Player Matchup

Artio
Artio
Platinum V
 
Artio
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
AshenWraith
Cthulhu
Gold II
Level 156
God Stats
5W - 8L
1,522 SR
Queue Stats
197W - 199L
1,503 MMR
Solo
Agni
Agni
Gold II
CorazónValiente
Agni
Gold II
Level 141
God Stats
54W - 52L
1,604 SR
Queue Stats
608W - 608L
1,600 MMR
Solo
Hou Yi
Hou Yi
Platinum V
Diskreet
Hou Yi
Platinum V
Level 122
God Stats
7W - 9L
1,748 SR
Queue Stats
678W - 682L
1,571 MMR
Solo
Pele
Pele
Gold IV
joaquin247
Pele
Gold IV
Level 100
God Stats
0W - 3L
1,489 SR
Queue Stats
86W - 86L
1,551 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,573 SR
1,545 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,572 SR
1,567 MMR
Sun Wukong
Sun Wukong
Bronze III
Arturo1517
Sun Wukong
Bronze III
Level 85
God Stats
2W - 2L
1,664 SR
Queue Stats
32W - 38L
1,501 MMR
Solo
Jormungandr
Jormungandr
Bronze III
BLACKROTTX
Jormungandr
Bronze III
Level 127
God Stats
1W - 0L
1,570 SR
Queue Stats
3W - 4L
1,500 MMR
Party 2
Izanami
Izanami
Bronze III
HaaKotory
Izanami
Bronze III
Level 117
God Stats
1W - 0L
1,491 SR
Queue Stats
14W - 11L
1,500 MMR
Party 2
Scylla
Scylla
Gold II
LazyFawn
Scylla
Gold II
Level 152
God Stats
9W - 14L
1,472 SR
Queue Stats
129W - 133L
1,620 MMR
Party 1
Odin
Odin
Platinum V
Robbyraine
Odin
Platinum V
Level 120
God Stats
8W - 3L
1,662 SR
Queue Stats
118W - 108L
1,716 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 3 / 0
10,544
439
3,561
13,966
10,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
AshenWraith
Cthulhu
19
1 / 4 / 0
11,626
484
23,248
33,203
32,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 2 / 0
10,791
450
9,663
9,301
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Diskreet
Hou Yi
18
0 / 3 / 1
10,646
444
8,813
15,457
6,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
0 / 5 / 0
10,296
429
10,364
18,339
6,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
SetMorgan Le FayGilgameshAthenaApollo

VS

Bans
TiamatTsukuyomiDanzaburouFenrirChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arturo1517
Sun Wukong
20
2 / 0 / 5
14,526
605
17,386
26,704
20,385
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
BLACKROTTX
Jormungandr
20
3 / 1 / 6
12,312
513
12,139
17,232
20,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
HaaKotory
Izanami
20
3 / 1 / 3
13,894
579
12,274
17,502
7,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
LazyFawn
Scylla
20
3 / 1 / 4
14,571
607
8,235
9,657
3,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 0 / 3
13,894
579
11,036
16,574
10,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
17
17
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
3
0
0.33
W
Sun Wukong
Arturo1517
Sun Wukong
2
0
5
4.5
L
Cthulhu
AshenWraith
Cthulhu
1
4
0
0.25
W
Jormungandr
BLACKROTTX
Jormungandr
3
1
6
6
L
1
2
0
0.5
L
Hou Yi
Diskreet
Hou Yi
0
3
1
0.17
W
Izanami
HaaKotory
Izanami
3
1
3
4.5
W
Scylla
LazyFawn
Scylla
3
1
4
5
W
6
0
3
7.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,649
Damage
61,070
90,266
Taken
87,669
57,626
Mitigated
63,002
25,331
Healing
41,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,561
64
904
3,606
13,966
10,202
0
5,275
8,691
32,708
0
W
Sun Wukong
Arturo1517
Sun Wukong
17,386
5,316
0
16,485
26,704
20,385
1,839
17,107
7,133
0
97,738
L
Cthulhu
AshenWraith
Cthulhu
23,248
3,389
400
13,396
33,203
32,140
0
6,267
26,862
93,816
0
W
Jormungandr
BLACKROTTX
Jormungandr
12,139
3,326
0
4,708
17,232
20,959
825
7,505
9,540
57,210
0
L
9,663
805
0
2,598
9,301
3,109
138
2,454
6,657
74,804
0
L
Hou Yi
Diskreet
Hou Yi
8,813
2,868
0
2,234
15,457
6,051
0
2,245
13,212
0
85,975
W
Izanami
HaaKotory
Izanami
12,274
8,162
0
8,909
17,502
7,017
5,312
3,000
14,449
0
158,832
W
Scylla
LazyFawn
Scylla
8,235
1,138
0
3,050
9,657
3,876
1,466
4,983
4,421
102,983
0
W
11,036
2,101
0
8,196
16,574
10,765
0
3,641
12,784
0
112,587
L
10,364
1,706
0
2,193
18,339
6,124
155
3,665
14,470
0
102,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,903
Gold Earned
69,197
681
Minions Killed
854
0
Camps Cleared
0
2,013,475
Distance Traveled
2,388,607
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,544
439
51
2
0
346,748
4
W
Sun Wukong
14,526
605
194
8
0
474,052
3
L
Cthulhu
11,626
484
180
8
0
395,640
3
W
Jormungandr
12,312
513
75
3
0
443,110
1
L
Agni
10,791
450
158
7
0
361,132
9
L
Hou Yi
10,646
444
168
7
0
443,712
4
W
Izanami
13,894
579
216
9
0
425,688
9
W
Scylla
14,571
607
211
9
0
481,065
11
W
Odin
13,894
579
158
7
0
564,692
6
L
Pele
10,296
429
124
5
0
466,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role