Player Matchup

Cerberus
Cerberus
Harb300
Cerberus
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
133W - 140L
1,463 Elo+
Solo
Hachiman
Hachiman
RhwarFire
Hachiman
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,797 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shaustin
Tsukuyomi
Level 5
God Stats
6W - 2L
1,647 SR
Queue Stats
38W - 33L
1,298 Elo+
Party 1
Chaac
Chaac
eherbo
Chaac
Level 17
God Stats
4W - 3L
1,473 SR
Queue Stats
17W - 21L
1,342 Elo+
Solo
Merlin
Merlin
Äeri
Merlin
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 68L
1,324 Elo+
Party 1
Team Averages
Level 31
1,524 SR
1,445 Elo+

VS

Team Averages
Level 17
1,469 SR
1,374 Elo+
Agni
Agni
BienGrifo420
Agni
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 28L
1,500 Elo+
Solo
Hades
Hades
HAVOCsRUTHLESs
Hades
Level 6
God Stats
1W - 1L
1,270 SR
Queue Stats
2W - 9L
960 Elo+
Solo
Achilles
Achilles
Major_TomDaBomb
Achilles
Level 18
God Stats
0W - 4L
1,272 SR
Queue Stats
66W - 63L
1,503 Elo+
Party 2
Bellona
Bellona
TheDevilHuntsman
Bellona
Level 17
God Stats
10W - 8L
1,720 SR
Queue Stats
10W - 11L
1,370 Elo+
Solo
Baron Samedi
Baron Samedi
blackthemadjack
Baron Samedi
Level 33
God Stats
48W - 40L
1,584 SR
Queue Stats
285W - 291L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Harb300
Cerberus
20
7 / 1 / 29
14,143
1,088
15,107
22,197
32,731
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
RhwarFire
Hachiman
20
3 / 2 / 31
12,231
941
25,464
12,078
5,725
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
Shaustin
Tsukuyomi
20
11 / 6 / 24
13,715
1,055
23,607
14,656
5,797
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
eherbo
Chaac
20
10 / 2 / 25
14,309
1,101
18,562
15,773
11,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Äeri
Merlin
20
6 / 1 / 26
13,414
1,032
28,789
9,866
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

192

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 13 / 4
10,948
842
10,995
24,061
8,223
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
1 / 10 / 7
11,315
870
17,291
28,847
14,841
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
18
4 / 2 / 4
11,988
922
7,700
19,849
24,193
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
2 / 8 / 9
11,972
921
11,950
29,486
23,072
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
blackthemadjack
Baron Samedi
18
4 / 4 / 7
12,942
996
21,094
17,008
12,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

172
Kill Participation
43
37
Kills
12
12
Deaths
37
135
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
13
4
0.23
L
1
10
7
0.45
W
Cerberus
Harb300
Cerberus
7
1
29
21.5
L
Achilles
4
2
4
3
W
Hachiman
RhwarFire
Hachiman
3
2
31
9.25
W
Tsukuyomi
Shaustin
Tsukuyomi
11
6
24
3.83
L
2
8
9
0.81
L
Baron Samedi
blackthemadjack
Baron Samedi
4
4
7
1.88
W
Chaac
eherbo
Chaac
10
2
25
11.25
W
Merlin
Äeri
Merlin
6
1
26
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,529
Damage
69,030
74,570
Taken
119,251
59,412
Mitigated
82,398
18,432
Healing
28,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,995
881
0
2,160
24,061
8,223
0
7,846
16,038
25,050
0
L
17,291
1,965
605
5,037
28,847
14,841
0
7,536
20,975
33,567
0
W
Cerberus
Harb300
Cerberus
15,107
686
0
8,264
22,197
32,731
0
13,275
8,520
27,456
0
L
Achilles
7,700
2,084
0
2,256
19,849
24,193
0
7,916
11,634
0
15,904
W
Hachiman
RhwarFire
Hachiman
25,464
14,643
0
2,704
12,078
5,725
0
8,910
3,168
0
47,708
W
Tsukuyomi
Shaustin
Tsukuyomi
23,607
6,166
0
23
14,656
5,797
0
9,422
3,763
0
40,278
L
11,950
2,988
316
1,724
29,486
23,072
0
12,720
15,993
0
42,760
L
Baron Samedi
blackthemadjack
Baron Samedi
21,094
1,715
9,682
6,702
17,008
12,069
0
7,470
9,468
46,846
0
W
Chaac
eherbo
Chaac
18,562
4,856
693
4,633
15,773
11,289
0
10,901
4,872
0
31,494
W
Merlin
Äeri
Merlin
28,789
1,773
188
1,927
9,866
3,870
0
6,872
2,894
67,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,812
Gold Earned
59,165
261
Minions Killed
222
5
Camps Cleared
3
1,188,974
Distance Traveled
1,034,254
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,948
842
31
2
0
165,723
2
L
Hades
11,315
870
41
3
1
159,373
0
W
Cerberus
14,143
1,088
26
2
0
236,753
0
L
Achilles
11,988
922
18
1
0
236,855
0
W
Hachiman
12,231
941
59
5
1
205,305
0
W
Tsukuyomi
13,715
1,055
22
2
0
237,600
0
L
Bellona
11,972
921
71
5
0
237,044
0
L
Baron Samedi
12,942
996
61
5
2
235,259
1
W
Chaac
14,309
1,101
48
4
2
257,245
1
W
Merlin
13,414
1,032
106
8
2
252,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role