Player Matchup

Arachne
Arachne
Borko0401
Arachne
Level 29
God Stats
22W - 14L
1,712 SR
Queue Stats
153W - 157L
1,565 Elo+
Solo
Thor
Thor
DarthMetusHUN
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,683 Elo+
Solo
Bellona
Bellona
IKenKonradI
Bellona
Level 17
God Stats
2W - 1L
1,742 SR
Queue Stats
13W - 13L
1,505 Elo+
Solo
Hades
Hades
PlayerBolt
Hades
Level 8
God Stats
20W - 19L
1,827 SR
Queue Stats
119W - 112L
1,555 Elo+
Solo
Ymir
Ymir
xxesteban
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,487 Elo+
Solo
Team Averages
Level 14
1,656 SR
1,559 Elo+

VS

Team Averages
Level 22
1,542 SR
1,536 Elo+
Nox
Nox
RihanNura99
Nox
Level 18
God Stats
2W - 1L
1,190 SR
Queue Stats
29W - 33L
1,490 Elo+
Solo
Bellona
Bellona
ST1030
Bellona
Level 7
God Stats
1W - 3L
1,727 SR
Queue Stats
21W - 16L
1,479 Elo+
Solo
Neith
Neith
alixdepoche
Neith
Level 29
God Stats
39W - 38L
1,533 SR
Queue Stats
130W - 138L
1,527 Elo+
Party 1
Da Ji
Da Ji
repuls225
Da Ji
Level 27
God Stats
17W - 10L
1,573 SR
Queue Stats
85W - 82L
1,659 Elo+
Party 1
Gilgamesh
Gilgamesh
sevendepoche
Gilgamesh
Level 29
God Stats
12W - 7L
1,688 SR
Queue Stats
127W - 133L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Borko0401
Arachne
12
4 / 5 / 1
7,672
480
4,695
12,424
4,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 7 / 1
6,268
392
2,683
10,233
2,915
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bellona
IKenKonradI
Bellona
11
1 / 3 / 1
7,009
438
3,598
8,785
6,453
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
13
3 / 5 / 1
8,024
502
7,610
12,762
6,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
0 / 4 / 4
6,975
436
2,901
11,334
6,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 4
8,227
514
5,077
5,774
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ST1030
Bellona
14
2 / 1 / 2
8,613
538
3,421
7,511
6,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
7 / 2 / 9
8,827
552
10,868
6,606
2,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
repuls225
Da Ji
16
7 / 0 / 4
9,481
593
11,714
9,559
4,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
sevendepoche
Gilgamesh
13
4 / 3 / 11
9,624
602
8,832
13,933
10,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
9
Kills
24
24
Deaths
9
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Arachne
Borko0401
Arachne
4
5
1
0.9
L
1
7
1
0.21
L
Bellona
IKenKonradI
Bellona
1
3
1
0.5
L
Hades
3
5
1
0.7
W
4
3
4
2
W
Bellona
ST1030
Bellona
2
1
2
3
W
7
2
9
5.75
W
Da Ji
repuls225
Da Ji
7
0
4
9
W
Gilgamesh
sevendepoche
Gilgamesh
4
3
11
3.17
L
Ymir
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
39,912
55,538
Taken
43,383
26,359
Mitigated
26,582
8,937
Healing
9,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Borko0401
Arachne
4,695
3,503
431
2,460
12,424
4,357
0
1,423
10,824
0
38,477
L
2,683
543
0
1,442
10,233
2,915
925
357
9,876
0
22,842
L
Bellona
IKenKonradI
Bellona
3,598
872
0
499
8,785
6,453
405
74
8,347
0
32,761
L
Hades
7,610
530
182
3,373
12,762
6,523
764
2,233
10,151
45,266
0
W
5,077
823
0
1,039
5,774
1,961
742
2,237
3,537
27,584
0
W
Bellona
ST1030
Bellona
3,421
669
0
2,175
7,511
6,272
758
896
6,615
0
40,386
W
10,868
5,751
0
2,482
6,606
2,800
913
2,142
4,464
0
47,263
W
Da Ji
repuls225
Da Ji
11,714
3,880
0
1,852
9,559
4,683
0
1,188
8,371
0
79,864
W
Gilgamesh
sevendepoche
Gilgamesh
8,832
1,972
0
2,044
13,933
10,866
187
4,048
9,885
78
33,746
L
Ymir
2,901
191
0
550
11,334
6,111
0
926
10,008
10,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,948
Gold Earned
44,772
253
Minions Killed
403
0
Camps Cleared
0
1,358,670
Distance Traveled
1,511,815
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,672
480
61
4
0
291,528
1
L
Thor
6,268
392
37
2
0
238,708
1
L
Bellona
7,009
438
63
4
0
317,732
4
L
Hades
8,024
502
82
5
0
239,322
5
W
Nox
8,227
514
67
4
0
287,102
2
W
Bellona
8,613
538
97
6
0
290,283
2
W
Neith
8,827
552
75
5
0
297,164
0
W
Da Ji
9,481
593
116
7
0
322,096
1
W
Gilgamesh
9,624
602
48
3
0
315,170
3
L
Ymir
6,975
436
10
1
0
271,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role