Player Matchup

Geb
Geb
Gobane
Geb
Level 153
God Stats
20W - 10L
1,736 SR
Queue Stats
350W - 240L
1,676 Elo+
Party 2
Apollo
Apollo
UnknownAlias
Apollo
Level 142
God Stats
5W - 7L
1,594 SR
Queue Stats
306W - 201L
1,682 Elo+
Party 2
Ah Puch
Ah Puch
Zanzumak
Ah Puch
Level 123
God Stats
8W - 1L
1,804 SR
Queue Stats
228W - 152L
1,668 Elo+
Party 2
Team Averages
Level 139
1,711 SR
1,675 Elo+

VS

Team Averages
Level 63
1,491 SR
1,459 Elo+
Jing Wei
Jing Wei
Barrmonsan
Jing Wei
Level 52
God Stats
22W - 32L
1,453 SR
Queue Stats
246W - 303L
1,426 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Hanblower
Morgan Le Fay
Level 108
God Stats
33W - 38L
1,521 SR
Queue Stats
398W - 462L
1,451 Elo+
Party 1
Janus
Janus
MrDorlok
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Gobane
Geb
10
0 / 1 / 15
7,771
777
2,005
8,203
5,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
11
9 / 1 / 7
8,483
848
6,649
6,754
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Zanzumak
Ah Puch
13
10 / 0 / 7
9,369
937
10,816
6,146
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Barrmonsan
Jing Wei
10
1 / 5 / 0
6,780
678
3,557
8,170
2,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Hanblower
Morgan Le Fay
8
0 / 7 / 1
5,987
599
5,370
9,235
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
MrDorlok
Janus
9
1 / 7 / 1
6,374
637
3,871
6,584
2,053
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
19
Kills
2
2
Deaths
19
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Barrmonsan
Jing Wei
1
5
0
0.2
W
Geb
Gobane
Geb
0
1
15
7.5
L
Morgan Le Fay
Hanblower
Morgan Le Fay
0
7
1
0.07
L
Janus
MrDorlok
Janus
1
7
1
0.21
W
Apollo
9
1
7
12.5
W
Ah Puch
Zanzumak
Ah Puch
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,470
Damage
12,798
21,103
Taken
23,989
9,648
Mitigated
7,989
7,778
Healing
1,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Barrmonsan
Jing Wei
3,557
2,510
0
61
8,170
2,935
156
4,305
3,865
0
22,150
W
Geb
Gobane
Geb
2,005
315
0
2,530
8,203
5,487
147
2,673
5,530
7,850
0
L
Morgan Le Fay
Hanblower
Morgan Le Fay
5,370
649
0
542
9,235
3,001
0
6,214
3,021
17,178
0
L
Janus
MrDorlok
Janus
3,871
328
0
452
6,584
2,053
0
2,302
4,282
10,310
0
W
Apollo
6,649
2,377
624
948
6,754
2,167
746
2,609
4,145
0
21,268
W
Ah Puch
Zanzumak
Ah Puch
10,816
358
0
3,676
6,146
1,994
1,344
3,959
2,187
38,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,623
Gold Earned
19,141
121
Minions Killed
84
0
Camps Cleared
0
566,802
Distance Traveled
529,307
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,780
678
31
3
0
203,487
1
W
Geb
7,771
777
4
0
0
161,092
1
L
Morgan Le Fay
5,987
599
28
3
0
174,174
0
L
Janus
6,374
637
25
3
0
151,646
1
W
Apollo
8,483
848
38
4
0
196,811
0
W
Ah Puch
9,369
937
79
8
0
208,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role