Player Matchup

Cu Chulainn
Cu Chulainn
EFLOW1633
Cu Chulainn
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
107W - 117L
1,394 Elo+
Solo
Bakasura
Bakasura
Gubbins2000
Bakasura
Level 20
God Stats
6W - 2L
1,646 SR
Queue Stats
15W - 14L
1,447 Elo+
Solo
Chronos
Chronos
IGV Pillo
Chronos
Level 29
God Stats
3W - 2L
1,696 SR
Queue Stats
164W - 206L
1,401 Elo+
Solo
Apollo
Apollo
joedirty0318
Apollo
Level 20
God Stats
10W - 8L
1,499 SR
Queue Stats
23W - 22L
1,314 Elo+
Party 2
Ares
Ares
mcclain2468
Ares
Level 28
God Stats
7W - 4L
1,574 SR
Queue Stats
58W - 59L
1,317 Elo+
Party 2
Team Averages
Level 25
1,583 SR
1,375 Elo+

VS

Team Averages
Level 16
1,540 SR
1,303 Elo+
Heimdallr
Heimdallr
JuicyDarkHoles
Heimdallr
Level 23
God Stats
12W - 10L
1,607 SR
Queue Stats
73W - 72L
1,456 Elo+
Solo
Ra
Ra
N0Tfusion
Ra
Level 13
God Stats
7W - 7L
1,566 SR
Queue Stats
50W - 65L
1,353 Elo+
Solo
Arachne
Arachne
SheMoansJosh_246
Arachne
Level 26
God Stats
35W - 33L
1,417 SR
Queue Stats
470W - 487L
1,354 Elo+
Party 1
Medusa
Medusa
Usympathetic_Xi
Medusa
Level 15
God Stats
30W - 28L
1,607 SR
Queue Stats
619W - 648L
1,356 Elo+
Party 1
Kukulkan
Kukulkan
ZingyCloth735383
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
995 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EFLOW1633
Cu Chulainn
18
8 / 3 / 1
12,488
624
9,451
12,176
9,190
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bakasura
Gubbins2000
Bakasura
18
3 / 4 / 7
11,682
584
7,428
16,238
7,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
IGV Pillo
Chronos
14
3 / 12 / 2
9,719
486
5,249
17,204
5,502
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
16
8 / 7 / 6
11,760
588
9,980
12,415
5,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 5 / 8
11,363
568
7,649
16,022
13,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JuicyDarkHoles
Heimdallr
9
8 / 2 / 3
8,288
414
7,056
4,512
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
9 / 5 / 6
11,770
589
10,978
13,894
5,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 2 / 0
11,315
566
11,988
15,893
10,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
3 / 9 / 4
9,763
488
6,461
15,723
5,868
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 14 / 0
7,365
368
1,093
13,272
4,281
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
43
28
Kills
30
31
Deaths
32
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
EFLOW1633
Cu Chulainn
8
3
1
2.83
W
Bakasura
Gubbins2000
Bakasura
3
4
7
1.63
W
Chronos
IGV Pillo
Chronos
3
12
2
0.33
L
Heimdallr
JuicyDarkHoles
Heimdallr
8
2
3
4.75
L
9
5
6
2.4
L
10
2
0
5
L
3
9
4
0.56
L
0
14
0
0
W
Apollo
8
7
6
1.57
W
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,757
Damage
37,576
74,055
Taken
63,294
40,674
Mitigated
27,602
10,129
Healing
14,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
EFLOW1633
Cu Chulainn
9,451
2,890
0
391
12,176
9,190
3,915
2,323
9,777
7,934
61,436
W
Bakasura
Gubbins2000
Bakasura
7,428
4,674
0
5,665
16,238
7,003
556
3,957
12,002
0
70,612
W
Chronos
IGV Pillo
Chronos
5,249
2,525
0
1,222
17,204
5,502
6,267
4,242
12,746
43,866
0
L
Heimdallr
JuicyDarkHoles
Heimdallr
7,056
3,090
0
723
4,512
1,391
325
862
3,650
0
20,822
L
10,978
2,450
894
4,137
13,894
5,701
604
3,873
9,213
68,604
0
L
11,988
9,874
0
6,806
15,893
10,361
93
2,679
12,984
0
89,724
L
6,461
3,222
0
1,655
15,723
5,868
480
5,005
10,718
0
49,146
L
1,093
81
0
160
13,272
4,281
656
1,691
11,381
17,637
0
W
Apollo
9,980
6,153
593
1,348
12,415
5,076
4,912
575
11,825
0
62,899
W
7,649
787
0
910
16,022
13,903
1,377
377
15,633
28,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,012
Gold Earned
48,501
504
Minions Killed
389
0
Camps Cleared
0
1,974,650
Distance Traveled
1,546,930
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,488
624
146
7
0
402,663
6
W
Bakasura
11,682
584
131
7
0
471,868
2
W
Chronos
9,719
486
73
4
0
359,685
0
L
Heimdallr
8,288
414
30
2
0
171,293
0
L
Ra
11,770
589
118
6
0
371,409
1
L
Arachne
11,315
566
121
6
0
400,430
0
L
Medusa
9,763
488
80
4
0
324,496
0
L
Kukulkan
7,365
368
40
2
0
279,302
1
W
Apollo
11,760
588
101
5
0
363,523
2
W
Ares
11,363
568
53
3
0
376,911
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role