Player Matchup

Cernunnos
Cernunnos
BetterImp16
Cernunnos
Level 48
God Stats
23W - 28L
1,255 SR
Queue Stats
428W - 532L
1,336 Elo+
Party 2
Nemesis
Nemesis
IBellaChanBr
Nemesis
Level 43
God Stats
5W - 9L
1,591 SR
Queue Stats
353W - 430L
1,311 Elo+
Party 2
Nu Wa
Nu Wa
IIIIIBiaBrIIIII
Nu Wa
Level 46
God Stats
18W - 12L
1,103 SR
Queue Stats
568W - 707L
1,323 Elo+
Party 2
Bellona
Bellona
Platinum667
Bellona
Level 59
God Stats
16W - 21L
1,303 SR
Queue Stats
512W - 611L
1,352 Elo+
Party 2
Yemoja
Yemoja
RzL Ricarte
Yemoja
Level 21
God Stats
4W - 6L
1,115 SR
Queue Stats
312W - 362L
1,260 Elo+
Party 2
Team Averages
Level 43
1,273 SR
1,316 Elo+

VS

Team Averages
Level 63
1,442 SR
1,396 Elo+
Cupid
Cupid
 
Cupid
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
DavzGarcia
Tiamat
Level 29
God Stats
0W - 2L
1,197 SR
Queue Stats
1W - 3L
1,352 Elo+
Party 1
Sol
Sol
WerewolfMoonRise
Sol
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,352 Elo+
Party 1
Ganesha
Ganesha
agnferapi
Ganesha
Level 88
God Stats
166W - 141L
1,504 SR
Queue Stats
549W - 619L
1,345 Elo+
Solo
Pele
Pele
sjatoba
Pele
Level 109
God Stats
17W - 18L
1,508 SR
Queue Stats
508W - 554L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BetterImp16
Cernunnos
19
2 / 1 / 12
12,816
513
17,264
14,512
6,782
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
IBellaChanBr
Nemesis
20
5 / 0 / 13
13,423
537
10,066
14,494
7,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
6 / 2 / 13
12,805
512
19,735
16,082
6,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Platinum667
Bellona
20
20 / 0 / 7
14,023
561
22,848
23,661
23,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
16
1 / 0 / 15
11,139
446
4,917
9,116
6,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
1 / 5 / 1
9,424
377
10,693
16,322
5,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
DavzGarcia
Tiamat
12
0 / 9 / 1
8,588
344
6,275
15,693
6,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 6 / 0
9,376
375
11,120
18,664
5,732
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
agnferapi
Ganesha
15
0 / 6 / 2
10,308
412
8,289
21,571
22,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
sjatoba
Pele
16
1 / 9 / 0
10,098
404
5,168
21,045
7,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
7
34
Kills
3
3
Deaths
35
60
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
5
1
0.3
W
Cernunnos
BetterImp16
Cernunnos
2
1
12
8
L
Tiamat
DavzGarcia
Tiamat
0
9
1
0.06
W
Nemesis
IBellaChanBr
Nemesis
5
0
13
11.5
W
6
2
13
6.25
W
Bellona
Platinum667
Bellona
20
0
7
23.5
W
Yemoja
1
0
15
8.5
L
1
6
0
0.17
L
Ganesha
agnferapi
Ganesha
0
6
2
0.17
L
Pele
sjatoba
Pele
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,830
Damage
41,545
77,865
Taken
93,295
50,217
Mitigated
47,983
36,748
Healing
27,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
10,693
4,678
492
3,844
16,322
5,434
403
4,935
11,061
0
54,049
W
Cernunnos
BetterImp16
Cernunnos
17,264
8,500
0
4,416
14,512
6,782
5,258
2,615
11,897
0
109,321
L
Tiamat
DavzGarcia
Tiamat
6,275
803
0
3,090
15,693
6,832
401
3,553
11,620
33,102
0
W
Nemesis
IBellaChanBr
Nemesis
10,066
4,348
0
1,288
14,494
7,022
2,207
5,444
9,050
0
102,681
W
19,735
3,880
0
2,788
16,082
6,492
4,349
6,735
9,347
73,178
0
W
Bellona
Platinum667
Bellona
22,848
6,830
566
9,066
23,661
23,359
3,578
6,316
17,345
0
98,867
W
Yemoja
4,917
1,134
14,045
4,579
9,116
6,562
871
4,820
4,296
28,711
0
L
11,120
653
850
6,591
18,664
5,732
1,152
5,978
12,005
62,666
0
L
Ganesha
agnferapi
Ganesha
8,289
373
873
6,089
21,571
22,361
266
5,346
15,280
42,302
0
L
Pele
sjatoba
Pele
5,168
826
0
5,798
21,045
7,624
473
3,288
17,155
0
66,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,206
Gold Earned
47,794
631
Minions Killed
453
0
Camps Cleared
0
2,404,048
Distance Traveled
2,100,918
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,424
377
115
5
0
439,536
3
W
Cernunnos
12,816
513
170
7
0
455,939
1
L
Tiamat
8,588
344
75
3
0
431,351
3
W
Nemesis
13,423
537
149
6
0
565,737
3
W
Nu Wa
12,805
512
138
6
0
416,845
1
W
Bellona
14,023
561
142
6
0
518,118
3
W
Yemoja
11,139
446
32
1
0
447,409
7
L
Sol
9,376
375
124
5
0
407,941
3
L
Ganesha
10,308
412
22
1
0
493,868
5
L
Pele
10,098
404
117
5
0
328,222
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role