Player Matchup

Sobek
Sobek
Fenoids
Sobek
Level 83
God Stats
3W - 5L
1,500 SR
Queue Stats
117W - 176L
1,430 Elo+
Solo
Tiamat
Tiamat
KaOs SKILLS 123
Tiamat
Level 11
God Stats
0W - 1L
1,225 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
U1tiMateBaldyZ
Ne Zha
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 38
1,408 SR
1,477 Elo+

VS

Team Averages
Level 137
1,389 SR
1,425 Elo+
Janus
Janus
LongChaos88
Janus
Level 156
God Stats
31W - 36L
1,466 SR
Queue Stats
831W - 813L
1,476 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
vorhautjoe
Ah Muzen Cab
Level 148
God Stats
25W - 18L
1,326 SR
Queue Stats
947W - 918L
1,450 Elo+
Party 1
Ah Puch
Ah Puch
xvHydroxTitanZz
Ah Puch
Level 108
God Stats
6W - 14L
1,376 SR
Queue Stats
146W - 212L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Fenoids
Sobek
11
2 / 1 / 2
7,573
688
2,818
15,417
15,237
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 5 / 2
7,109
646
5,419
12,529
5,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 8 / 0
6,758
614
3,765
9,167
4,157
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 9
7,753
705
4,557
5,114
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
vorhautjoe
Ah Muzen Cab
13
7 / 1 / 6
8,878
807
12,909
6,636
2,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 2 / 9
8,693
790
12,278
6,731
2,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
14
14
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
Fenoids
Sobek
2
1
2
3
L
1
5
2
0.4
W
2
1
9
6.5
L
1
8
0
0.13
W
Ah Muzen Cab
vorhautjoe
Ah Muzen Cab
7
1
6
10
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,002
Damage
29,744
37,113
Taken
18,481
25,336
Mitigated
6,088
6,011
Healing
5,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Fenoids
Sobek
2,818
110
230
2,869
15,417
15,237
0
6,071
9,346
14,223
0
L
5,419
459
86
2,286
12,529
5,942
0
6,183
6,346
27,177
0
W
4,557
24
935
646
5,114
1,541
209
2,907
2,013
20,388
0
L
3,765
1,452
0
540
9,167
4,157
0
4,581
4,586
0
9,146
W
Ah Muzen Cab
vorhautjoe
Ah Muzen Cab
12,909
3,819
0
1,892
6,636
2,307
1,427
2,842
3,664
0
35,866
W
12,278
262
0
2,122
6,731
2,240
245
1,926
4,567
26,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,440
Gold Earned
25,324
100
Minions Killed
148
0
Camps Cleared
0
564,217
Distance Traveled
669,207
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,573
688
26
2
0
217,520
1
L
Tiamat
7,109
646
60
5
0
172,845
0
W
Janus
7,753
705
47
4
0
223,761
0
L
Ne Zha
6,758
614
14
1
0
173,852
0
W
Ah Muzen Cab
8,878
807
61
6
0
224,674
0
W
Ah Puch
8,693
790
40
4
0
220,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role