Player Matchup

Chang'e
Chang'e
Dymon_Aura
Chang'e
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 236L
1,352 Elo+
Party 1
Chiron
Chiron
Dymon_Ewan1507
Chiron
Level 26
God Stats
38W - 37L
1,394 SR
Queue Stats
71W - 80L
1,299 Elo+
Party 1
Pele
Pele
Dymon_Khotyse
Pele
Level 57
God Stats
8W - 9L
1,543 SR
Queue Stats
322W - 354L
1,374 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XBlack_diament99
Morgan Le Fay
Level 7
God Stats
8W - 6L
1,309 SR
Queue Stats
55W - 67L
1,215 Elo+
Party 1
Ra
Ra
luccianogarcia
Ra
Level 7
God Stats
1W - 0L
1,334 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 25
1,416 SR
1,348 Elo+

VS

Team Averages
Level 7
1,273 SR
1,384 Elo+
Cupid
Cupid
CapitalKingX
Cupid
Level 11
God Stats
0W - 6L
1,064 SR
Queue Stats
56W - 51L
1,221 Elo+
Party 2
Hel
Hel
ItsOneKill
Hel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
KeeSoUgly
Baron Samedi
Level 16
God Stats
2W - 7L
994 SR
Queue Stats
48W - 42L
1,200 Elo+
Party 2
Jormungandr
Jormungandr
MxRMagnusKxZ
Jormungandr
Level 3
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
criker20012
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dymon_Aura
Chang'e
15
7 / 3 / 6
9,783
544
9,368
11,860
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 2 / 0
7,031
391
1,040
4,938
1,527
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
20 / 3 / 5
12,173
676
25,089
15,770
5,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
XBlack_diament99
Morgan Le Fay
9
1 / 7 / 0
6,537
363
3,724
10,088
3,352
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 6 / 7
8,271
460
5,737
11,976
4,089
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 6
8,098
450
9,410
10,712
3,835
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 7 / 5
8,268
459
5,131
14,371
10,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
KeeSoUgly
Baron Samedi
15
9 / 6 / 4
9,794
544
13,379
12,896
6,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
MxRMagnusKxZ
Jormungandr
10
1 / 6 / 4
8,051
447
2,546
16,991
13,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
criker20012
Cthulhu
9
1 / 9 / 0
6,541
363
2,849
11,241
5,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
40
30
Kills
21
21
Deaths
32
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
4
6
2.25
W
Chang'e
Dymon_Aura
Chang'e
7
3
6
3.33
W
0
2
0
0
W
20
3
5
7.5
L
4
7
5
0.93
L
Baron Samedi
KeeSoUgly
Baron Samedi
9
6
4
1.83
L
Jormungandr
MxRMagnusKxZ
Jormungandr
1
6
4
0.5
W
Morgan Le Fay
XBlack_diament99
Morgan Le Fay
1
7
0
0.14
L
Cthulhu
criker20012
Cthulhu
1
9
0
0.11
W
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,958
Damage
33,315
54,632
Taken
66,211
18,784
Mitigated
40,383
15,300
Healing
7,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,410
3,348
46
795
10,712
3,835
531
5,073
5,639
0
30,187
W
Chang'e
Dymon_Aura
Chang'e
9,368
2,384
744
5,131
11,860
4,050
862
4,937
6,923
46,758
0
W
1,040
587
45
219
4,938
1,527
440
2,294
2,644
0
21,156
W
25,089
10,252
0
5,798
15,770
5,766
535
8,752
7,018
0
90,697
L
5,131
1,513
887
2,942
14,371
10,981
1,122
5,382
8,989
24,168
0
L
Baron Samedi
KeeSoUgly
Baron Samedi
13,379
2,096
548
2,585
12,896
6,218
876
2,389
10,507
48,642
0
L
Jormungandr
MxRMagnusKxZ
Jormungandr
2,546
1,110
0
0
16,991
13,405
651
4,596
12,395
18,851
0
W
Morgan Le Fay
XBlack_diament99
Morgan Le Fay
3,724
620
116
672
10,088
3,352
210
2,251
7,837
25,559
0
L
Cthulhu
criker20012
Cthulhu
2,849
1,109
0
192
11,241
5,944
26
1,389
9,852
16,083
0
W
5,737
2,430
174
2,401
11,976
4,089
2,289
5,671
6,305
27,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,795
Gold Earned
40,752
329
Minions Killed
217
0
Camps Cleared
0
1,611,970
Distance Traveled
1,398,174
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,098
450
41
2
0
269,696
3
W
Chang'e
9,783
544
60
3
0
317,866
0
W
Chiron
7,031
391
55
3
0
341,304
0
W
Pele
12,173
676
137
8
0
389,293
0
L
Hel
8,268
459
50
3
0
304,945
1
L
Baron Samedi
9,794
544
88
5
0
299,334
1
L
Jormungandr
8,051
447
15
1
0
285,681
0
W
Morgan Le Fay
6,537
363
31
2
0
283,480
0
L
Cthulhu
6,541
363
23
1
0
238,518
1
W
Ra
8,271
460
46
3
0
280,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role