Player Matchup

Izanami
Izanami
GustavoG0mes
Izanami
Level 29
God Stats
12W - 6L
1,910 SR
Queue Stats
590W - 692L
1,381 Elo+
Solo
Serqet
Serqet
Yhulyem200
Serqet
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,679 Elo+
Solo
Ares
Ares
thunderocruel
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,473 Elo+
Solo
Janus
Janus
xXD10SXx10
Janus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 12L
1,813 Elo+
Solo
Nemesis
Nemesis
z1ins4n1ty
Nemesis
Level 28
God Stats
15W - 17L
1,535 SR
Queue Stats
136W - 104L
1,516 Elo+
Solo
Team Averages
Level 21
1,589 SR
1,572 Elo+

VS

Team Averages
Level 28
1,577 SR
1,491 Elo+
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Dellanoo
Bakasura
Level 29
God Stats
13W - 13L
1,521 SR
Queue Stats
110W - 128L
1,452 Elo+
Solo
Izanami
Izanami
Kaishida
Izanami
Level 31
God Stats
18W - 8L
1,868 SR
Queue Stats
147W - 106L
1,515 Elo+
Solo
Hades
Hades
SidedOrpheus406
Hades
Level 26
God Stats
6W - 5L
1,755 SR
Queue Stats
143W - 159L
1,473 Elo+
Solo
Erlang Shen
Erlang Shen
lemonthor
Erlang Shen
Level 27
God Stats
1W - 2L
1,239 SR
Queue Stats
96W - 89L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GustavoG0mes
Izanami
11
1 / 6 / 1
6,782
522
6,124
9,869
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
Yhulyem200
Serqet
10
1 / 4 / 5
6,284
483
3,882
9,479
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 3 / 3
5,323
409
5,066
11,464
8,619
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
11
3 / 4 / 2
6,660
512
5,454
9,538
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
z1ins4n1ty
Nemesis
13
8 / 6 / 1
8,003
616
12,293
13,243
5,223
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 3 / 2
7,773
598
8,198
9,555
4,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Dellanoo
Bakasura
13
5 / 2 / 2
8,065
620
6,662
8,156
3,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
Kaishida
Izanami
16
8 / 1 / 2
9,579
737
13,119
10,533
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 5 / 3
7,539
580
5,899
10,687
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
lemonthor
Erlang Shen
12
3 / 3 / 7
7,975
613
6,630
9,200
5,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
14
Kills
23
23
Deaths
14
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
3
2
1.33
W
Bakasura
Dellanoo
Bakasura
5
2
2
3
L
Izanami
GustavoG0mes
Izanami
1
6
1
0.25
W
Izanami
Kaishida
Izanami
8
1
2
9
W
4
5
3
1.1
L
Serqet
Yhulyem200
Serqet
1
4
5
0.88
W
Erlang Shen
lemonthor
Erlang Shen
3
3
7
2.17
L
1
3
3
0.83
L
Janus
3
4
2
1
L
Nemesis
z1ins4n1ty
Nemesis
8
6
1
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,819
Damage
40,508
53,593
Taken
48,131
22,116
Mitigated
19,654
7,966
Healing
20,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,198
733
0
5,555
9,555
4,234
0
4,453
4,244
52,072
0
W
Bakasura
Dellanoo
Bakasura
6,662
4,914
0
2,831
8,156
3,572
0
205
7,913
0
48,142
L
Izanami
GustavoG0mes
Izanami
6,124
2,982
0
1,049
9,869
3,320
0
147
9,722
0
44,919
W
Izanami
Kaishida
Izanami
13,119
7,707
0
5,792
10,533
3,294
190
2,406
8,016
0
77,248
W
5,899
1,372
366
4,624
10,687
3,350
1,076
169
10,257
33,115
0
L
Serqet
Yhulyem200
Serqet
3,882
1,119
0
730
9,479
2,773
0
4,456
5,023
0
29,216
W
Erlang Shen
lemonthor
Erlang Shen
6,630
4,074
0
1,628
9,200
5,204
0
2,866
6,230
0
25,817
L
5,066
38
0
1,560
11,464
8,619
0
2,401
8,727
15,349
0
L
Janus
5,454
215
0
544
9,538
2,181
0
2,978
6,540
39,044
0
L
Nemesis
z1ins4n1ty
Nemesis
12,293
4,373
0
4,083
13,243
5,223
0
4,115
9,081
0
37,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,052
Gold Earned
40,931
313
Minions Killed
461
0
Camps Cleared
0
1,250,719
Distance Traveled
1,232,744
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,773
598
103
8
0
219,318
2
W
Bakasura
8,065
620
90
7
0
276,387
0
L
Izanami
6,782
522
96
7
0
231,860
2
W
Izanami
9,579
737
134
10
0
253,283
3
W
Hades
7,539
580
95
7
0
218,137
0
L
Serqet
6,284
483
55
4
0
263,433
2
W
Erlang Shen
7,975
613
39
3
0
265,619
5
L
Ares
5,323
409
16
1
0
253,310
3
L
Janus
6,660
512
78
6
0
244,754
3
L
Nemesis
8,003
616
68
5
0
257,362
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role