Player Matchup

Hera
Hera
 
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
MexicanEagleII
Danzaburou
Level 22
God Stats
5W - 6L
1,474 SR
Queue Stats
5W - 6L
1,328 Elo+
Party 1
King Arthur
King Arthur
Mist777
King Arthur
Level 85
God Stats
2W - 2L
1,878 SR
Queue Stats
120W - 127L
1,481 Elo+
Party 3
Ymir
Ymir
darkzionexx
Ymir
Level 21
God Stats
1W - 4L
1,379 SR
Queue Stats
19W - 12L
1,328 Elo+
Party 1
Cthulhu
Cthulhu
hyphen5455
Cthulhu
Level 42
God Stats
18W - 13L
1,609 SR
Queue Stats
37W - 37L
1,516 Elo+
Party 3
Team Averages
Level 48
1,568 SR
1,431 Elo+

VS

Team Averages
Level 87
1,490 SR
1,498 Elo+
Ah Puch
Ah Puch
CorvexMercer
Ah Puch
Level 109
God Stats
27W - 27L
1,631 SR
Queue Stats
169W - 152L
1,567 Elo+
Party 2
Chaac
Chaac
DaddyFrostiie
Chaac
Level 141
God Stats
8W - 11L
1,523 SR
Queue Stats
255W - 244L
1,575 Elo+
Party 2
Awilix
Awilix
FixedResolve
Awilix
Level 115
God Stats
9W - 8L
1,423 SR
Queue Stats
149W - 144L
1,479 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Martnez
Cu Chulainn
Level 42
God Stats
8W - 9L
1,371 SR
Queue Stats
439W - 524L
1,429 Elo+
Solo
Neith
Neith
RivlWolf
Neith
Level 27
God Stats
20W - 31L
1,500 SR
Queue Stats
39W - 54L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
6 / 6 / 3
9,296
516
11,685
11,562
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
MexicanEagleII
Danzaburou
10
1 / 5 / 3
7,139
397
4,281
8,365
3,552
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Mist777
King Arthur
14
2 / 6 / 5
8,953
497
7,539
18,774
13,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 7 / 3
7,438
413
1,651
15,024
14,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
hyphen5455
Cthulhu
13
1 / 4 / 1
8,217
457
7,586
12,551
12,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CorvexMercer
Ah Puch
16
4 / 2 / 11
10,034
557
11,325
8,986
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
11 / 1 / 11
10,996
611
18,896
17,650
11,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
17
7 / 1 / 4
10,678
593
7,010
11,406
4,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Martnez
Cu Chulainn
14
2 / 3 / 8
9,194
511
6,872
11,923
8,622
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
RivlWolf
Neith
14
4 / 4 / 5
9,413
523
4,920
9,433
3,421
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
11
Kills
28
28
Deaths
11
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
6
6
3
1.25
W
Ah Puch
CorvexMercer
Ah Puch
4
2
11
4.75
W
11
1
11
16.5
W
Awilix
7
1
4
9
W
Cu Chulainn
Martnez
Cu Chulainn
2
3
8
2
L
Danzaburou
MexicanEagleII
Danzaburou
1
5
3
0.5
L
King Arthur
Mist777
King Arthur
2
6
5
0.75
W
Neith
RivlWolf
Neith
4
4
5
1.63
L
1
7
3
0.36
L
Cthulhu
hyphen5455
Cthulhu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,742
Damage
49,023
66,276
Taken
59,398
48,627
Mitigated
32,012
8,677
Healing
20,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
11,685
3,032
0
1,520
11,562
4,720
778
1,332
10,105
52,101
0
W
Ah Puch
CorvexMercer
Ah Puch
11,325
2,013
0
5,039
8,986
3,725
945
2,378
6,568
69,647
8,035
W
18,896
3,874
0
9,559
17,650
11,671
1,294
6,271
11,156
0
70,111
W
Awilix
7,010
3,504
0
1,722
11,406
4,573
1,835
4,507
6,725
0
67,990
W
Cu Chulainn
Martnez
Cu Chulainn
6,872
1,198
15
2,301
11,923
8,622
824
3,990
7,893
0
42,969
L
Danzaburou
MexicanEagleII
Danzaburou
4,281
1,597
0
664
8,365
3,552
1,746
2,551
5,774
0
34,752
L
King Arthur
Mist777
King Arthur
7,539
273
0
3,806
18,774
13,581
380
339
17,986
0
50,221
W
Neith
RivlWolf
Neith
4,920
1,717
0
1,722
9,433
3,421
1,633
3,485
5,832
0
48,939
L
1,651
297
0
483
15,024
14,466
406
3,926
11,017
12,935
0
L
Cthulhu
hyphen5455
Cthulhu
7,586
375
409
1,795
12,551
12,308
298
2,665
9,886
45,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,043
Gold Earned
50,315
356
Minions Killed
496
0
Camps Cleared
0
1,616,969
Distance Traveled
1,773,594
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,296
516
87
5
0
322,626
3
W
Ah Puch
10,034
557
103
6
0
328,535
5
W
Chaac
10,996
611
124
7
0
403,311
0
W
Awilix
10,678
593
121
7
0
383,072
2
W
Cu Chulainn
9,194
511
62
3
0
346,797
2
L
Danzaburou
7,139
397
60
3
0
320,384
1
L
King Arthur
8,953
497
94
5
0
327,436
1
W
Neith
9,413
523
86
5
0
311,879
0
L
Ymir
7,438
413
19
1
0
330,691
1
L
Cthulhu
8,217
457
96
5
0
315,832
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role