Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Odin
Odin
Gold IV
Asertijooo149
Odin
Gold IV
Level 149
God Stats
9W - 4L
1,871 SR
Queue Stats
366W - 373L
1,352 MMR
Party 3
Awilix
Awilix
Silver V
JP2III
Awilix
Silver V
Level 69
God Stats
1W - 1L
1,618 SR
Queue Stats
9W - 18L
1,285 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
JurnitTheGreat
Danzaburou
Gold IV
Level 128
God Stats
7W - 5L
1,547 SR
Queue Stats
119W - 106L
1,453 MMR
Solo
Fenrir
Fenrir
Bronze III
nyjetsfan
Fenrir
Bronze III
Level 35
God Stats
2W - 0L
1,714 SR
Queue Stats
3W - 0L
1,600 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,650 SR
1,438 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,488 SR
1,207 MMR
Xbalanque
Xbalanque
Bronze III
ChaoticDuelist
Xbalanque
Bronze III
Level 61
God Stats
0W - 1L
1,533 SR
Queue Stats
0W - 3L
1,459 MMR
Party 2
Da Ji
Da Ji
Gold IV
D4rkGh0ul
Da Ji
Gold IV
Level 156
God Stats
7W - 10L
1,540 SR
Queue Stats
193W - 192L
1,354 MMR
Party 4
Ymir
Ymir
Bronze III
Furbies
Ymir
Bronze III
Level 150
God Stats
16W - 28L
1,321 SR
Queue Stats
183W - 226L
210 MMR
Solo
The Morrigan
The Morrigan
Platinum V
QQKorny
The Morrigan
Platinum V
Level 156
God Stats
11W - 12L
1,547 SR
Queue Stats
364W - 350L
1,551 MMR
Party 4
Ra
Ra
Bronze III
Vortexed
Ra
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,459 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 1 / 4
9,346
623
4,798
3,911
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 5 / 0
7,191
479
1,654
11,787
6,089
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
JP2III
Awilix
12
2 / 1 / 3
7,662
511
2,131
8,773
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
JurnitTheGreat
Danzaburou
16
1 / 0 / 5
10,151
677
6,645
5,197
1,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
nyjetsfan
Fenrir
13
7 / 2 / 4
9,057
604
9,619
11,239
9,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Morgan Le FayTiamatAthenaPersephoneSobek

VS

Bans
GilgameshChironSetIzanamiTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ChaoticDuelist
Xbalanque
12
0 / 2 / 0
7,184
479
2,120
6,226
1,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
D4rkGh0ul
Da Ji
13
5 / 3 / 3
8,584
572
8,536
12,148
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Furbies
Ymir
7
0 / 3 / 1
5,987
399
860
3,929
1,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
QQKorny
The Morrigan
17
4 / 0 / 2
10,079
672
8,602
5,457
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 6 / 0
8,029
535
2,594
9,986
3,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
14
Kills
9
9
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
4
6
W
0
5
0
0
L
Xbalanque
ChaoticDuelist
Xbalanque
0
2
0
0
L
Da Ji
D4rkGh0ul
Da Ji
5
3
3
2.17
L
Ymir
Furbies
Ymir
0
3
1
0.17
W
Awilix
JP2III
Awilix
2
1
3
3.5
W
Danzaburou
JurnitTheGreat
Danzaburou
1
0
5
3.5
L
The Morrigan
QQKorny
The Morrigan
4
0
2
5
L
0
6
0
0
W
Fenrir
nyjetsfan
Fenrir
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,847
Damage
22,712
40,907
Taken
37,746
21,657
Mitigated
13,836
14,334
Healing
8,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,798
139
0
955
3,911
1,276
0
760
3,081
67,286
0
W
1,654
404
0
3,129
11,787
6,089
672
5,398
6,389
0
38,318
L
Xbalanque
ChaoticDuelist
Xbalanque
2,120
744
0
1,328
6,226
1,481
0
155
6,071
0
40,268
L
Da Ji
D4rkGh0ul
Da Ji
8,536
2,750
0
3,092
12,148
4,850
0
578
11,466
0
47,946
L
Ymir
Furbies
Ymir
860
212
0
405
3,929
1,581
0
312
3,573
3,275
0
W
Awilix
JP2III
Awilix
2,131
745
0
4,308
8,773
2,801
0
1,451
7,280
0
44,199
W
Danzaburou
JurnitTheGreat
Danzaburou
6,645
2,505
0
2,447
5,197
1,807
650
620
4,573
0
75,134
L
The Morrigan
QQKorny
The Morrigan
8,602
3,020
0
1,536
5,457
2,492
280
1,148
4,225
63,865
8,520
L
2,594
400
83
2,497
9,986
3,432
0
2,175
7,458
53,341
0
W
Fenrir
nyjetsfan
Fenrir
9,619
3,479
0
3,495
11,239
9,684
0
2,395
8,776
0
30,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,407
Gold Earned
39,863
485
Minions Killed
466
0
Camps Cleared
0
1,482,217
Distance Traveled
1,254,857
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,346
623
155
10
0
293,679
5
W
Odin
7,191
479
80
5
0
263,814
4
L
Xbalanque
7,184
479
85
6
0
274,229
0
L
Da Ji
8,584
572
85
6
0
305,289
3
L
Ymir
5,987
399
6
0
0
107,497
0
W
Awilix
7,662
511
77
5
0
326,904
1
W
Danzaburou
10,151
677
140
9
0
287,259
6
L
The Morrigan
10,079
672
161
11
0
292,694
0
L
Ra
8,029
535
129
9
0
275,148
5
W
Fenrir
9,057
604
33
2
0
310,561
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role