Player Matchup

Hel
Hel
Platinum II
Bmorg2014
Hel
Platinum II
Level 127
God Stats
17W - 9L
1,651 SR
Queue Stats
91W - 78L
1,911 MMR
Party 3
Izanami
Izanami
Platinum V
IlComplexityIl
Izanami
Platinum V
Level 116
God Stats
32W - 24L
1,684 SR
Queue Stats
71W - 58L
1,825 MMR
Party 2
Arachne
Arachne
Gold III
KING SAVAGE III
Arachne
Gold III
Level 134
God Stats
5W - 2L
1,512 SR
Queue Stats
200W - 185L
1,584 MMR
Solo
Chang'e
Chang'e
Gold III
Ricky_Blue_Jay
Chang'e
Gold III
Level 126
God Stats
3W - 4L
1,432 SR
Queue Stats
82W - 82L
1,510 MMR
Party 3
Geb
Geb
Gold IV
SKOUGOUS
Geb
Gold IV
Level 135
God Stats
3W - 7L
1,570 SR
Queue Stats
73W - 74L
1,523 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,570 SR
1,671 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,614 SR
1,669 MMR
Ah Puch
Ah Puch
Gold II
Domstraub
Ah Puch
Gold II
Level 128
God Stats
1W - 1L
1,965 SR
Queue Stats
136W - 130L
1,637 MMR
Solo
Pele
Pele
Gold III
Hesosaucey
Pele
Gold III
Level 158
God Stats
14W - 14L
1,633 SR
Queue Stats
295W - 293L
1,505 MMR
Party 1
Sol
Sol
Platinum IV
ITzJust_Drewww
Sol
Platinum IV
Level 160
God Stats
3W - 6L
1,528 SR
Queue Stats
307W - 300L
1,872 MMR
Party 1
Guan Yu
Guan Yu
Platinum V
MC_CAPINHAPY
Guan Yu
Platinum V
Level 121
God Stats
8W - 5L
1,605 SR
Queue Stats
87W - 83L
1,749 MMR
Party 4
Cerberus
Cerberus
Gold V
bysenalo0o_Py
Cerberus
Gold V
Level 147
God Stats
0W - 1L
1,339 SR
Queue Stats
31W - 36L
1,580 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 7 / 10
15,030
601
20,345
29,233
11,073
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
10 / 3 / 7
16,806
672
26,337
20,251
7,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
16 / 5 / 1
16,719
669
28,825
25,886
12,337
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 2 / 5
15,601
624
17,271
20,424
17,579
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
1 / 4 / 17
12,633
505
11,360
21,724
27,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
TiamatSetGilgameshMorgan Le FayDanzaburou

VS

Bans
AthenaCu ChulainnCthulhuGaneshaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Domstraub
Ah Puch
20
8 / 6 / 4
13,067
523
21,551
20,664
8,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

19
7 / 7 / 5
12,648
506
16,499
27,221
11,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
2 / 8 / 2
12,409
496
9,083
20,844
5,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
MC_CAPINHAPY
Guan Yu
20
4 / 3 / 1
13,177
527
11,341
25,065
36,124
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Cerberus
bysenalo0o_Py
Cerberus
17
0 / 9 / 11
12,450
498
13,316
36,191
40,903
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
44
33
Kills
21
21
Deaths
33
40
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
7
10
0.86
L
Ah Puch
Domstraub
Ah Puch
8
6
4
1.67
L
7
7
5
1.36
L
2
8
2
0.38
W
10
3
7
4.5
W
16
5
1
3.3
L
Guan Yu
MC_CAPINHAPY
Guan Yu
4
3
1
1.5
W
5
2
5
3.75
W
1
4
17
2.38
L
Cerberus
bysenalo0o_Py
Cerberus
0
9
11
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,138
Damage
71,790
117,518
Taken
129,985
75,986
Mitigated
102,666
58,634
Healing
39,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,345
642
7,201
16,928
29,233
11,073
407
14,725
14,508
121,745
0
L
Ah Puch
Domstraub
Ah Puch
21,551
1,629
0
4,234
20,664
8,634
0
10,484
10,180
92,956
0
L
16,499
3,256
0
8,245
27,221
11,060
0
12,326
14,895
0
88,575
L
9,083
2,234
0
6,826
20,844
5,945
6,436
1,265
19,396
94,352
0
W
26,337
18,189
0
4,804
20,251
7,346
7,530
11,583
8,668
0
161,870
W
28,825
17,419
0
7,939
25,886
12,337
3,071
9,326
16,560
0
127,942
L
Guan Yu
MC_CAPINHAPY
Guan Yu
11,341
2,442
1,536
7,428
25,065
36,124
0
14,586
10,479
0
82,010
W
17,271
1,818
5,866
11,922
20,424
17,579
1,180
4,819
15,605
109,032
0
W
11,360
363
0
3,974
21,724
27,651
1,294
7,590
14,134
33,282
0
L
Cerberus
bysenalo0o_Py
Cerberus
13,316
1,068
1,010
10,607
36,191
40,903
0
10,421
25,770
49,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,789
Gold Earned
63,751
809
Minions Killed
734
0
Camps Cleared
0
2,443,526
Distance Traveled
2,157,103
18
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
15,030
601
193
8
0
511,728
6
L
Ah Puch
13,067
523
165
7
0
402,181
6
L
Pele
12,648
506
134
5
0
438,244
4
L
Sol
12,409
496
169
7
0
407,980
10
W
Izanami
16,806
672
237
9
0
450,885
3
W
Arachne
16,719
669
135
5
0
520,138
0
L
Guan Yu
13,177
527
156
6
0
494,481
5
W
Chang'e
15,601
624
210
8
0
444,828
1
W
Geb
12,633
505
34
1
0
515,947
8
L
Cerberus
12,450
498
110
4
0
414,217
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role