Player Matchup

Artio
Artio
MEBA15
Artio
Level 29
God Stats
2W - 1L
1,418 SR
Queue Stats
87W - 98L
1,268 Elo+
Solo
Jing Wei
Jing Wei
Tinotortelini94
Jing Wei
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,472 Elo+
Solo
Pele
Pele
djemel76600
Pele
Level 17
God Stats
38W - 28L
1,467 SR
Queue Stats
39W - 34L
1,330 Elo+
Solo
Bellona
Bellona
orionelbomba
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
puchero-entero2
Scylla
Level 27
God Stats
4W - 6L
1,416 SR
Queue Stats
109W - 137L
1,262 Elo+
Solo
Team Averages
Level 18
1,460 SR
1,367 Elo+

VS

Team Averages
Level 15
1,569 SR
1,287 Elo+
Yemoja
Yemoja
ARMY_sisoy
Yemoja
Level 9
God Stats
1W - 5L
1,500 SR
Queue Stats
7W - 13L
1,207 Elo+
Party 1
Ra
Ra
Bonez187erz8330
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,304 Elo+
Solo
Cthulhu
Cthulhu
Paruto19
Cthulhu
Level 13
God Stats
3W - 2L
1,642 SR
Queue Stats
15W - 15L
1,340 Elo+
Party 2
Tsukuyomi
Tsukuyomi
vRezzy-FL
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,274 Elo+
Party 2
Pele
Pele
x_Chrstn-dlh_x
Pele
Level 22
God Stats
5W - 3L
1,703 SR
Queue Stats
16W - 27L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
MEBA15
Artio
20
2 / 5 / 5
14,209
458
6,686
21,596
21,579
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
19
5 / 8 / 7
14,162
457
16,826
21,854
8,032
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
18 / 2 / 3
17,401
561
34,251
26,537
10,991
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
orionelbomba
Bellona
9
1 / 6 / 0
10,223
330
1,826
8,875
5,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
8 / 7 / 6
13,622
439
21,056
19,670
6,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ARMY_sisoy
Yemoja
19
0 / 3 / 7
12,031
388
7,129
16,282
16,426
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

10
2 / 6 / 1
9,540
308
1,435
7,644
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Paruto19
Cthulhu
18
3 / 4 / 6
12,314
397
6,829
27,869
14,789
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
vRezzy-FL
Tsukuyomi
20
11 / 6 / 5
15,132
488
25,485
29,990
12,730
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
11 / 15 / 6
12,477
402
25,322
30,513
8,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
52
34
Kills
27
28
Deaths
34
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ARMY_sisoy
Yemoja
0
3
7
1.17
L
2
6
1
0.42
W
Artio
MEBA15
Artio
2
5
5
0.9
L
Cthulhu
Paruto19
Cthulhu
3
4
6
1.5
W
Jing Wei
5
8
7
1.06
W
18
2
3
9.75
W
Bellona
orionelbomba
Bellona
1
6
0
0.17
W
8
7
6
1.57
L
Tsukuyomi
vRezzy-FL
Tsukuyomi
11
6
5
2.25
L
11
15
6
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,645
Damage
66,200
98,532
Taken
112,298
51,907
Mitigated
54,682
27,284
Healing
12,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ARMY_sisoy
Yemoja
7,129
1,406
3,731
168
16,282
16,426
42
4,802
11,341
36,515
0
L
1,435
692
229
860
7,644
2,207
86
1,775
5,643
26,529
0
W
Artio
MEBA15
Artio
6,686
0
104
5,418
21,596
21,579
2,432
2,760
18,836
70,124
0
L
Cthulhu
Paruto19
Cthulhu
6,829
602
0
62
27,869
14,789
504
7,554
20,008
52,232
0
W
Jing Wei
16,826
15,235
0
4,235
21,854
8,032
4,859
2,843
19,011
0
71,230
W
34,251
10,652
0
14,582
26,537
10,991
6,223
3,664
22,873
0
151,961
W
Bellona
orionelbomba
Bellona
1,826
1,092
0
1,479
8,875
5,198
0
1,884
6,983
0
21,190
W
21,056
901
0
1,466
19,670
6,107
1,630
4,342
15,238
57,814
0
L
Tsukuyomi
vRezzy-FL
Tsukuyomi
25,485
8,241
0
5,682
29,990
12,730
0
7,573
22,097
0
101,071
L
25,322
7,168
0
1,616
30,513
8,530
0
4,896
25,467
0
47,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,617
Gold Earned
61,494
561
Minions Killed
340
0
Camps Cleared
0
2,378,263
Distance Traveled
2,407,875
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,031
388
56
2
0
498,814
1
L
Ra
9,540
308
59
2
0
221,566
1
W
Artio
14,209
458
96
3
0
461,075
0
L
Cthulhu
12,314
397
76
2
0
603,195
1
W
Jing Wei
14,162
457
122
4
0
460,482
2
W
Pele
17,401
561
241
8
0
589,445
0
W
Bellona
10,223
330
31
1
0
224,805
0
W
Scylla
13,622
439
71
2
0
642,456
0
L
Tsukuyomi
15,132
488
117
4
0
542,507
0
L
Pele
12,477
402
32
1
0
541,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role