W - 1L
1,599 SR
Queue Stats
92W - 70L
1,908 MMR
Party 1
Agni
Agni
Platinum II
CDCM98
Agni
Platinum II
Level 147
God Stats
13W - 18L
1,423 SR
Queue Stats
322W - 308L
1,865 MMR
Solo
Hercules
Hercules
Platinum I
Spilner_93
Hercules
Platinum I
Level 66
God Stats
11W - 3L
1,701 SR
Queue Stats
203W - 182L
1,910 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Alpha_Re_
Ganesha
11
0 / 5 / 3
7,435
437
3,426
16,400
15,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 7 / 0
7,748
456
4,980
9,351
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
JEEEMY
Apollo
13
1 / 6 / 2
8,167
480
5,418
11,377
3,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Jefiro-Blast
Nemesis
14
2 / 3 / 3
8,466
498
5,782
12,738
5,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
sprinzo
Vamana
14
3 / 6 / 1
8,620
507
10,245
18,663
15,367
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
GilgameshSetAthenaMorgan Le FayScylla

VS

Bans
TiamatSobekJanusYmirMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
4 / 1 / 3
11,319
666
7,095
6,939
2,328
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Ares x JiB
Chang'e
16
3 / 2 / 10
10,162
598
9,581
12,699
13,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
10 / 3 / 5
11,339
667
11,914
17,260
9,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
CDCM98
Agni
16
8 / 2 / 7
10,865
639
13,815
7,584
2,778
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Spilner_93
Hercules
14
2 / 1 / 13
9,450
556
8,087
13,190
9,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
65
9
Kills
27
27
Deaths
9
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
3
5.5
L
Ganesha
Alpha_Re_
Ganesha
0
5
3
0.3
W
Chang'e
Ares x JiB
Chang'e
3
2
10
4
W
10
3
5
4.17
W
Agni
CDCM98
Agni
8
2
7
5.75
L
3
7
0
0.43
L
Apollo
JEEEMY
Apollo
1
6
2
0.33
L
Nemesis
Jefiro-Blast
Nemesis
2
3
3
1.17
W
Hercules
Spilner_93
Hercules
2
1
13
8.5
L
Vamana
sprinzo
Vamana
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,851
Damage
50,492
68,529
Taken
57,672
43,257
Mitigated
37,872
12,919
Healing
28,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,095
4,739
0
4,220
6,939
2,328
3,716
1,113
5,790
0
89,164
L
Ganesha
Alpha_Re_
Ganesha
3,426
494
0
3,241
16,400
15,850
0
4,810
11,590
23,466
0
W
Chang'e
Ares x JiB
Chang'e
9,581
668
2,448
7,050
12,699
13,928
53
995
11,674
51,450
0
W
11,914
6,861
0
8,389
17,260
9,776
49
3,539
13,637
0
86,415
W
Agni
CDCM98
Agni
13,815
973
0
1,375
7,584
2,778
330
2,632
4,767
66,114
0
L
4,980
735
0
1,289
9,351
2,584
0
4,145
5,206
33,003
0
L
Apollo
JEEEMY
Apollo
5,418
2,943
0
2,303
11,377
3,971
0
2,800
8,577
0
59,983
L
Nemesis
Jefiro-Blast
Nemesis
5,782
1,829
0
1,048
12,738
5,485
0
2,288
10,450
0
54,883
W
Hercules
Spilner_93
Hercules
8,087
3,633
0
5,041
13,190
9,062
480
1,798
11,352
0
39,426
L
Vamana
sprinzo
Vamana
10,245
4,187
0
5,038
18,663
15,367
39
9,479
9,184
281
48,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,436
Gold Earned
53,135
411
Minions Killed
542
0
Camps Cleared
0
1,586,603
Distance Traveled
1,780,484
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,319
666
160
9
0
351,582
6
L
Ganesha
7,435
437
15
1
0
308,645
8
W
Chang'e
10,162
598
100
6
0
307,869
1
W
Arachne
11,339
667
111
7
0
402,007
2
W
Agni
10,865
639
113
7
0
343,996
8
L
Sol
7,748
456
69
4
0
263,864
3
L
Apollo
8,167
480
132
8
0
305,422
8
L
Nemesis
8,466
498
112
7
0
393,108
3
W
Hercules
9,450
556
58
3
0
375,030
6
L
Vamana
8,620
507
83
5
0
315,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role