Player Matchup

Cerberus
Cerberus
Gold II
DiablosRage
Cerberus
Gold II
Level 125
God Stats
9W - 9L
1,566 SR
Queue Stats
190W - 183L
1,537 MMR
Solo
Janus
Janus
Gold II
ImyourW0lf
Janus
Gold II
Level 156
God Stats
28W - 25L
1,607 SR
Queue Stats
311W - 280L
1,373 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
LenaePeCausaUwu
Gilgamesh
Platinum III
Level 64
God Stats
2W - 1L
1,817 SR
Queue Stats
73W - 68L
1,702 MMR
Party 1
Serqet
Serqet
Platinum IV
SamGHost13
Serqet
Platinum IV
Level 126
God Stats
91W - 63L
1,670 SR
Queue Stats
349W - 352L
1,556 MMR
Solo
Artemis
Artemis
Gold III
Westwardcrayon0
Artemis
Gold III
Level 155
God Stats
3W - 3L
1,480 SR
Queue Stats
156W - 148L
1,547 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 125
1,628 SR
1,543 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,504 SR
1,543 MMR
Ares
Ares
Gold III
AizenMP
Ares
Gold III
Level 68
God Stats
0W - 1L
1,263 SR
Queue Stats
54W - 58L
1,541 MMR
Solo
Hel
Hel
Gold I
BrotherCain
Hel
Gold I
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
287W - 300L
1,574 MMR
Solo
Fenrir
Fenrir
Silver I
Level52Prayer
Fenrir
Silver I
Level 157
God Stats
2W - 5L
1,741 SR
Queue Stats
103W - 92L
1,529 MMR
Solo
Loki
Loki
Gold II
PremiumWolf
Loki
Gold II
Level 96
God Stats
0W - 2L
1,371 SR
Queue Stats
57W - 64L
1,531 MMR
Solo
Hou Yi
Hou Yi
Gold III
juanpa409
Hou Yi
Gold III
Level 123
God Stats
16W - 16L
1,647 SR
Queue Stats
308W - 311L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DiablosRage
Cerberus
14
7 / 0 / 2
8,384
645
7,565
8,848
5,980
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
14
3 / 1 / 4
8,082
622
5,019
5,833
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
LenaePeCausaUwu
Gilgamesh
12
2 / 0 / 10
7,491
576
5,065
8,514
4,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
SamGHost13
Serqet
12
3 / 2 / 5
7,567
582
3,128
8,096
3,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

12
2 / 2 / 2
7,446
573
7,511
7,408
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetPersephoneTiamatSolMorgan Le Fay

VS

Bans
AthenaSobekKhepriGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AizenMP
Ares
11
0 / 3 / 2
6,550
504
3,457
10,792
7,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 3 / 0
7,275
560
3,943
6,009
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 1
7,453
573
4,245
10,750
3,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 4 / 0
6,176
475
1,838
6,229
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
juanpa409
Hou Yi
10
0 / 4 / 1
6,191
476
2,645
8,113
2,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
17
Kills
5
5
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ares
AizenMP
Ares
0
3
2
0.33
L
1
3
0
0.33
W
Cerberus
DiablosRage
Cerberus
7
0
2
8
W
Janus
3
1
4
5
W
Gilgamesh
LenaePeCausaUwu
Gilgamesh
2
0
10
7
L
4
3
1
1.5
L
0
4
0
0
W
Serqet
SamGHost13
Serqet
3
2
5
2.75
W
2
2
2
1.5
L
Hou Yi
juanpa409
Hou Yi
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,288
Damage
16,128
38,699
Taken
41,893
18,648
Mitigated
17,912
9,851
Healing
6,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
AizenMP
Ares
3,457
218
0
1,542
10,792
7,862
0
1,145
9,512
19,453
0
L
3,943
231
880
1,806
6,009
1,817
0
2,801
3,028
50,622
0
W
Cerberus
DiablosRage
Cerberus
7,565
238
0
4,406
8,848
5,980
0
1,625
7,223
45,765
0
W
Janus
5,019
871
0
828
5,833
1,861
448
1,871
3,962
50,074
0
W
Gilgamesh
LenaePeCausaUwu
Gilgamesh
5,065
1,013
0
943
8,514
4,964
72
2,154
6,360
0
19,180
L
4,245
927
0
1,198
10,750
3,833
0
3,143
7,288
0
40,556
L
1,838
193
0
1,064
6,229
2,057
0
3,339
2,890
0
30,036
W
Serqet
SamGHost13
Serqet
3,128
684
0
675
8,096
3,177
0
346
7,750
0
47,913
W
7,511
3,933
0
2,999
7,408
2,666
1,028
1,464
5,944
0
48,085
L
Hou Yi
juanpa409
Hou Yi
2,645
1,063
0
380
8,113
2,343
0
2,243
5,840
0
35,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,970
Gold Earned
33,645
431
Minions Killed
360
0
Camps Cleared
0
1,349,451
Distance Traveled
1,188,908
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,550
504
19
1
0
247,473
3
L
Hel
7,275
560
108
8
0
229,365
3
W
Cerberus
8,384
645
107
8
0
255,520
3
W
Janus
8,082
622
120
9
0
287,535
0
W
Gilgamesh
7,491
576
31
2
0
311,197
8
L
Fenrir
7,453
573
80
6
0
271,649
6
L
Loki
6,176
475
71
5
0
231,110
2
W
Serqet
7,567
582
84
6
0
288,676
7
W
Artemis
7,446
573
89
7
0
206,523
1
L
Hou Yi
6,191
476
82
6
0
209,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role