Player Matchup

Sobek
Sobek
JDavid31
Sobek
Level 101
God Stats
1W - 1L
1,833 SR
Queue Stats
73W - 77L
1,497 Elo+
Party 2
Neith
Neith
Lucifer6169
Neith
Level 14
God Stats
56W - 41L
1,439 SR
Queue Stats
65W - 55L
1,411 Elo+
Solo
Thor
Thor
MangaPeras94
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
MiloDDK
Anhur
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,496 Elo+
Party 3
Anubis
Anubis
Sw1ftNeck
Anubis
Level 28
God Stats
53W - 41L
1,584 SR
Queue Stats
98W - 89L
1,464 Elo+
Party 3
Team Averages
Level 31
1,571 SR
1,474 Elo+

VS

Team Averages
Level 23
1,536 SR
1,481 Elo+
Horus
Horus
CptChiips
Horus
Level 17
God Stats
12W - 6L
1,624 SR
Queue Stats
15W - 16L
1,468 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FNCLinkan
Morgan Le Fay
Level 29
God Stats
22W - 17L
1,567 SR
Queue Stats
29W - 27L
1,467 Elo+
Solo
Arachne
Arachne
Khairr
Arachne
Level 49
God Stats
3W - 1L
1,386 SR
Queue Stats
17W - 19L
1,500 Elo+
Party 1
King Arthur
King Arthur
NinjaNoir73
King Arthur
Level 18
God Stats
4W - 2L
1,603 SR
Queue Stats
14W - 16L
1,469 Elo+
Party 1
Neith
Neith
kingKurt6
Neith
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 93L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JDavid31
Sobek
4
0 / 1 / 0
5,143
321
1,516
4,440
2,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 7 / 3
7,634
477
10,436
11,836
3,862
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 6 / 0
5,235
327
1,498
7,387
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Anhur
MiloDDK
Anhur
11
1 / 8 / 2
6,708
419
4,965
8,748
2,645
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Sw1ftNeck
Anubis
15
12 / 4 / 2
10,093
631
15,183
12,320
6,582
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CptChiips
Horus
11
0 / 3 / 7
8,090
506
2,579
13,305
7,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
FNCLinkan
Morgan Le Fay
16
9 / 3 / 2
10,154
635
12,730
10,486
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Khairr
Arachne
16
6 / 1 / 1
9,912
620
4,262
15,798
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
NinjaNoir73
King Arthur
13
3 / 6 / 2
8,267
517
4,214
12,085
4,279
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
kingKurt6
Neith
16
7 / 3 / 3
10,176
636
9,882
10,086
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
16
Kills
25
26
Deaths
16
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
CptChiips
Horus
0
3
7
1.17
W
Morgan Le Fay
FNCLinkan
Morgan Le Fay
9
3
2
3.33
L
Sobek
JDavid31
Sobek
0
1
0
0
W
Arachne
Khairr
Arachne
6
1
1
6.5
L
3
7
3
0.64
L
0
6
0
0
L
Anhur
MiloDDK
Anhur
1
8
2
0.25
W
King Arthur
NinjaNoir73
King Arthur
3
6
2
0.67
L
Anubis
Sw1ftNeck
Anubis
12
4
2
3.25
W
Neith
kingKurt6
Neith
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,598
Damage
33,667
44,731
Taken
61,760
17,641
Mitigated
22,910
10,694
Healing
21,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
CptChiips
Horus
2,579
1,608
975
4,169
13,305
7,790
494
3,201
10,104
0
11,766
W
Morgan Le Fay
FNCLinkan
Morgan Le Fay
12,730
441
0
2,981
10,486
2,998
1,075
4,337
6,149
75,845
0
L
Sobek
JDavid31
Sobek
1,516
473
68
2,220
4,440
2,527
0
0
4,440
7,670
0
W
Arachne
Khairr
Arachne
4,262
2,545
0
9,742
15,798
5,163
0
831
14,967
0
76,977
L
10,436
4,232
0
1,788
11,836
3,862
215
2,229
9,607
0
41,331
L
1,498
711
0
912
7,387
2,025
37
2,393
4,994
0
11,630
L
Anhur
MiloDDK
Anhur
4,965
1,918
0
325
8,748
2,645
448
2,280
6,468
0
24,262
W
King Arthur
NinjaNoir73
King Arthur
4,214
878
0
893
12,085
4,279
538
4,853
7,232
0
28,949
L
Anubis
Sw1ftNeck
Anubis
15,183
966
0
5,381
12,320
6,582
1,346
5,828
6,492
48,162
0
W
Neith
kingKurt6
Neith
9,882
3,988
0
2,304
10,086
2,680
3,566
3,652
6,434
0
60,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,813
Gold Earned
46,599
220
Minions Killed
452
0
Camps Cleared
0
1,069,203
Distance Traveled
1,431,744
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,090
506
31
2
0
270,008
0
W
Morgan Le Fay
10,154
635
130
8
0
294,252
0
L
Sobek
5,143
321
10
1
0
98,412
0
W
Arachne
9,912
620
109
7
0
324,623
2
L
Neith
7,634
477
65
4
0
249,168
0
L
Thor
5,235
327
27
2
0
216,821
0
L
Anhur
6,708
419
41
3
0
249,674
3
W
King Arthur
8,267
517
68
4
0
302,374
1
L
Anubis
10,093
631
77
5
0
255,128
1
W
Neith
10,176
636
114
7
0
240,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role