Player Matchup

Bellona
Bellona
Hitorro
Bellona
Level 28
God Stats
91W - 109L
1,377 SR
Queue Stats
179W - 248L
1,264 Elo+
Party 2
Scylla
Scylla
Suumyydii
Scylla
Level 95
God Stats
8W - 4L
1,790 SR
Queue Stats
131W - 128L
1,460 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gurtleturtle
Ah Muzen Cab
Level 61
God Stats
6W - 12L
1,082 SR
Queue Stats
213W - 263L
1,307 Elo+
Party 2
Team Averages
Level 61
1,416 SR
1,344 Elo+

VS

Team Averages
Level 52
1,459 SR
1,490 Elo+
Sobek
Sobek
GeN0cIDaL_HiPPo
Sobek
Level 29
God Stats
7W - 12L
1,344 SR
Queue Stats
45W - 57L
1,387 Elo+
Party 1
Tiamat
Tiamat
Papa Smurf2243
Tiamat
Level 17
God Stats
9W - 6L
1,773 SR
Queue Stats
288W - 237L
1,680 Elo+
Solo
Izanami
Izanami
Tehsoma5s
Izanami
Level 109
God Stats
1W - 1L
1,261 SR
Queue Stats
107W - 124L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hitorro
Bellona
13
1 / 3 / 4
10,074
593
4,748
16,080
10,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Suumyydii
Scylla
16
2 / 4 / 2
10,884
640
9,012
10,353
3,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
gurtleturtle
Ah Muzen Cab
13
3 / 7 / 3
10,547
620
11,691
16,905
5,565
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 8
10,180
599
3,483
13,291
16,872
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
7 / 2 / 5
12,038
708
22,308
14,381
9,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Tehsoma5s
Izanami
15
5 / 4 / 8
11,757
692
12,438
9,803
3,185
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
13
14
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
2
8
2.5
L
Bellona
Hitorro
Bellona
1
3
4
1
W
7
2
5
4.75
L
Scylla
Suumyydii
Scylla
2
4
2
0.75
W
Izanami
Tehsoma5s
Izanami
5
4
8
2.25
L
Ah Muzen Cab
gurtleturtle
Ah Muzen Cab
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,451
Damage
38,229
43,338
Taken
37,475
19,985
Mitigated
29,599
6,235
Healing
11,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,483
0
0
3,305
13,291
16,872
72
2,702
10,087
13,287
0
L
Bellona
Hitorro
Bellona
4,748
189
540
1,921
16,080
10,824
17
7,532
8,094
37
18,227
W
22,308
583
0
6,048
14,381
9,542
906
3,858
10,269
79,287
0
L
Scylla
Suumyydii
Scylla
9,012
298
538
1,421
10,353
3,596
908
6,972
2,965
47,524
0
W
Izanami
Tehsoma5s
Izanami
12,438
6,277
0
1,900
9,803
3,185
2,291
2,489
7,061
0
53,169
L
Ah Muzen Cab
gurtleturtle
Ah Muzen Cab
11,691
3,497
0
1,815
16,905
5,565
1,900
10,081
6,488
0
37,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,505
Gold Earned
33,975
176
Minions Killed
228
0
Camps Cleared
0
856,682
Distance Traveled
881,367
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,180
599
26
2
0
310,961
0
L
Bellona
10,074
593
26
2
0
301,348
0
W
Tiamat
12,038
708
110
6
0
322,161
1
L
Scylla
10,884
640
83
5
0
299,892
0
W
Izanami
11,757
692
92
5
0
248,245
0
L
Ah Muzen Cab
10,547
620
67
4
0
255,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role